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authorAndrei Karas <akaras@inbox.ru>2013-08-31 22:42:10 +0300
committerAndrei Karas <akaras@inbox.ru>2013-08-31 22:42:10 +0300
commit00cda69b883d6354f093be6ee39a7936cb798979 (patch)
treef1daa290abfb53180bd8420a45fe6dff1c7a2ab3 /src/being/localplayer.cpp
parent5919cdc663d5f60a8c5cc7e50ad0c43a18cf9829 (diff)
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move being related files into being dir.
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-rw-r--r--src/being/localplayer.cpp4355
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diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp
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--- /dev/null
+++ b/src/being/localplayer.cpp
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2013 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "being/localplayer.h"
+
+#include "actorspritemanager.h"
+#include "client.h"
+#include "configuration.h"
+#include "dropshortcut.h"
+#include "effectmanager.h"
+#include "guild.h"
+#include "item.h"
+#include "maplayer.h"
+#include "party.h"
+#include "simpleanimation.h"
+#include "soundconsts.h"
+#include "soundmanager.h"
+#include "statuseffect.h"
+#include "walklayer.h"
+
+#include "being/playerinfo.h"
+#include "being/playerrelations.h"
+
+#include "particle/particle.h"
+
+#include "input/keyboardconfig.h"
+
+#include "gui/chatwindow.h"
+#include "gui/gui.h"
+#include "gui/ministatuswindow.h"
+#include "gui/okdialog.h"
+#include "gui/outfitwindow.h"
+#include "gui/shopwindow.h"
+#include "gui/sdlfont.h"
+#include "gui/skilldialog.h"
+#include "gui/socialwindow.h"
+#include "gui/updaterwindow.h"
+#include "gui/viewport.h"
+
+#include "gui/widgets/gmtab.h"
+#include "gui/widgets/whispertab.h"
+
+#include "render/graphics.h"
+
+#include "net/beinghandler.h"
+#include "net/chathandler.h"
+#include "net/guildhandler.h"
+#include "net/inventoryhandler.h"
+#include "net/net.h"
+#include "net/partyhandler.h"
+#include "net/playerhandler.h"
+#include "net/skillhandler.h"
+#include "net/tradehandler.h"
+
+#include "resources/imageset.h"
+#include "resources/iteminfo.h"
+#include "resources/resourcemanager.h"
+
+#include "utils/gettext.h"
+
+#include "mumblemanager.h"
+
+#include <climits>
+
+#include "debug.h"
+
+static const int16_t awayLimitTimer = 60;
+static const int MAX_TICK_VALUE = INT_MAX / 2;
+
+typedef std::map<int, Guild*>::const_iterator GuildMapCIter;
+
+LocalPlayer *player_node = nullptr;
+
+extern std::list<BeingCacheEntry*> beingInfoCache;
+extern OkDialog *weightNotice;
+extern int weightNoticeTime;
+extern MiniStatusWindow *miniStatusWindow;
+extern SkillDialog *skillDialog;
+
+LocalPlayer::LocalPlayer(const int id, const int subtype) :
+ Being(id, PLAYER, subtype, nullptr),
+ mGMLevel(0),
+ mInvertDirection(0),
+ mCrazyMoveType(config.getIntValue("crazyMoveType")),
+ mCrazyMoveState(0),
+ mAttackWeaponType(config.getIntValue("attackWeaponType")),
+ mQuickDropCounter(config.getIntValue("quickDropCounter")),
+ mMoveState(0),
+ mPickUpType(config.getIntValue("pickUpType")),
+ mMagicAttackType(config.getIntValue("magicAttackType")),
+ mPvpAttackType(config.getIntValue("pvpAttackType")),
+ mMoveToTargetType(config.getIntValue("moveToTargetType")),
+ mAttackType(config.getIntValue("attackType")),
+ mFollowMode(config.getIntValue("followMode")),
+ mImitationMode(config.getIntValue("imitationMode")),
+ mLastTargetX(0),
+ mLastTargetY(0),
+ mHomes(),
+ mTarget(nullptr),
+ mPlayerFollowed(),
+ mPlayerImitated(),
+ mNextDestX(0),
+ mNextDestY(0),
+ mPickUpTarget(nullptr),
+ mLastAction(-1),
+ mStatusEffectIcons(),
+ mLocalWalkTime(-1),
+ mMessages(),
+ mMessageTime(0),
+ mAwayListener(new AwayListener),
+ mAwayDialog(nullptr),
+ mPingSendTick(0),
+ mPingTime(0),
+ mAfkTime(0),
+ mActivityTime(0),
+ mNavigateX(0),
+ mNavigateY(0),
+ mNavigateId(0),
+ mCrossX(0),
+ mCrossY(0),
+ mOldX(0),
+ mOldY(0),
+ mOldTileX(0),
+ mOldTileY(0),
+ mNavigatePath(),
+ mLastHitFrom(),
+ mWaitFor(),
+ mAdvertTime(0),
+ mTestParticle(nullptr),
+ mTestParticleName(),
+ mTestParticleTime(0),
+ mTestParticleHash(0l),
+ mWalkingDir(0),
+ mUpdateName(true),
+ mBlockAdvert(false),
+ mTargetDeadPlayers(config.getBoolValue("targetDeadPlayers")),
+ mServerAttack(config.getBoolValue("serverAttack")),
+ mEnableAdvert(config.getBoolValue("enableAdvert")),
+ mTradebot(config.getBoolValue("tradebot")),
+ mTargetOnlyReachable(config.getBoolValue("targetOnlyReachable")),
+ mDisableGameModifiers(config.getBoolValue("disableGameModifiers")),
+ mIsServerBuggy(serverConfig.getValueBool("enableBuggyServers", true)),
+ mSyncPlayerMove(config.getBoolValue("syncPlayerMove")),
+ mDrawPath(config.getBoolValue("drawPath")),
+ mAttackMoving(config.getBoolValue("attackMoving")),
+ mAttackNext(config.getBoolValue("attackNext")),
+ mShowJobExp(config.getBoolValue("showJobExp")),
+ mNextStep(false),
+ mDisableCrazyMove(false),
+ mGoingToTarget(false),
+ mKeepAttacking(false),
+ mPathSetByMouse(false),
+ mWaitPing(false),
+ mAwayMode(false),
+ mPseudoAwayMode(false),
+ mShowNavigePath(false)
+{
+ logger->log1("LocalPlayer::LocalPlayer");
+
+ listen(CHANNEL_ATTRIBUTES);
+
+ mAttackRange = 0;
+ mLevel = 1;
+ mAdvanced = true;
+ mTextColor = &Theme::getThemeColor(Theme::PLAYER);
+ if (userPalette)
+ mNameColor = &userPalette->getColor(UserPalette::SELF);
+ else
+ mNameColor = nullptr;
+
+ PlayerInfo::setStatBase(PlayerInfo::WALK_SPEED,
+ static_cast<int>(getWalkSpeed().x));
+ PlayerInfo::setStatMod(PlayerInfo::WALK_SPEED, 0);
+
+ loadHomes();
+
+ config.addListener("showownname", this);
+ config.addListener("targetDeadPlayers", this);
+ serverConfig.addListener("enableBuggyServers", this);
+ config.addListener("syncPlayerMove", this);
+ config.addListener("drawPath", this);
+ config.addListener("serverAttack", this);
+ config.addListener("attackMoving", this);
+ config.addListener("attackNext", this);
+ config.addListener("showJobExp", this);
+ config.addListener("enableAdvert", this);
+ config.addListener("tradebot", this);
+ config.addListener("targetOnlyReachable", this);
+ setShowName(config.getBoolValue("showownname"));
+}
+
+LocalPlayer::~LocalPlayer()
+{
+ logger->log1("LocalPlayer::~LocalPlayer");
+
+ config.removeListeners(this);
+ serverConfig.removeListener("enableBuggyServers", this);
+
+ if (mAwayDialog)
+ {
+ soundManager.volumeRestore();
+ delete mAwayDialog;
+ mAwayDialog = nullptr;
+ }
+ delete mAwayListener;
+ mAwayListener = nullptr;
+}
+
+void LocalPlayer::logic()
+{
+ BLOCK_START("LocalPlayer::logic")
+#ifdef USE_MUMBLE
+ if (mumbleManager)
+ mumbleManager->setPos(mX, mY, mDirection);
+#endif
+
+ // Actions are allowed once per second
+ if (get_elapsed_time(mLastAction) >= 1000)
+ mLastAction = -1;
+
+ if (mActivityTime == 0 || mLastAction != -1)
+ mActivityTime = cur_time;
+
+ if ((mAction != MOVE || mNextStep) && !mNavigatePath.empty())
+ {
+ mNextStep = false;
+ int dist = 5;
+ if (!mSyncPlayerMove)
+ dist = 20;
+
+ if ((mNavigateX || mNavigateY) &&
+ ((mCrossX + dist >= mX && mCrossX <= mX + dist
+ && mCrossY + dist >= mY && mCrossY <= mY + dist)
+ || (!mCrossX && !mCrossY)))
+ {
+ const Path::const_iterator i = mNavigatePath.begin();
+ if ((*i).x == mX && (*i).y == mY)
+ mNavigatePath.pop_front();
+ else
+ moveTo((*i).x, (*i).y);
+ }
+ }
+
+ // Show XP messages
+ if (!mMessages.empty())
+ {
+ if (mMessageTime == 0)
+ {
+ MessagePair info = mMessages.front();
+
+ if (particleEngine)
+ {
+ particleEngine->addTextRiseFadeOutEffect(
+ info.first,
+ getPixelX(),
+ getPixelY() - 48,
+ &userPalette->getColor(info.second),
+ gui->getInfoParticleFont(), true);
+ }
+
+ mMessages.pop_front();
+ mMessageTime = 30;
+ }
+ mMessageTime--;
+ }
+
+#ifdef MANASERV_SUPPORT
+ PlayerInfo::logic();
+#endif
+
+ if (mTarget)
+ {
+ if (mTarget->getType() == ActorSprite::NPC)
+ {
+ // NPCs are always in range
+ mTarget->setTargetType(TCT_IN_RANGE);
+ }
+ else
+ {
+ // Find whether target is in range
+#ifdef MANASERV_SUPPORT
+ const int rangeX =
+ (Net::getNetworkType() == ServerInfo::MANASERV) ?
+ static_cast<int>(abs(static_cast<int>(mTarget->getPosition().x
+ - getPosition().x))) :
+ static_cast<int>(abs(mTarget->getTileX() - getTileX()));
+ const int rangeY =
+ (Net::getNetworkType() == ServerInfo::MANASERV) ?
+ static_cast<int>(abs(static_cast<int>(mTarget->getPosition().y
+ - getPosition().y))) :
+ static_cast<int>(abs(mTarget->getTileY() - getTileY()));
+#else
+ const int rangeX = static_cast<int>(
+ abs(mTarget->getTileX() - getTileX()));
+ const int rangeY = static_cast<int>(
+ abs(mTarget->getTileY() - getTileY()));
+#endif
+ const int attackRange = getAttackRange();
+ const TargetCursorType targetType = rangeX > attackRange ||
+ rangeY > attackRange ?
