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authorAndrei Karas <akaras@inbox.ru>2015-05-25 01:58:52 +0300
committerAndrei Karas <akaras@inbox.ru>2015-05-25 01:58:52 +0300
commite3682e2cdcb59c36792f6f9c39569e0af01088f0 (patch)
treeb4d7a665652e4a8c00f28d557f96b120abc62002 /src/gui/widgets/shoplistbox.cpp
parent1b3a9751ae558e45c614f04525d5ff65e3c0fc1e (diff)
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Dont set global color variables before drawing text.
This allow not set actual OpenGL color on each call because it useless for drawing text.
Diffstat (limited to 'src/gui/widgets/shoplistbox.cpp')
-rw-r--r--src/gui/widgets/shoplistbox.cpp18
1 files changed, 12 insertions, 6 deletions
diff --git a/src/gui/widgets/shoplistbox.cpp b/src/gui/widgets/shoplistbox.cpp
index b4799a218..b29951a73 100644
--- a/src/gui/widgets/shoplistbox.cpp
+++ b/src/gui/widgets/shoplistbox.cpp
@@ -155,16 +155,22 @@ void ShopListBox::draw(Graphics *graphics)
}
if (mSelected == i)
{
- graphics->setColorAll(mForegroundSelectedColor,
- mForegroundSelectedColor2);
+ font->drawString(graphics,
+ mForegroundSelectedColor,
+ mForegroundSelectedColor2,
+ mListModel->getElementAt(i),
+ ITEM_ICON_SIZE + mPadding,
+ y + (ITEM_ICON_SIZE - fontHeigh) / 2 + mPadding);
}
else
{
- graphics->setColorAll(mForegroundColor, mForegroundColor2);
+ font->drawString(graphics,
+ mForegroundColor,
+ mForegroundColor2,
+ mListModel->getElementAt(i),
+ ITEM_ICON_SIZE + mPadding,
+ y + (ITEM_ICON_SIZE - fontHeigh) / 2 + mPadding);
}
- font->drawString(graphics, mListModel->getElementAt(i),
- ITEM_ICON_SIZE + mPadding,
- y + (ITEM_ICON_SIZE - fontHeigh) / 2 + mPadding);
}
BLOCK_END("ShopListBox::draw")
}