+ TCT_NORMAL : TCT_IN_RANGE;
+ mTarget->setTargetType(targetType);
+
+ if (!mTarget->isAlive() && (!mTargetDeadPlayers
+ || mTarget->getType() != Being::PLAYER))
+ {
+ stopAttack(true);
+ }
+
+ if (mKeepAttacking && mTarget)
+ attack(mTarget, true);
+ }
+ }
+
+ Being::logic();
+ BLOCK_END("LocalPlayer::logic")
+}
+
+void LocalPlayer::slowLogic()
+{
+ BLOCK_START("LocalPlayer::slowLogic")
+ const int time = cur_time;
+ if (weightNotice && weightNoticeTime < time)
+ {
+ weightNotice->scheduleDelete();
+ weightNotice = nullptr;
+ weightNoticeTime = 0;
+ }
+
+ if (serverVersion < 4 && mEnableAdvert && !mBlockAdvert
+ && mAdvertTime < cur_time)
+ {
+ uint8_t smile = FLAG_SPECIAL;
+ if (mTradebot && shopWindow && !shopWindow->isShopEmpty())
+ smile |= FLAG_SHOP;
+
+ if (mAwayMode || mPseudoAwayMode)
+ smile |= FLAG_AWAY;
+
+ if (mInactive)
+ smile |= FLAG_INACTIVE;
+
+ if (emote(smile))
+ mAdvertTime = time + 60;
+ else
+ mAdvertTime = time + 30;
+ }
+
+ if (mTestParticleTime != time && !mTestParticleName.empty())
+ {
+ unsigned long hash = UpdaterWindow::getFileHash(mTestParticleName);
+ if (hash != mTestParticleHash)
+ {
+ setTestParticle(mTestParticleName, false);
+ mTestParticleHash = hash;
+ }
+ mTestParticleTime = time;
+ }
+
+ BLOCK_END("LocalPlayer::slowLogic")
+}
+
+void LocalPlayer::setAction(const Action &action, const int attackType)
+{
+ if (action == DEAD)
+ {
+ if (!mLastHitFrom.empty())
+ {
+ // TRANSLATORS: chat message after death
+ debugMsg(strprintf(_("You were killed by %s"),
+ mLastHitFrom.c_str()));
+ mLastHitFrom.clear();
+ }
+ setTarget(nullptr);
+ }
+
+ Being::setAction(action, attackType);
+#ifdef USE_MUMBLE
+ if (mumbleManager)
+ mumbleManager->setAction(static_cast<int>(action));
+#endif
+}
+
+void LocalPlayer::setGMLevel(const int level)
+{
+ mGMLevel = level;
+
+ if (level > 0)
+ {
+ setGM(true);
+ if (chatWindow)
+ {
+ chatWindow->loadGMCommands();
+ if (!gmChatTab && config.getBoolValue("enableGmTab"))
+ gmChatTab = new GmTab(chatWindow);
+ }
+ }
+}
+
+#ifdef MANASERV_SUPPORT
+Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const
+{
+ // Compute where the next tile will be set.
+ int dx = 0, dy = 0;
+ if (dir & Being::UP)
+ dy--;
+ if (dir & Being::DOWN)
+ dy++;
+ if (dir & Being::LEFT)
+ dx--;
+ if (dir & Being::RIGHT)
+ dx++;
+
+ const Vector &pos = getPosition();
+
+ // If no map or no direction is given, give back the current player position
+ if (!mMap || (!dx && !dy))
+ return Position(static_cast<int>(pos.x), static_cast<int>(pos.y));
+
+ const int posX = static_cast<int>(pos.x);
+ const int posY = static_cast<int>(pos.y);
+ // Get the current tile pos and its offset
+ const int tileX = posX / mMap->getTileWidth();
+ const int tileY = posY / mMap->getTileHeight();
+ const int offsetX = posX % mMap->getTileWidth();
+ const int offsetY = posY % mMap->getTileHeight();
+ const unsigned char walkMask = getWalkMask();
+ const int radius = getCollisionRadius();
+
+ // Get the walkability of every surrounding tiles.
+ bool wTopLeft = mMap->getWalk(tileX - 1, tileY - 1, walkMask);
+ const bool wTop = mMap->getWalk(tileX, tileY - 1, walkMask);
+ bool wTopRight = mMap->getWalk(tileX + 1, tileY - 1, walkMask);
+ const bool wLeft = mMap->getWalk(tileX - 1, tileY, walkMask);
+ const bool wRight = mMap->getWalk(tileX + 1, tileY, walkMask);
+ bool wBottomLeft = mMap->getWalk(tileX - 1, tileY + 1, walkMask);
+ const bool wBottom = mMap->getWalk(tileX, tileY + 1, walkMask);
+ bool wBottomRight = mMap->getWalk(tileX + 1, tileY + 1, walkMask);
+
+ // Make diagonals unwalkable when both straight directions are blocking
+ if (!wTop)
+ {
+ if (!wRight)
+ wTopRight = false;
+ if (!wLeft)
+ wTopLeft = false;
+ }
+ if (!wBottom)
+ {
+ if (!wRight)
+ wBottomRight = false;
+ if (!wLeft)
+ wBottomLeft = false;
+ }
+
+ // We'll make tests for each desired direction
+
+ // Handle diagonal cases by setting the way back to a straight direction
+ // when necessary.
+ if (dx && dy)
+ {
+ // Going top-right
+ if (dx > 0 && dy < 0)
+ {
+ if (!wTopRight)
+ {
+ // Choose a straight direction when diagonal target is blocked
+ if (!wTop && wRight)
+ {
+ dy = 0;
+ }
+ else if (wTop && !wRight)
+ {
+ dx = 0;
+ }
+ else if (!wTop && !wRight)
+ {
+ return Position(tileX * 32 + 32 - radius,
+ tileY * 32 + getCollisionRadius());
+ }
+ else // Both straight direction are walkable
+ {
+ // Go right when below the corner
+ if (offsetY >= (offsetX / mMap->getTileHeight()
+ - (offsetX / mMap->getTileWidth()
+ * mMap->getTileHeight()) ))
+ {
+ dy = 0;
+ }
+ else // Go up otherwise
+ {
+ dx = 0;
+ }
+ }
+ }
+ else // The diagonal is walkable
+ {
+ return mMap->checkNodeOffsets(radius,
+ walkMask, Position(posX + 32, posY - 32));
+ }
+ }
+
+ // Going top-left
+ if (dx < 0 && dy < 0)
+ {
+ if (!wTopLeft)
+ {
+ // Choose a straight direction when diagonal target is blocked
+ if (!wTop && wLeft)
+ {
+ dy = 0;
+ }
+ else if (wTop && !wLeft)
+ {
+ dx = 0;
+ }
+ else if (!wTop && !wLeft)
+ {
+ return Position(tileX * 32 + radius,
+ tileY * 32 + radius);
+ }
+ else // Both straight direction are walkable
+ {
+ // Go left when below the corner
+ if (offsetY >= (offsetX / mMap->getTileWidth()
+ * mMap->getTileHeight()))
+ {
+ dy = 0;
+ }
+ else // Go up otherwise
+ {
+ dx = 0;
+ }
+ }
+ }
+ else // The diagonal is walkable
+ {
+ return mMap->checkNodeOffsets(radius,
+ walkMask, Position(posX - 32, posY - 32));
+ }
+ }
+
+ // Going bottom-left
+ if (dx < 0 && dy > 0)
+ {
+ if (!wBottomLeft)
+ {
+ // Choose a straight direction when diagonal target is blocked
+ if (!wBottom && wLeft)
+ {
+ dy = 0;
+ }
+ else if (wBottom && !wLeft)
+ {
+ dx = 0;
+ }
+ else if (!wBottom && !wLeft)
+ {
+ return Position(tileX * 32 + radius,
+ tileY * 32 + 32 - radius);
+ }
+ else // Both straight direction are walkable
+ {
+ // Go down when below the corner
+ if (offsetY >= (offsetX / mMap->getTileHeight()
+ - (offsetX / mMap->getTileWidth()
+ * mMap->getTileHeight())))
+ {
+ dx = 0;
+ }
+ else // Go left otherwise
+ {
+ dy = 0;
+ }
+ }
+ }
+ else // The diagonal is walkable
+ {
+ return mMap->checkNodeOffsets(radius,
+ walkMask, Position(posX - 32, posY + 32));
+ }
+ }
+
+ // Going bottom-right
+ if (dx > 0 && dy > 0)
+ {
+ if (!wBottomRight)
+ {
+ // Choose a straight direction when diagonal target is blocked
+ if (!wBottom && wRight)
+ {
+ dy = 0;
+ }
+ else if (wBottom && !wRight)
+ {
+ dx = 0;
+ }
+ else if (!wBottom && !wRight)
+ {
+ return Position(tileX * 32 + 32 - radius,
+ tileY * 32 + 32 - radius);
+ }
+ else // Both straight direction are walkable
+ {
+ // Go down when below the corner
+ if (offsetY >= (offsetX / mMap->getTileWidth()
+ * mMap->getTileHeight()))
+ {
+ dx = 0;
+ }
+ else // Go right otherwise
+ {
+ dy = 0;
+ }
+ }
+ }
+ else // The diagonal is walkable
+ {
+ return mMap->checkNodeOffsets(radius,
+ walkMask, Position(posX + 32, posY + 32));
+ }
+ }
+ } // End of diagonal cases
+
+ // Straight directions
+ // Right direction
+ if (dx > 0 && !dy)
+ {
+ // If the straight destination is blocked,
+ // Make the player go the closest possible.
+ if (!wRight)
+ {
+ return Position(tileX * 32 + 32 - radius, posY);
+ }
+ else
+ {
+ if (!wTopRight)
+ {
+ // If we're going to collide with the top-right corner
+ if (offsetY - radius < 0)
+ {
+ // We make the player corrects its offset
+ // before going further
+ return Position(tileX * 32 + 32 - radius,
+ tileY * 32 + radius);
+ }
+ }
+
+ if (!wBottomRight)
+ {
+ // If we're going to collide with the bottom-right corner
+ if (offsetY + radius > 32)
+ {
+ // We make the player corrects its offset
+ // before going further
+ return Position(tileX * 32 + 32 - radius,
+ tileY * 32 + 32 - radius);
+ }
+ }
+ // If the way is clear, step up one checked tile ahead.
+ return mMap->checkNodeOffsets(radius,
+ walkMask, Position(posX + 32, posY));
+ }
+ }
+
+ // Left direction
+ if (dx < 0 && !dy)
+ {
+ // If the straight destination is blocked,
+ // Make the player go the closest possible.
+ if (!wLeft)
+ {
+ return Position(tileX * 32 + radius, posY);
+ }
+ else
+ {
+ if (!wTopLeft)
+ {
+ // If we're going to collide with the top-left corner
+ if (offsetY - radius < 0)
+ {
+ // We make the player corrects its offset
+ // before going further
+ return Position(tileX * 32 + radius,
+ tileY * 32 + radius);
+ }
+ }
+
+ if (!wBottomLeft)
+ {
+ // If we're going to collide with the bottom-left corner
+ if (offsetY + radius > 32)
+ {
+ // We make the player corrects its offset
+ // before going further
+ return Position(tileX * 32 + radius,
+ tileY * 32 + 32 - radius);
+ }
+ }
+ // If the way is clear, step up one checked tile ahead.
+ return mMap->checkNodeOffsets(radius,
+ walkMask, Position(posX - 32, posY));
+ }
+ }
+
+ // Up direction
+ if (!dx && dy < 0)
+ {
+ // If the straight destination is blocked,
+ // Make the player go the closest possible.
+ if (!wTop)
+ {
+ return Position(posX, tileY * 32 + radius);
+ }
+ else
+ {
+ if (!wTopLeft)
+ {
+ // If we're going to collide with the top-left corner
+ if (offsetX - radius < 0)
+ {
+ // We make the player corrects its offset
+ // before going further
+ return Position(tileX * 32 + radius,
+ tileY * 32 + radius);
+ }
+ }
+
+ if (!wTopRight)
+ {
+ // If we're going to collide with the top-right corner
+ if (offsetX + radius > 32)
+ {
+ // We make the player corrects its offset
+ // before going further
+ return Position(tileX * 32 + 32 - radius,
+ tileY * 32 + radius);
+ }
+ }
+ // If the way is clear, step up one checked tile ahead.
+ return mMap->checkNodeOffsets(radius,
+ walkMask, Position(posX, posY - 32));
+ }
+ }
+
+ // Down direction
+ if (!dx && dy > 0)
+ {
+ // If the straight destination is blocked,
+ // Make the player go the closest possible.
+ if (!wBottom)
+ {
+ return Position(posX, tileY * 32 + 32 - radius);
+ }
+ else
+ {
+ if (!wBottomLeft)
+ {
+ // If we're going to collide with the bottom-left corner
+ if (offsetX - radius < 0)
+ {
+ // We make the player corrects its offset
+ // before going further
+ return Position(tileX * 32 + radius,
+ tileY * 32 + 32 - radius);
+ }
+ }
+
+ if (!wBottomRight)
+ {
+ // If we're going to collide with the bottom-right corner
+ if (offsetX + radius > 32)
+ {
+ // We make the player corrects its offset
+ // before going further
+ return Position(tileX * 32 + 32 - radius,
+ tileY * 32 + 32 - radius);
+ }
+ }
+ // If the way is clear, step up one checked tile ahead.
+ return mMap->checkNodeOffsets(radius,
+ walkMask, Position(posX, posY + 32));
+ }
+ }
+
+ // Return the current position if everything else has failed.
+ return Position(posX, posY);
+}
+#endif
+
+void LocalPlayer::nextTile(unsigned char dir A_UNUSED = 0)
+{
+#ifdef MANASERV_SUPPORT
+ if (Net::getNetworkType() != ServerInfo::MANASERV)
+#endif
+ {
+ Party *const party = Party::getParty(1);
+ if (party)
+ {
+ PartyMember *const pm = party->getMember(getName());
+ if (pm)
+ {
+ pm->setX(mX);
+ pm->setY(mY);
+ }
+ }
+
+ if (mPath.empty())
+ {
+ if (mPickUpTarget)
+ pickUp(mPickUpTarget);
+
+ if (mWalkingDir)
+ startWalking(mWalkingDir);
+ }
+ else if (mPath.size() == 1)
+ {
+ if (mPickUpTarget)
+ pickUp(mPickUpTarget);
+ }
+
+ if (mGoingToTarget && mTarget && withinAttackRange(mTarget))
+ {
+ mAction = Being::STAND;
+ attack(mTarget, true);
+ mGoingToTarget = false;
+ mPath.clear();
+ return;
+ }
+ else if (mGoingToTarget && !mTarget)
+ {
+ mGoingToTarget = false;
+ mPath.clear();
+ }
+
+ if (mPath.empty())
+ {
+ if (mNavigatePath.empty() || mAction != MOVE)
+ setAction(STAND);
+ else
+ mNextStep = true;
+ }
+ else
+ {
+ Being::nextTile();
+ }
+ }
+#ifdef MANASERV_SUPPORT
+ else
+ {
+ if (!mMap || !dir)
+ return;
+
+ const Vector &pos = getPosition();
+ const Position destination = getNextWalkPosition(dir);
+
+ if (static_cast<int>(pos.x) != destination.x
+ || static_cast<int>(pos.y) != destination.y)
+ {
+ setDestination(destination.x, destination.y);
+ }
+ else if (dir != mDirection)
+ {
+ Net::getPlayerHandler()->setDirection(dir);
+ setDirection(dir);
+ }
+ }
+#endif
+}
+
+bool LocalPlayer::pickUp(FloorItem *const item)
+{
+ if (!item)
+ return false;
+
+ if (!client->limitPackets(PACKET_PICKUP))
+ return false;
+
+ const int dx = item->getTileX() - mX;
+ const int dy = item->getTileY() - mY;
+ int dist = 6;
+
+ if (mPickUpType >= 4 && mPickUpType <= 6)
+ dist = 4;
+
+ if (dx * dx + dy * dy < dist)
+ {
+ if (actorSpriteManager && actorSpriteManager->checkForPickup(item))
+ {
+ Net::getPlayerHandler()->pickUp(item);
+ mPickUpTarget = nullptr;
+ }
+ }
+ else if (mPickUpType >= 4 && mPickUpType <= 6)
+ {
+#ifdef MANASERV_SUPPORT
+ if (Net::getNetworkType() == ServerInfo::MANASERV)
+ {
+ setDestination(item->getPixelX() + 16, item->getPixelY() + 16);
+ mPickUpTarget = item;
+ mPickUpTarget->addActorSpriteListener(this);
+ }
+ else
+#endif
+ {
+ const Vector &playerPos = getPosition();
+ const Path debugPath = mMap->findPath(
+ static_cast<int>(playerPos.x - 16) / 32,
+ static_cast<int>(playerPos.y - 32) / 32,
+ item->getTileX(), item->getTileY(), getWalkMask(), 0);
+ if (!debugPath.empty())
+ navigateTo(item->getTileX(), item->getTileY());
+ else
+ setDestination(item->getTileX(), item->getTileY());
+
+ mPickUpTarget = item;
+ mPickUpTarget->addActorSpriteListener(this);
+ }
+ }
+ return true;
+}
+
+void LocalPlayer::actorSpriteDestroyed(const ActorSprite &actorSprite)
+{
+ if (mPickUpTarget == &actorSprite)
+ mPickUpTarget = nullptr;
+}
+
+Being *LocalPlayer::getTarget() const
+{
+ return mTarget;
+}
+
+void LocalPlayer::setTarget(Being *const target)
+{
+ if (target == this && target)
+ return;
+
+ if (target == mTarget)
+ return;
+
+ Being *oldTarget = nullptr;
+ if (mTarget)
+ {
+ mTarget->untarget();
+ oldTarget = mTarget;
+ }
+
+ if (mTarget && mTarget->getType() == ActorSprite::MONSTER)
+ mTarget->setShowName(false);
+
+ mTarget = target;
+
+ if (oldTarget)
+ oldTarget->updateName();
+
+ if (mTarget)
+ {
+ mLastTargetX = mTarget->getTileX();
+ mLastTargetY = mTarget->getTileY();
+ mTarget->updateName();
+ }
+
+ if (target && target->getType() == ActorSprite::MONSTER)
+ target->setShowName(true);
+}
+
+void LocalPlayer::setDestination(const int x, const int y)
+{
+ mActivityTime = cur_time;
+
+ if (getAttackType() == 0 || !mAttackMoving)
+ mKeepAttacking = false;
+
+ // Only send a new message to the server when destination changes
+ if (x != mDest.x || y != mDest.y)
+ {
+ if (mInvertDirection != 1)
+ {
+ Net::getPlayerHandler()->setDestination(x, y, mDirection);
+ Being::setDestination(x, y);
+ }
+ else if (mInvertDirection == 1)
+ {
+ uint8_t newDir = 0;
+ if (mDirection & UP)
+ newDir |= DOWN;
+ if (mDirection & LEFT)
+ newDir |= RIGHT;
+ if (mDirection & DOWN)
+ newDir |= UP;
+ if (mDirection & RIGHT)
+ newDir |= LEFT;
+
+ Net::getPlayerHandler()->setDestination(x, y, newDir);
+
+// if (client->limitPackets(PACKET_DIRECTION))
+ {
+ setDirection(newDir);
+ Net::getPlayerHandler()->setDirection(newDir);
+ }
+
+ Being::setDestination(x, y);
+ }
+ else
+ {
+#ifdef MANASERV_SUPPORT
+ // Manaserv:
+ // If the destination given to being class is accepted,
+ // we inform the Server.
+ if ((x == mDest.x && y == mDest.y)
+ || Net::getNetworkType() != ServerInfo::MANASERV)
+#endif
+ {
+ Net::getPlayerHandler()->setDestination(x, y, mDirection);
+ }
+ }
+ }
+}
+
+void LocalPlayer::setWalkingDir(const unsigned char dir)
+{
+ // This function is called by Game::handleInput()
+
+#ifdef MANASERV_SUPPORT
+ if (Net::getNetworkType() == ServerInfo::MANASERV)
+ {
+ // First if player is pressing key for the direction he is already
+ // going, do nothing more...
+
+ // Else if he is pressing a key, and its different from what he has
+ // been pressing, stop (do not send this stop to the server) and
+ // start in the new direction
+ if (dir && (dir != getWalkingDir()))
+ stopWalking(false);
+
+ // Else, he is not pressing a key,
+ // and the current path hasn't been sent by mouse,
+ // then, stop (sending to server).
+ else if (!dir)
+ {
+ if (!mPathSetByMouse)
+ stopWalking(true);
+ return;
+ }
+
+ // If the delay to send another walk message to the server hasn't
+ // expired, don't do anything or we could get disconnected for
+ // spamming the server
+ if (get_elapsed_time(mLocalWalkTime) < walkingKeyboardDelay)
+ return;
+ }
+#endif
+
+ mWalkingDir = dir;
+
+ // If we're not already walking, start walking.
+ if (mAction != MOVE && dir)
+ {
+ startWalking(dir);
+ }
+#ifdef MANASERV_SUPPORT
+ else if (mAction == MOVE && (Net::getNetworkType()
+ == ServerInfo::MANASERV))
+ {
+ nextTile(dir);
+ }
+#endif
+}
+
+void LocalPlayer::startWalking(const unsigned char dir)
+{
+ // This function is called by setWalkingDir(),
+ // but also by nextTile() for TMW-Athena...
+ if (!mMap || !dir)
+ return;
+
+ mPickUpTarget = nullptr;
+ if (mAction == MOVE && !mPath.empty())
+ {
+ // Just finish the current action, otherwise we get out of sync
+#ifdef MANASERV_SUPPORT
+ if (Net::getNetworkType() == ServerInfo::MANASERV)
+ {
+ const Vector &pos = getPosition();
+ Being::setDestination(static_cast<int>(pos.x),
+ static_cast<int>(pos.y));
+ }
+ else
+#endif
+ {
+ Being::setDestination(mX, mY);
+ }
+ return;
+ }
+
+ int dx = 0, dy = 0;
+ if (dir & UP)
+ dy--;
+ if (dir & DOWN)
+ dy++;
+ if (dir & LEFT)
+ dx--;
+ if (dir & RIGHT)
+ dx++;
+
+#ifdef MANASERV_SUPPORT
+ if (Net::getNetworkType() != ServerInfo::MANASERV)
+#endif
+ {
+ const unsigned char walkMask = getWalkMask();
+ // Prevent skipping corners over colliding tiles
+ if (dx && !mMap->getWalk(mX + dx, mY, walkMask))
+ dx = 0;
+ if (dy && !mMap->getWalk(mX, mY + dy, walkMask))
+ dy = 0;
+
+ // Choose a straight direction when diagonal target is blocked
+ if (dx && dy && !mMap->getWalk(mX + dx, mY + dy, walkMask))
+ dx = 0;
+
+ // Walk to where the player can actually go
+ if ((dx || dy) && mMap->getWalk(mX + dx, mY + dy, walkMask))
+ {
+ setDestination(mX + dx, mY + dy);
+ }
+ else if (dir != mDirection)
+ {
+ // If the being can't move, just change direction
+
+// if (client->limitPackets(PACKET_DIRECTION))
+ {
+ Net::getPlayerHandler()->setDirection(dir);
+ setDirection(dir);
+ }
+ }
+ }
+#ifdef MANASERV_SUPPORT
+ else
+ {
+ nextTile(dir);
+ }
+#endif
+}
+
+void LocalPlayer::stopWalking(const bool sendToServer)
+{
+ if (mAction == MOVE && mWalkingDir)
+ {
+ mWalkingDir = 0;
+ mLocalWalkTime = 0;
+ mPickUpTarget = nullptr;
+
+ setDestination(static_cast<int>(getPosition().x),
+ static_cast<int>(getPosition().y));
+ if (sendToServer)
+ {
+ Net::getPlayerHandler()->setDestination(
+ static_cast<int>(getPosition().x),
+ static_cast<int>(getPosition().y), -1);
+ }
+ setAction(STAND);
+ }
+
+ // No path set anymore, so we reset the path by mouse flag
+ mPathSetByMouse = false;
+
+ clearPath();
+ navigateClean();
+}
+
+bool LocalPlayer::toggleSit() const
+{
+ if (!client->limitPackets(PACKET_SIT))
+ return false;
+
+ Being::Action newAction;
+ switch (mAction)
+ {
+ case STAND:
+ case SPAWN:
+ newAction = SIT;
+ break;
+ case SIT:
+ newAction = STAND;
+ break;
+ case MOVE:
+ case ATTACK:
+ case DEAD:
+ case HURT:
+ default:
+ return true;
+ }
+
+ Net::getPlayerHandler()->changeAction(newAction);
+ return true;
+}
+
+bool LocalPlayer::updateSit() const
+{
+ if (!client->limitPackets(PACKET_SIT))
+ return false;
+
+ Net::getPlayerHandler()->changeAction(mAction);
+ return true;
+}
+
+bool LocalPlayer::emote(const uint8_t emotion)
+{
+ if (!client->limitPackets(PACKET_EMOTE))
+ return false;
+
+ Net::getPlayerHandler()->emote(emotion);
+ return true;
+}
+
+void LocalPlayer::attack(Being *const target, const bool keep,
+ const bool dontChangeEquipment)
+{
+#ifdef MANASERV_SUPPORT
+ if (Net::getNetworkType() == ServerInfo::MANASERV)
+ {
+ if (mLastAction != -1)
+ return;
+
+ // Can only attack when standing still
+ if (mAction != STAND && mAction != ATTACK)
+ return;
+ }
+#endif
+
+ mKeepAttacking = keep;
+
+ if (!target || target->getType() == ActorSprite::NPC)
+ return;
+
+ if (mTarget != target || !mTarget)
+ setTarget(target);
+
+#ifdef MANASERV_SUPPORT
+ if (Net::getNetworkType() == ServerInfo::MANASERV)
+ {
+ const Vector &plaPos = this->getPosition();
+ const Vector &tarPos = mTarget->getPosition();
+ const int dist_x = static_cast<int>(plaPos.x - tarPos.x);
+ const int dist_y = static_cast<int>(plaPos.y - tarPos.y);
+
+ if (abs(dist_y) >= abs(dist_x))
+ {
+ if (dist_y < 0)
+ setDirection(DOWN);
+ else
+ setDirection(UP);
+ }
+ else
+ {
+ if (dist_x < 0)
+ setDirection(RIGHT);
+ else
+ setDirection(LEFT);
+ }
+
+ mLastAction = tick_time;
+ }
+ else
+#endif
+ {
+ const int dist_x = target->getTileX() - mX;
+ const int dist_y = target->getTileY() - mY;
+
+ // Must be standing or sitting to attack
+ if (mAction != STAND && mAction != SIT)
+ return;
+
+ if (abs(dist_y) >= abs(dist_x))
+ {
+ if (dist_y > 0)
+ setDirection(DOWN);
+ else
+ setDirection(UP);
+ }
+ else
+ {
+ if (dist_x > 0)
+ setDirection(RIGHT);
+ else
+ setDirection(LEFT);
+ }
+
+ mActionTime = tick_time;
+ }
+
+ if (target->getType() != Being::PLAYER || checAttackPermissions(target))
+ {
+ setAction(ATTACK);
+
+ if (!client->limitPackets(PACKET_ATTACK))
+ return;
+
+ if (!dontChangeEquipment)
+ changeEquipmentBeforeAttack(target);
+
+ Net::getPlayerHandler()->attack(target->getId(), mServerAttack);
+ }
+
+#ifdef MANASERV_SUPPORT
+ if ((Net::getNetworkType() != ServerInfo::MANASERV) && !keep)
+#else
+ if (!keep)
+#endif
+ stopAttack();
+}
+
+void LocalPlayer::stopAttack(const bool keepAttack)
+{
+ if (!client->limitPackets(PACKET_STOPATTACK))
+ return;
+
+ if (mServerAttack && mAction == ATTACK)
+ Net::getPlayerHandler()->stopAttack();
+
+ untarget();
+ if (!keepAttack || !mAttackNext)
+ mKeepAttacking = false;
+}
+
+void LocalPlayer::untarget()
+{
+ if (mAction == ATTACK)
+ setAction(STAND);
+
+ if (mTarget)
+ setTarget(nullptr);
+}
+
+void LocalPlayer::pickedUp(const ItemInfo &itemInfo, const int amount,
+ const unsigned char color, const int floorItemId,
+ const unsigned char fail)
+{
+ if (fail)
+ {
+ if (actorSpriteManager && floorItemId)
+ {
+ FloorItem *const item = actorSpriteManager->findItem(floorItemId);
+ if (item)
+ {
+ if (!item->getShowMsg())
+ return;
+ item->setShowMsg(false);
+ }
+ }
+ const char* msg;
+ switch (fail)
+ {
+ case PICKUP_BAD_ITEM:
+ // TRANSLATORS: pickup error message
+ msg = N_("Tried to pick up nonexistent item.");
+ break;
+ case PICKUP_TOO_HEAVY:
+ // TRANSLATORS: pickup error message
+ msg = N_("Item is too heavy.");
+ break;
+ case PICKUP_TOO_FAR:
+ // TRANSLATORS: pickup error message
+ msg = N_("Item is too far away.");
+ break;
+ case PICKUP_INV_FULL:
+ // TRANSLATORS: pickup error message
+ msg = N_("Inventory is full.");
+ break;
+ case PICKUP_STACK_FULL:
+ // TRANSLATORS: pickup error message
+ msg = N_("Stack is too big.");
+ break;
+ case PICKUP_DROP_STEAL:
+ // TRANSLATORS: pickup error message
+ msg = N_("Item belongs to someone else.");
+ break;
+ default:
+ // TRANSLATORS: pickup error message
+ msg = N_("Unknown problem picking up item.");
+ break;
+ }
+ if (localChatTab && config.getBoolValue("showpickupchat"))
+ localChatTab->chatLog(gettext(msg), BY_SERVER);
+
+ if (mMap && config.getBoolValue("showpickupparticle"))
+ {
+ // Show pickup notification
+ addMessageToQueue(gettext(msg), UserPalette::PICKUP_INFO);
+ }
+ }
+ else
+ {
+ std::string str;
+ if (serverVersion > 0)
+ str = itemInfo.getName(color);
+ else
+ str = itemInfo.getName();
+
+ if (config.getBoolValue("showpickupchat") && localChatTab)
+ {
+ // TRANSLATORS: %d is number,
+ // [@@%d|%s@@] - here player can see link to item
+ localChatTab->chatLog(strprintf(ngettext("You picked up %d "
+ "[@@%d|%s@@].", "You picked up %d [@@%d|%s@@].", amount),
+ amount, itemInfo.getId(), str.c_str()), BY_SERVER);
+ }
+
+ if (mMap && config.getBoolValue("showpickupparticle"))
+ {
+ // Show pickup notification
+ if (amount > 1)
+ {
+ addMessageToQueue(strprintf("%d x %s", amount,
+ str.c_str()), UserPalette::PICKUP_INFO);
+ }
+ else
+ {
+ addMessageToQueue(str, UserPalette::PICKUP_INFO);
+ }
+ }
+ }
+}
+
+int LocalPlayer::getAttackRange() const
+{
+ if (mAttackRange > -1)
+ {
+ return mAttackRange;
+ }
+ else
+ {
+ const Item *const weapon = PlayerInfo::getEquipment(EQUIP_FIGHT1_SLOT);
+ if (weapon)
+ {
+ const ItemInfo &info = weapon->getInfo();
+ return info.getAttackRange();
+ }
+ return 48; // unarmed range
+ }
+}
+
+bool LocalPlayer::withinAttackRange(const Being *const target,
+ const bool fixDistance,
+ const int addRange) const
+{
+ if (!target)
+ return false;
+
+ int range = getAttackRange() + addRange;
+ int dx;
+ int dy;
+
+ if (fixDistance && range == 1)
+ range = 2;
+
+#ifdef MANASERV_SUPPORT
+ if (Net::getNetworkType() == ServerInfo::MANASERV)
+ {
+ const Vector &targetPos = target->getPosition();
+ const Vector &pos = getPosition();
+ dx = static_cast<int>(abs(static_cast<int>(targetPos.x - pos.x)));
+ dy = static_cast<int>(abs(static_cast<int>(targetPos.y - pos.y)));
+ }
+ else
+#endif
+ {
+ dx = static_cast<int>(abs(target->getTileX() - mX));
+ dy = static_cast<int>(abs(target->getTileY() - mY));
+ }
+ return !(dx > range || dy > range);
+}
+
+void LocalPlayer::setGotoTarget(Being *const target)
+{
+ if (!target)
+ return;
+
+ mPickUpTarget = nullptr;
+#ifdef MANASERV_SUPPORT
+ if (Net::getNetworkType() == ServerInfo::MANASERV)
+ {
+ mTarget = target;
+ mGoingToTarget = true;
+ const Vector &targetPos = target->getPosition();
+ setDestination(static_cast<int>(targetPos.x),
+ static_cast<int>(targetPos.y));
+ }
+ else
+#endif
+ {
+ setTarget(target);
+ mGoingToTarget = true;
+ setDestination(target->getTileX(), target->getTileY());
+ }
+}
+
+void LocalPlayer::handleStatusEffect(StatusEffect *const effect,
+ const int effectId)
+{
+ Being::handleStatusEffect(effect, effectId);
+
+ if (effect)
+ {
+ effect->deliverMessage();
+ effect->playSFX();
+
+ AnimatedSprite *const sprite = effect->getIcon();
+
+ if (!sprite)
+ {
+ // delete sprite, if necessary
+ for (unsigned int i = 0; i < mStatusEffectIcons.size(); )
+ {
+ if (mStatusEffectIcons[i] == effectId)
+ {
+ mStatusEffectIcons.erase(mStatusEffectIcons.begin() + i);
+ if (miniStatusWindow)
+ miniStatusWindow->eraseIcon(i);
+ }
+ else
+ {
+ i++;
+ }
+ }
+ }
+ else
+ {
+ // replace sprite or append
+ bool found = false;
+ const unsigned int sz = mStatusEffectIcons.size();
+ for (unsigned int i = 0; i < sz; i++)
+ {
+ if (mStatusEffectIcons[i] == effectId)
+ {
+ if (miniStatusWindow)
+ miniStatusWindow->setIcon(i, sprite);
+ found = true;
+ break;
+ }
+ }
+
+ if (!found)
+ { // add new
+ const int offset = static_cast<int>(mStatusEffectIcons.size());
+ if (miniStatusWindow)
+ miniStatusWindow->setIcon(offset, sprite);
+ mStatusEffectIcons.push_back(effectId);
+ }
+ }
+ }
+}
+
+void LocalPlayer::addMessageToQueue(const std::string &message,
+ const int color)
+{
+ if (mMessages.size() < 20)
+ mMessages.push_back(MessagePair(message, color));
+}
+
+void LocalPlayer::optionChanged(const std::string &value)
+{
+ if (value == "showownname")
+ setShowName(config.getBoolValue("showownname"));
+ else if (value == "targetDeadPlayers")
+ mTargetDeadPlayers = config.getBoolValue("targetDeadPlayers");
+ else if (value == "enableBuggyServers")
+ mIsServerBuggy = serverConfig.getBoolValue("enableBuggyServers");
+ else if (value == "syncPlayerMove")
+ mSyncPlayerMove = config.getBoolValue("syncPlayerMove");
+ else if (value == "drawPath")
+ mDrawPath = config.getBoolValue("drawPath");
+ else if (value == "serverAttack")
+ mServerAttack = config.getBoolValue("serverAttack");
+ else if (value == "attackMoving")
+ mAttackMoving = config.getBoolValue("attackMoving");
+ else if (value == "attackNext")
+ mAttackNext = config.getBoolValue("attackNext");
+ else if (value == "showJobExp")
+ mShowJobExp = config.getBoolValue("showJobExp");
+ else if (value == "enableAdvert")
+ mEnableAdvert = config.getBoolValue("enableAdvert");
+ else if (value == "tradebot")
+ mTradebot = config.getBoolValue("tradebot");
+ else if (value == "targetOnlyReachable")
+ mTargetOnlyReachable = config.getBoolValue("targetOnlyReachable");
+}
+
+void LocalPlayer::processEvent(Channels channel,
+ const DepricatedEvent &event)
+{
+ if (channel == CHANNEL_ATTRIBUTES)
+ {
+ if (event.getName() == EVENT_UPDATEATTRIBUTE)
+ {
+ switch (event.getInt("id"))
+ {
+ case PlayerInfo::EXP:
+ {
+ if (event.getInt("oldValue") > event.getInt("newValue"))
+ break;
+
+ const int change = event.getInt("newValue")
+ - event.getInt("oldValue");
+
+ if (change != 0)
+ {
+ // TRANSLATORS: get xp message
+ addMessageToQueue(strprintf("%d %s", change, _("xp")));
+ }
+ break;
+ }
+ case PlayerInfo::LEVEL:
+ mLevel = event.getInt("newValue");
+ break;
+ default:
+ break;
+ };
+ }
+ else if (event.getName() == EVENT_UPDATESTAT)
+ {
+ if (!mShowJobExp)
+ return;
+
+ const int id = event.getInt("id");
+ if (id == Net::getPlayerHandler()->getJobLocation())
+ {
+ const std::pair<int, int> exp
+ = PlayerInfo::getStatExperience(id);
+ if (event.getInt("oldValue1") > exp.first
+ || !event.getInt("oldValue2"))
+ {
+ return;
+ }
+
+ const int change = exp.first - event.getInt("oldValue1");
+ if (change != 0 && mMessages.size() < 20)
+ {
+ if (!mMessages.empty())
+ {
+ MessagePair pair = mMessages.back();
+ // TRANSLATORS: this is normal experience
+ if (pair.first.find(strprintf(" %s",
+ _("xp"))) == pair.first.size()
+ - strlen(_("xp")) - 1)
+ {
+ mMessages.pop_back();
+ // TRANSLATORS: this is job experience
+ pair.first.append(strprintf(", %d %s",
+ change, _("job")));
+ mMessages.push_back(pair);
+ }
+ else
+ {
+ // TRANSLATORS: this is job experience
+ addMessageToQueue(strprintf("%d %s",
+ change, _("job")));
+ }
+ }
+ else
+ {
+ // TRANSLATORS: this is job experience
+ addMessageToQueue(strprintf(
+ "%d %s", change, _("job")));
+ }
+ }
+ }
+ }
+ }
+}
+
+void LocalPlayer::moveTo(const int x, const int y)
+{
+ setDestination(x, y);
+}
+
+void LocalPlayer::move(const int dX, const int dY)
+{
+ mPickUpTarget = nullptr;
+ moveTo(mX + dX, mY + dY);
+}
+
+void LocalPlayer::moveToTarget(int dist)
+{
+ bool gotPos(false);
+ Path debugPath;
+
+ const Vector &playerPos = getPosition();
+ unsigned int limit(0);
+
+ if (dist == -1)
+ {
+ dist = mMoveToTargetType;
+ if (mMoveToTargetType == 0)
+ {
+ dist = 0;
+ }
+ else
+ {
+ switch (mMoveToTargetType)
+ {
+ case 1:
+ dist = 1;
+ break;
+ case 2:
+ dist = 2;
+ break;
+ case 3:
+ dist = 3;
+ break;
+ case 4:
+ dist = 5;
+ break;
+ case 5:
+ dist = 7;
+ break;
+ case 6:
+ case 7:
+ dist = mAttackRange;
+ if (dist == 1 && serverVersion < 1)
+ dist = 2;
+ break;
+ case 8:
+ dist = mAttackRange - 1;
+ if (dist < 1)
+ dist = 1;
+ if (dist == 1 && serverVersion < 1)
+ dist = 2;
+ break;
+ default:
+ break;
+ }
+ }
+ }
+
+ if (mTarget)
+ {
+ if (mMap)
+ {
+ debugPath = mMap->findPath(static_cast<int>(playerPos.x - 16) / 32,
+ static_cast<int>(playerPos.y - 32) / 32,
+ mTarget->getTileX(), mTarget->getTileY(), getWalkMask(), 0);
+ }
+
+ const unsigned int sz = debugPath.size();
+ if (sz < static_cast<unsigned int>(dist))
+ return;
+ limit = static_cast<int>(sz) - dist;
+ gotPos = true;
+ }
+ else if (mNavigateX || mNavigateY)
+ {
+ debugPath = mNavigatePath;
+ limit = dist;
+ gotPos = true;
+ }
+
+ if (gotPos)
+ {
+ if (dist == 0)
+ {
+ if (mTarget)
+ navigateTo(mTarget);
+ }
+ else
+ {
+ Position pos(0, 0);
+ unsigned int f = 0;
+
+ for (Path::const_iterator i = debugPath.begin(),
+ i_end = debugPath.end();
+ i != i_end && f < limit; ++i, f++)
+ {
+ pos = (*i);
+ }
+ navigateTo(pos.x, pos.y);
+ }
+ }
+ else if (mLastTargetX || mLastTargetY)
+ {
+ navigateTo(mLastTargetX, mLastTargetY);
+ }
+}
+
+void LocalPlayer::moveToHome()
+{
+ mPickUpTarget = nullptr;
+ if ((mX != mCrossX || mY != mCrossY) && mCrossX && mCrossY)
+ {
+ moveTo(mCrossX, mCrossY);
+ }
+ else if (mMap)
+ {
+ const std::map<std::string, Vector>::const_iterator iter =
+ mHomes.find(mMap->getProperty("_realfilename"));
+
+ if (iter != mHomes.end())
+ {
+ const Vector pos = mHomes[(*iter).first];
+ if (mX == pos.x && mY == pos.y)
+ {
+ Net::getPlayerHandler()->setDestination(
+ static_cast<int>(pos.x),
+ static_cast<int>(pos.y),
+ static_cast<int>(mDirection));
+ }
+ else
+ {
+ navigateTo(static_cast<int>(pos.x), static_cast<int>(pos.y));
+ }
+ }
+ }
+}
+
+static const unsigned invertDirectionSize = 5;
+
+void LocalPlayer::changeMode(unsigned *const var, const unsigned limit,
+ const char *const conf,
+ std::string (LocalPlayer::*const func)(),
+ const unsigned def,
+ const bool save)
+{
+ if (!var)
+ return;
+
+ (*var) ++;
+ if (*var >= limit)
+ *var = def;
+ if (save)
+ config.setValue(conf, *var);
+ if (miniStatusWindow)
+ miniStatusWindow->updateStatus();
+ const std::string str = (this->*func)();
+ if (str.size() > 4)
+ debugMsg(str.substr(4));
+}
+
+void LocalPlayer::invertDirection()
+{
+ mMoveState = 0;
+ changeMode(&mInvertDirection, invertDirectionSize, "invertMoveDirection",
+ &LocalPlayer::getInvertDirectionString, 0, false);
+}
+
+static const char *const invertDirectionStrings[] =
+{
+ // TRANSLATORS: move type in status bar
+ N_("(D) default moves"),
+ // TRANSLATORS: move type in status bar
+ N_("(I) invert moves"),
+ // TRANSLATORS: move type in status bar
+ N_("(c) moves with some crazy moves"),
+ // TRANSLATORS: move type in status bar
+ N_("(C) moves with crazy moves"),
+ // TRANSLATORS: move type in status bar
+ N_("(d) double normal + crazy"),
+ // TRANSLATORS: move type in status bar
+ N_("(?) unknown move")
+};
+
+std::string LocalPlayer::getInvertDirectionString()
+{
+ return gettext(getVarItem(&invertDirectionStrings[0],
+ mInvertDirection, invertDirectionSize));
+}
+
+static const unsigned crazyMoveTypeSize = 11;
+
+void LocalPlayer::changeCrazyMoveType()
+{
+ mCrazyMoveState = 0;
+ changeMode(&mCrazyMoveType, crazyMoveTypeSize, "crazyMoveType",
+ &LocalPlayer::getCrazyMoveTypeString, 1);
+}
+
+std::string LocalPlayer::getCrazyMoveTypeString()
+{
+ if (mCrazyMoveType < crazyMoveTypeSize - 1)
+ {
+ // TRANSLATORS: crazy move type in status bar
+ return strprintf(_("(%u) crazy move number %u"),
+ mCrazyMoveType, mCrazyMoveType);
+ }
+ else if (mCrazyMoveType == crazyMoveTypeSize - 1)
+ {
+ // TRANSLATORS: crazy move type in status bar
+ return _("(a) custom crazy move");
+ }
+ else
+ {
+ // TRANSLATORS: crazy move type in status bar
+ return _("(?) crazy move");
+ }
+}
+
+static const unsigned moveToTargetTypeSize = 9;
+
+void LocalPlayer::changeMoveToTargetType()
+{
+ changeMode(&mMoveToTargetType, moveToTargetTypeSize, "moveToTargetType",
+ &LocalPlayer::getMoveToTargetTypeString);
+}
+
+static const char *const moveToTargetTypeStrings[] =
+{
+ // TRANSLATORS: move to target type in status bar
+ N_("(0) default moves to target"),
+ // TRANSLATORS: move to target type in status bar
+ N_("(1) moves to target in distance 1"),
+ // TRANSLATORS: move to target type in status bar
+ N_("(2) moves to target in distance 2"),
+ // TRANSLATORS: move to target type in status bar
+ N_("(3) moves to target in distance 3"),
+ // TRANSLATORS: move to target type in status bar
+ N_("(5) moves to target in distance 5"),
+ // TRANSLATORS: move to target type in status bar
+ N_("(7) moves to target in distance 7"),
+ // TRANSLATORS: move to target type in status bar
+ N_("(A) moves to target in attack range"),
+ // TRANSLATORS: move to target type in status bar
+ N_("(a) archer attack range"),
+ // TRANSLATORS: move to target type in status bar
+ N_("(B) moves to target in attack range - 1"),
+ // TRANSLATORS: move to target type in status bar
+ N_("(?) move to target")
+};
+
+std::string LocalPlayer::getMoveToTargetTypeString()
+{
+ return gettext(getVarItem(&moveToTargetTypeStrings[0],
+ mMoveToTargetType, moveToTargetTypeSize));
+}
+
+static const unsigned followModeSize = 4;
+
+void LocalPlayer::changeFollowMode()
+{
+ changeMode(&mFollowMode, followModeSize, "followMode",
+ &LocalPlayer::getFollowModeString);
+}
+
+static const char *const followModeStrings[] =
+{
+ // TRANSLATORS: folow mode in status bar
+ N_("(D) default follow"),
+ // TRANSLATORS: folow mode in status bar
+ N_("(R) relative follow"),
+ // TRANSLATORS: folow mode in status bar
+ N_("(M) mirror follow"),
+ // TRANSLATORS: folow mode in status bar
+ N_("(P) pet follow"),
+ // TRANSLATORS: folow mode in status bar
+ N_("(?) unknown follow")
+};
+
+std::string LocalPlayer::getFollowModeString()
+{
+ return gettext(getVarItem(&followModeStrings[0],
+ mFollowMode, followModeSize));
+}
+
+const unsigned attackWeaponTypeSize = 4;
+
+void LocalPlayer::changeAttackWeaponType()
+{
+ changeMode(&mAttackWeaponType, attackWeaponTypeSize, "attackWeaponType",
+ &LocalPlayer::getAttackWeaponTypeString, 1);
+}
+
+static const char *attackWeaponTypeStrings[] =
+{
+ // TRANSLATORS: switch attack type in status bar
+ N_("(?) attack"),
+ // TRANSLATORS: switch attack type in status bar
+ N_("(D) default attack"),
+ // TRANSLATORS: switch attack type in status bar
+ N_("(s) switch attack without shield"),
+ // TRANSLATORS: switch attack type in status bar
+ N_("(S) switch attack with shield"),
+ // TRANSLATORS: switch attack type in status bar
+ N_("(?) attack")
+};
+
+std::string LocalPlayer::getAttackWeaponTypeString()
+{
+ return gettext(getVarItem(&attackWeaponTypeStrings[0],
+ mAttackWeaponType, attackWeaponTypeSize));
+}
+
+const unsigned attackTypeSize = 4;
+
+void LocalPlayer::changeAttackType()
+{
+ changeMode(&mAttackType, attackTypeSize, "attackType",
+ &LocalPlayer::getAttackTypeString);
+}
+
+static const char *const attackTypeStrings[] =
+{
+ // TRANSLATORS: attack type in status bar
+ N_("(D) default attack"),
+ // TRANSLATORS: attack type in status bar
+ N_("(G) go and attack"),
+ // TRANSLATORS: attack type in status bar
+ N_("(A) go, attack, pickup"),
+ // TRANSLATORS: attack type in status bar
+ N_("(d) without auto attack"),
+ // TRANSLATORS: attack type in status bar
+ N_("(?) attack")
+};
+
+std::string LocalPlayer::getAttackTypeString()
+{
+ return gettext(getVarItem(&attackTypeStrings[0],
+ mAttackType, attackTypeSize));
+}
+
+const unsigned quickDropCounterSize = 31;
+
+void LocalPlayer::changeQuickDropCounter()
+{
+ changeMode(&mQuickDropCounter, quickDropCounterSize, "quickDropCounter",
+ &LocalPlayer::getQuickDropCounterString, 1);
+}
+
+std::string LocalPlayer::getQuickDropCounterString()
+{
+ if (mQuickDropCounter > 9)
+ {
+ return strprintf("(%c) drop counter %u", static_cast<signed char>(
+ 'a' + mQuickDropCounter - 10), mQuickDropCounter);
+ }
+ else
+ {
+ return strprintf("(%u) drop counter %u",
+ mQuickDropCounter, mQuickDropCounter);
+ }
+}
+
+void LocalPlayer::setQuickDropCounter(const int n)
+{
+ if (n < 1 || n >= static_cast<signed>(quickDropCounterSize))
+ return;
+ mQuickDropCounter = n;
+ config.setValue("quickDropCounter", mQuickDropCounter);
+ if (miniStatusWindow)
+ miniStatusWindow->updateStatus();
+}
+
+const unsigned pickUpTypeSize = 7;
+
+void LocalPlayer::changePickUpType()
+{
+ changeMode(&mPickUpType, pickUpTypeSize, "pickUpType",
+ &LocalPlayer::getPickUpTypeString);
+}
+
+static const char *const pickUpTypeStrings[] =
+{
+ // TRANSLATORS: pickup size in status bar
+ N_("(S) small pick up 1x1 cells"),
+ // TRANSLATORS: pickup size in status bar
+ N_("(D) default pick up 2x1 cells"),
+ // TRANSLATORS: pickup size in status bar
+ N_("(F) forward pick up 2x3 cells"),
+ // TRANSLATORS: pickup size in status bar
+ N_("(3) pick up 3x3 cells"),
+ // TRANSLATORS: pickup size in status bar
+ N_("(g) go and pick up in distance 4"),
+ // TRANSLATORS: pickup size in status bar
+ N_("(G) go and pick up in distance 8"),
+ // TRANSLATORS: pickup size in status bar
+ N_("(A) go and pick up in max distance"),
+ // TRANSLATORS: pickup size in status bar
+ N_("(?) pick up")
+};
+
+std::string LocalPlayer::getPickUpTypeString()
+{
+ return gettext(getVarItem(&pickUpTypeStrings[0],
+ mPickUpType, pickUpTypeSize));
+}
+
+const unsigned debugPathSize = 5;
+
+static const char *const debugPathStrings[] =
+{
+ // TRANSLATORS: map view type in status bar
+ N_("(N) normal map view"),
+ // TRANSLATORS: map view type in status bar
+ N_("(D) debug map view"),
+ // TRANSLATORS: map view type in status bar
+ N_("(u) ultra map view"),
+ // TRANSLATORS: map view type in status bar
+ N_("(U) ultra map view 2"),
+ // TRANSLATORS: map view type in status bar
+ N_("(e) empty map view"),
+ // TRANSLATORS: map view type in status bar
+ N_("(b) black & white map view")
+};
+
+std::string LocalPlayer::getDebugPathString() const
+{
+ return gettext(getVarItem(&debugPathStrings[0],
+ viewport->getDebugPath(), debugPathSize));
+}
+
+const unsigned magicAttackSize = 5;
+
+void LocalPlayer::switchMagicAttack()
+{
+ changeMode(&mMagicAttackType, magicAttackSize, "magicAttackType",
+ &LocalPlayer::getMagicAttackString);
+}
+
+static const char *const magicAttackStrings[] =
+{
+ // TRANSLATORS: magic attack in status bar
+ N_("(f) use #flar for magic attack"),
+ // TRANSLATORS: magic attack in status bar
+ N_("(c) use #chiza for magic attack"),
+ // TRANSLATORS: magic attack in status bar
+ N_("(I) use #ingrav for magic attack"),
+ // TRANSLATORS: magic attack in status bar
+ N_("(F) use #frillyar for magic attack"),
+ // TRANSLATORS: magic attack in status bar
+ N_("(U) use #upmarmu for magic attack"),
+ // TRANSLATORS: magic attack in status bar
+ N_("(?) magic attack")
+};
+
+std::string LocalPlayer::getMagicAttackString()
+{
+ return gettext(getVarItem(&magicAttackStrings[0],
+ mMagicAttackType, magicAttackSize));
+}
+
+const unsigned pvpAttackSize = 4;
+
+void LocalPlayer::switchPvpAttack()
+{
+ changeMode(&mPvpAttackType, pvpAttackSize, "pvpAttackType",
+ &LocalPlayer::getPvpAttackString);
+}
+
+static const char *const pvpAttackStrings[] =
+{
+ // TRANSLATORS: player attack type in status bar
+ N_("(a) attack all players"),
+ // TRANSLATORS: player attack type in status bar
+ N_("(f) attack all except friends"),
+ // TRANSLATORS: player attack type in status bar
+ N_("(b) attack bad relations"),
+ // TRANSLATORS: player attack type in status bar
+ N_("(d) don't attack players"),
+ // TRANSLATORS: player attack type in status bar
+ N_("(?) pvp attack")
+};
+
+std::string LocalPlayer::getPvpAttackString()
+{
+ return gettext(getVarItem(&pvpAttackStrings[0],
+ mPvpAttackType, pvpAttackSize));
+}
+
+const unsigned imitationModeSize = 2;
+
+void LocalPlayer::changeImitationMode()
+{
+ changeMode(&mImitationMode, imitationModeSize, "imitationMode",
+ &LocalPlayer::getImitationModeString);
+}
+
+static const char *const imitationModeStrings[] =
+{
+ // TRANSLATORS: imitation type in status bar
+ N_("(D) default imitation"),
+ // TRANSLATORS: imitation type in status bar
+ N_("(O) outfits imitation"),
+ // TRANSLATORS: imitation type in status bar
+ N_("(?) imitation")
+};
+
+std::string LocalPlayer::getImitationModeString()
+{
+ return gettext(getVarItem(&imitationModeStrings[0],
+ mImitationMode, imitationModeSize));
+}
+
+const unsigned awayModeSize = 2;
+
+void LocalPlayer::changeAwayMode()
+{
+ mAwayMode = !mAwayMode;
+ mAfkTime = 0;
+ mInactive = false;
+ updateName();
+ if (miniStatusWindow)
+ miniStatusWindow->updateStatus();
+ if (mAwayMode)
+ {
+ if (chatWindow)
+ chatWindow->clearAwayLog();
+
+ cancelFollow();
+ navigateClean();
+ if (outfitWindow)
+ outfitWindow->wearAwayOutfit();
+ // TRANSLATORS: away message box header
+ mAwayDialog = new OkDialog(_("Away"),
+ config.getStringValue("afkMessage"),
+ DIALOG_SILENCE, true, false);
+ mAwayDialog->addActionListener(mAwayListener);
+ soundManager.volumeOff();
+ addAfkEffect();
+ }
+ else
+ {
+ mAwayDialog = nullptr;
+ soundManager.volumeRestore();
+ if (chatWindow)
+ {
+ chatWindow->displayAwayLog();
+ chatWindow->clearAwayLog();
+ }
+ removeAfkEffect();
+ }
+}
+
+static const char *awayModeStrings[] =
+{
+ // TRANSLATORS: away type in status bar
+ N_("(O) on keyboard"),
+ // TRANSLATORS: away type in status bar
+ N_("(A) away"),
+ // TRANSLATORS: away type in status bar
+ N_("(?) away")
+};
+
+std::string LocalPlayer::getAwayModeString()
+{
+ return gettext(getVarItem(&awayModeStrings[0],
+ mAwayMode, awayModeSize));
+}
+
+const unsigned cameraModeSize = 2;
+
+static const char *cameraModeStrings[] =
+{
+ // TRANSLATORS: camera mode in status bar
+ N_("(G) game camera mode"),
+ // TRANSLATORS: camera mode in status bar
+ N_("(F) free camera mode"),
+ // TRANSLATORS: camera mode in status bar
+ N_("(?) away")
+};
+
+std::string LocalPlayer::getCameraModeString() const
+{
+ return gettext(getVarItem(&cameraModeStrings[0],
+ viewport->getCameraMode(), cameraModeSize));
+}
+
+const unsigned gameModifiersSize = 2;
+
+void LocalPlayer::switchGameModifiers()
+{
+ mDisableGameModifiers = !mDisableGameModifiers;
+ config.setValue("disableGameModifiers", mDisableGameModifiers);
+ miniStatusWindow->updateStatus();
+
+ const std::string str = getGameModifiersString();
+ if (str.size() > 4)
+ debugMsg(str.substr(4));
+}
+
+static const char *const gameModifiersStrings[] =
+{
+ // TRANSLATORS: game modifiers state in status bar
+ N_("Game modifiers are enabled"),
+ // TRANSLATORS: game modifiers state in status bar
+ N_("Game modifiers are disabled"),
+ // TRANSLATORS: game modifiers state in status bar
+ N_("Game modifiers are unknown")
+};
+
+std::string LocalPlayer::getGameModifiersString()
+{
+ return gettext(getVarItem(&gameModifiersStrings[0],
+ mDisableGameModifiers, gameModifiersSize));
+}
+
+
+void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const
+{
+ if (mAttackWeaponType == 1 || !target || !PlayerInfo::getInventory())
+ return;
+
+ bool allowSword = false;
+ const int dx = target->getTileX() - mX;
+ const int dy = target->getTileY() - mY;
+ const Item *item = nullptr;
+
+ if (dx * dx + dy * dy > 80)
+ return;
+
+ if (dx * dx + dy * dy < 8)
+ allowSword = true;
+
+ const Inventory *const inv = PlayerInfo::getInventory();
+ if (!inv)
+ return;
+
+ // if attack distance for sword
+ if (allowSword)
+ {
+ // finding sword
+ item = inv->findItem(571, 0);
+
+ if (!item)
+ item = inv->findItem(570, 0);
+
+ if (!item)
+ item = inv->findItem(579, 0);
+
+ if (!item)
+ item = inv->findItem(867, 0);
+
+ if (!item)
+ item = inv->findItem(536, 0);
+
+ if (!item)
+ item = inv->findItem(758, 0);
+
+ // no swords
+ if (!item)
+ return;
+
+ // if sword not equiped
+ if (!item->isEquipped())
+ Net::getInventoryHandler()->equipItem(item);
+
+ // if need equip shield too
+ if (mAttackWeaponType == 3)
+ {
+ // finding shield
+ item = inv->findItem(601, 0);
+ if (!item)
+ item = inv->findItem(602, 0);
+ if (item && !item->isEquipped())
+ Net::getInventoryHandler()->equipItem(item);
+ }
+ }
+ // big distance. allowed only bow
+ else
+ {
+ // finding bow
+ item = inv->findItem(545, 0);
+
+ if (!item)
+ item = inv->findItem(530, 0);
+
+ // no bow
+ if (!item)
+ return;
+
+ if (!item->isEquipped())
+ Net::getInventoryHandler()->equipItem(item);
+ }
+}
+
+void LocalPlayer::crazyMove()
+{
+ const bool oldDisableCrazyMove = mDisableCrazyMove;
+ mDisableCrazyMove = true;
+ switch (mCrazyMoveType)
+ {
+ case 1:
+ crazyMove1();
+ break;
+ case 2:
+ crazyMove2();
+ break;
+ case 3:
+ crazyMove3();
+ break;
+ case 4:
+ crazyMove4();
+ break;
+ case 5:
+ crazyMove5();
+ break;
+ case 6:
+ crazyMove6();
+ break;
+ case 7:
+ crazyMove7();
+ break;
+ case 8:
+ crazyMove8();
+ break;
+ case 9:
+ crazyMove9();
+ break;
+ case 10:
+ crazyMoveA();
+ break;
+ default:
+ break;
+ }
+ mDisableCrazyMove = oldDisableCrazyMove;
+}
+
+void LocalPlayer::crazyMove1()
+{
+ if (mAction == MOVE)
+ return;
+
+// if (!client->limitPackets(PACKET_DIRECTION))
+// return;
+
+ if (mDirection == Being::UP)
+ {
+ setWalkingDir(Being::UP);
+ setDirection(Being::LEFT);
+ Net::getPlayerHandler()->setDirection(Being::LEFT);
+ }
+ else if (mDirection == Being::LEFT)
+ {
+ setWalkingDir(Being::LEFT);
+ setDirection(Being::DOWN);
+ Net::getPlayerHandler()->setDirection(Being::DOWN);
+ }
+ else if (mDirection == Being::DOWN)
+ {
+ setWalkingDir(Being::DOWN);
+ setDirection(Being::RIGHT);
+ Net::getPlayerHandler()->setDirection(Being::RIGHT);
+ }
+ else if (mDirection == Being::RIGHT)
+ {
+ setWalkingDir(Being::RIGHT);
+ setDirection(Being::UP);
+ Net::getPlayerHandler()->setDirection(Being::UP);
+ }
+}
+
+void LocalPlayer::crazyMove2()
+{
+ if (mAction == MOVE)
+ return;
+
+// if (!client->limitPackets(PACKET_DIRECTION))
+// return;
+
+ if (mDirection == Being::UP)
+ {
+ setWalkingDir(Being::UP | Being::LEFT);
+ setDirection(Being::RIGHT);
+ Net::getPlayerHandler()->setDirection(Being::DOWN | Being::RIGHT);
+ }
+ else if (mDirection == Being::RIGHT)
+ {
+ setWalkingDir(Being::UP | Being::RIGHT);
+ setDirection(Being::DOWN);
+ Net::getPlayerHandler()->setDirection(Being::DOWN | Being::LEFT);
+ }
+ else if (mDirection == Being::DOWN)
+ {
+ setWalkingDir(Being::DOWN | Being::RIGHT);
+ setDirection(Being::LEFT);
+ Net::getPlayerHandler()->setDirection(Being::UP | Being::LEFT);
+ }
+ else if (mDirection == Being::LEFT)
+ {
+ setWalkingDir(Being::DOWN | Being::LEFT);
+ setDirection(Being::UP);
+ Net::getPlayerHandler()->setDirection(Being::UP | Being::RIGHT);
+ }
+}
+
+void LocalPlayer::crazyMove3()
+{
+ if (mAction == MOVE)
+ return;
+
+ switch (mCrazyMoveState)
+ {
+ case 0:
+ move(1, 1);
+ mCrazyMoveState = 1;
+ break;
+ case 1:
+ move(1, -1);
+ mCrazyMoveState = 2;
+ break;
+ case 2:
+ move(-1, -1);
+ mCrazyMoveState = 3;
+ break;
+ case 3:
+ move(-1, 1);
+ mCrazyMoveState = 0;
+ break;
+ default:
+ break;
+ }
+
+// if (!client->limitPackets(PACKET_DIRECTION))
+// return;
+
+ setDirection(Being::DOWN);
+ Net::getPlayerHandler()->setDirection(Being::DOWN);
+}
+
+void LocalPlayer::crazyMove4()
+{
+ if (mAction == MOVE)
+ return;
+
+ switch (mCrazyMoveState)
+ {
+ case 0:
+ move(7, 0);
+ mCrazyMoveState = 1;
+ break;
+ case 1:
+ move(-7, 0);
+ mCrazyMoveState = 0;
+ break;
+ default:
+ break;
+ }
+}
+
+void LocalPlayer::crazyMove5()
+{
+ if (mAction == MOVE)
+ return;
+
+ switch (mCrazyMoveState)
+ {
+ case 0:
+ move(0, 7);
+ mCrazyMoveState = 1;
+ break;
+ case 1:
+ move(0, -7);
+ mCrazyMoveState = 0;
+ break;
+ default:
+ break;
+ }
+}
+
+void LocalPlayer::crazyMove6()
+{
+ if (mAction == MOVE)
+ return;
+
+ switch (mCrazyMoveState)
+ {
+ case 0:
+ move(3, 0);
+ mCrazyMoveState = 1;
+ break;
+ case 1:
+ move(2, -2);
+ mCrazyMoveState = 2;
+ break;
+ case 2:
+ move(0, -3);
+ mCrazyMoveState = 3;
+ break;
+ case 3:
+ move(-2, -2);
+ mCrazyMoveState = 4;
+ break;
+ case 4:
+ move(-3, 0);
+ mCrazyMoveState = 5;
+ break;
+ case 5:
+ move(-2, 2);
+ mCrazyMoveState = 6;
+ break;
+ case 6:
+ move(0, 3);
+ mCrazyMoveState = 7;
+ break;
+ case 7:
+ move(2, 2);
+ mCrazyMoveState = 0;
+ break;
+ default:
+ break;
+ }
+}
+
+void LocalPlayer::crazyMove7()
+{
+ if (mAction == MOVE)
+ return;
+
+ switch (mCrazyMoveState)
+ {
+ case 0:
+ move(1, 1);
+ mCrazyMoveState = 1;
+ break;
+ case 1:
+ move(-1, 1);
+ mCrazyMoveState = 2;
+ break;
+ case 2:
+ move(-1, -1);
+ mCrazyMoveState = 3;
+ break;
+ case 3:
+ move(1, -1);
+ mCrazyMoveState = 0;
+ break;
+ default:
+ break;
+ }
+}
+
+void LocalPlayer::crazyMove8()
+{
+ if (mAction == MOVE || !mMap)
+ return;
+ int idx = 0;
+ const int dist = 1;
+
+// look
+// up, ri,do,le
+ static const int movesX[][4] =
+ {
+ {-1, 0, 1, 0}, // move left
+ { 0, 1, 0, -1}, // move up
+ { 1, 0, -1, 0}, // move right
+ { 0, -1, 0, 1} // move down
+ };
+
+// look
+// up, ri,do,le
+ static const int movesY[][4] =
+ {
+ { 0, -1, 0, 1}, // move left
+ {-1, 0, 1, 0}, // move up
+ { 0, 1, 0, -1}, // move right
+ { 1, 0, -1, 0} // move down
+ };
+
+ if (mDirection == Being::UP)
+ idx = 0;
+ else if (mDirection == Being::RIGHT)
+ idx = 1;
+ else if (mDirection == Being::DOWN)
+ idx = 2;
+ else if (mDirection == Being::LEFT)
+ idx = 3;
+
+
+ int mult = 1;
+ const unsigned char walkMask = getWalkMask();
+ if (mMap->getWalk(mX + movesX[idx][0],
+ mY + movesY[idx][0], walkMask))
+ {
+ while (mMap->getWalk(mX + movesX[idx][0] * mult,
+ mY + movesY[idx][0] * mult,
+ getWalkMask()) && mult <= dist)
+ {
+ mult ++;
+ }
+ move(movesX[idx][0] * (mult - 1), movesY[idx][0] * (mult - 1));
+ }
+ else if (mMap->getWalk(mX + movesX[idx][1],
+ mY + movesY[idx][1], walkMask))
+ {
+ while (mMap->getWalk(mX + movesX[idx][1] * mult,
+ mY + movesY[idx][1] * mult,
+ getWalkMask()) && mult <= dist)
+ {
+ mult ++;
+ }
+ move(movesX[idx][1] * (mult - 1), movesY[idx][1] * (mult - 1));
+ }
+ else if (mMap->getWalk(mX + movesX[idx][2],
+ mY + movesY[idx][2], walkMask))
+ {
+ while (mMap->getWalk(mX + movesX[idx][2] * mult,
+ mY + movesY[idx][2] * mult,
+ getWalkMask()) && mult <= dist)
+ {
+ mult ++;
+ }
+ move(movesX[idx][2] * (mult - 1), movesY[idx][2] * (mult - 1));
+ }
+ else if (mMap->getWalk(mX + movesX[idx][3],
+ mY + movesY[idx][3], walkMask))
+ {
+ while (mMap->getWalk(mX + movesX[idx][3] * mult,
+ mY + movesY[idx][3] * mult,
+ getWalkMask()) && mult <= dist)
+ {
+ mult ++;
+ }
+ move(movesX[idx][3] * (mult - 1), movesY[idx][3] * (mult - 1));
+ }
+}
+
+void LocalPlayer::crazyMove9()
+{
+ int dx = 0;
+ int dy = 0;
+
+ if (mAction == MOVE)
+ return;
+
+ switch (mCrazyMoveState)
+ {
+ case 0:
+ switch (mDirection)
+ {
+ case UP : dy = -1; break;
+ case DOWN : dy = 1; break;
+ case LEFT : dx = -1; break;
+ case RIGHT: dx = 1; break;
+ default: break;
+ }
+ move(dx, dy);
+ mCrazyMoveState = 1;
+ break;
+ case 1:
+ mCrazyMoveState = 2;
+ if (!allowAction())
+ return;
+ Net::getPlayerHandler()->changeAction(SIT);
+ break;
+ case 2:
+ mCrazyMoveState = 3;
+ break;
+ case 3:
+ mCrazyMoveState = 0;
+ break;
+ default:
+ break;
+ }
+}
+
+void LocalPlayer::crazyMoveA()
+{
+ const std::string mMoveProgram(config.getStringValue("crazyMoveProgram"));
+
+ if (mAction == MOVE)
+ return;
+
+ if (mMoveProgram.empty())
+ return;
+
+ if (mCrazyMoveState >= mMoveProgram.length())
+ mCrazyMoveState = 0;
+
+ // move command
+ if (mMoveProgram[mCrazyMoveState] == 'm')
+ {
+ mCrazyMoveState ++;
+ if (mCrazyMoveState < mMoveProgram.length())
+ {
+ int dx = 0;
+ int dy = 0;
+
+ signed char param = mMoveProgram[mCrazyMoveState++];
+ if (param == '?')
+ {
+ const char cmd[] = {'l', 'r', 'u', 'd'};
+ srand(tick_time);
+ param = cmd[rand() % 4];
+ }
+ switch (param)
+ {
+ case 'd':
+ move(0, 1);
+ break;
+ case 'u':
+ move(0, -1);
+ break;
+ case 'l':
+ move(-1, 0);
+ break;
+ case 'r':
+ move(1, 0);
+ break;
+ case 'f':
+ switch (mDirection)
+ {
+ case UP : dy = -1; break;
+ case DOWN : dy = 1; break;
+ case LEFT : dx = -1; break;
+ case RIGHT: dx = 1; break;
+ default: break;
+ }
+ move(dx, dy);
+ break;
+ case 'b':
+ switch (mDirection)
+ {
+ case UP : dy = 1; break;
+ case DOWN : dy = -1; break;
+ case LEFT : dx = 1; break;
+ case RIGHT: dx = -1; break;
+ default: break;
+ }
+ move(dx, dy);
+ break;
+ default:
+ break;
+ }
+ }
+ }
+ // direction command
+ else if (mMoveProgram[mCrazyMoveState] == 'd')
+ {
+ mCrazyMoveState ++;
+
+ if (mCrazyMoveState < mMoveProgram.length())
+ {
+ signed char param = mMoveProgram[mCrazyMoveState++];
+ if (param == '?')
+ {
+ const char cmd[] = {'l', 'r', 'u', 'd'};
+ srand(tick_time);
+ param = cmd[rand() % 4];
+ }
+ switch (param)
+ {
+ case 'd':
+
+// if (client->limitPackets(PACKET_DIRECTION))
+ {
+ setDirection(Being::DOWN);
+ Net::getPlayerHandler()->setDirection(Being::DOWN);
+ }
+ break;
+ case 'u':
+// if (client->limitPackets(PACKET_DIRECTION))
+ {
+ setDirection(Being::UP);
+ Net::getPlayerHandler()->setDirection(Being::UP);
+ }
+ break;
+ case 'l':
+// if (client->limitPackets(PACKET_DIRECTION))
+ {
+ setDirection(Being::LEFT);
+ Net::getPlayerHandler()->setDirection(Being::LEFT);
+ }
+ break;
+ case 'r':
+// if (client->limitPackets(PACKET_DIRECTION))
+ {
+ setDirection(Being::RIGHT);
+ Net::getPlayerHandler()->setDirection(Being::RIGHT);
+ }
+ break;
+ case 'L':
+// if (client->limitPackets(PACKET_DIRECTION))
+ {
+ uint8_t dir = 0;
+ switch (mDirection)
+ {
+ case UP : dir = Being::LEFT; break;
+ case DOWN : dir = Being::RIGHT; break;
+ case LEFT : dir = Being::DOWN; break;
+ case RIGHT : dir = Being::UP; break;
+ default: break;
+ }
+ setDirection(dir);
+ Net::getPlayerHandler()->setDirection(dir);
+ }
+ break;
+ case 'R':
+// if (client->limitPackets(PACKET_DIRECTION))
+ {
+ uint8_t dir = 0;
+ switch (mDirection)
+ {
+ case UP : dir = Being::RIGHT; break;
+ case DOWN : dir = Being::LEFT; break;
+ case LEFT : dir = Being::UP; break;
+ case RIGHT : dir = Being::DOWN; break;
+ default: break;
+ }
+ setDirection(dir);
+ Net::getPlayerHandler()->setDirection(dir);
+ }
+ break;
+ case 'b':
+// if (client->limitPackets(PACKET_DIRECTION))
+ {
+ uint8_t dir = 0;
+ switch (mDirection)
+ {
+ case UP : dir = Being::DOWN; break;
+ case DOWN : dir = Being::UP; break;
+ case LEFT : dir = Being::RIGHT; break;
+ case RIGHT : dir = Being::LEFT; break;
+ default: break;
+ }
+ setDirection(dir);
+ Net::getPlayerHandler()->setDirection(dir);
+ }
+ break;
+ case '0':
+ dropShortcut->dropFirst();
+ break;
+ case 'a':
+ dropShortcut->dropItems();
+ break;
+ default:
+ break;
+ }
+ }
+ }
+ // sit command
+ else if (mMoveProgram[mCrazyMoveState] == 's')
+ {
+ mCrazyMoveState ++;
+ if (toggleSit())
+ mCrazyMoveState ++;
+ }
+ // wear outfits
+ else if (mMoveProgram[mCrazyMoveState] == 'o')
+ {
+ mCrazyMoveState ++;
+ if (mCrazyMoveState < mMoveProgram.length())
+ {
+ // wear next outfit
+ if (mMoveProgram[mCrazyMoveState] == 'n')
+ {
+ mCrazyMoveState ++;
+ outfitWindow->wearNextOutfit();
+ }
+ // wear previous outfit
+ else if (mMoveProgram[mCrazyMoveState] == 'p')
+ {
+ mCrazyMoveState ++;
+ outfitWindow->wearPreviousOutfit();
+ }
+ }
+ }
+ // pause
+ else if (mMoveProgram[mCrazyMoveState] == 'w')
+ {
+ mCrazyMoveState ++;
+ }
+ // pick up
+ else if (mMoveProgram[mCrazyMoveState] == 'p')
+ {
+ mCrazyMoveState ++;
+ pickUpItems();
+ }
+ // emote
+ else if (mMoveProgram[mCrazyMoveState] == 'e')
+ {
+ mCrazyMoveState ++;
+ const signed char emo = mMoveProgram[mCrazyMoveState];
+ if (emo == '?')
+ {
+ srand(tick_time);
+ emote(static_cast<unsigned char>(1 + (rand() % 13)));
+ }
+ else
+ {
+ if (emo >= '0' && emo <= '9')
+ emote(static_cast<unsigned char>(emo - '0' + 1));
+ else if (emo >= 'a' && emo <= 'd')
+ emote(static_cast<unsigned char>(emo - 'a' + 11));
+ }
+
+ mCrazyMoveState ++;
+ }
+ else
+ {
+ mCrazyMoveState ++;
+ }
+
+ if (mCrazyMoveState >= mMoveProgram.length())
+ mCrazyMoveState = 0;
+}
+
+bool LocalPlayer::isReachable(Being *const being,
+ const int maxCost)
+{
+ if (!being || !mMap)
+ return false;
+
+ if (being->isReachable() == Being::REACH_NO)
+ return false;
+
+ if (being->getTileX() == mX
+ && being->getTileY() == mY)
+ {
+ being->setDistance(0);
+ being->setIsReachable(Being::REACH_YES);
+ return true;
+ }
+ else if (being->getTileX() - 1 <= mX
+ && being->getTileX() + 1 >= mX
+ && being->getTileY() - 1 <= mY
+ && being->getTileY() + 1 >= mY)
+ {
+ being->setDistance(1);
+ being->setIsReachable(Being::REACH_YES);
+ return true;
+ }
+
+ const Vector &playerPos = getPosition();
+
+ const Path debugPath = mMap->findPath(
+ static_cast<int>(playerPos.x - 16) / 32,
+ static_cast<int>(playerPos.y - 32) / 32,
+ being->getTileX(), being->getTileY(), getWalkMask(), maxCost);
+
+ being->setDistance(static_cast<int>(debugPath.size()));
+ if (!debugPath.empty())
+ {
+ being->setIsReachable(Being::REACH_YES);
+ return true;
+ }
+ else
+ {
+ being->setIsReachable(Being::REACH_NO);
+ return false;
+ }
+}
+
+bool LocalPlayer::isReachable(const int x, const int y,
+ const bool allowCollision) const
+{
+ const WalkLayer *const walk = mMap->getWalkLayer();
+ if (!walk)
+ return false;
+ int num = walk->getDataAt(x, y);
+ if (allowCollision && num < 0)
+ num = -num;
+
+ return walk->getDataAt(mX, mY) == num;
+}
+
+bool LocalPlayer::pickUpItems(int pickUpType)
+{
+ if (!actorSpriteManager)
+ return false;
+
+ bool status = false;
+ int x = mX;
+ int y = mY;
+
+ // first pick up item on player position
+ FloorItem *item =
+ actorSpriteManager->findItem(x, y);
+ if (item)
+ status = pickUp(item);
+
+ if (pickUpType == 0)
+ pickUpType = mPickUpType;
+
+ if (pickUpType == 0)
+ return status;
+
+ int x1, y1, x2, y2;
+ switch (pickUpType)
+ {
+ case 1:
+ switch (mDirection)
+ {
+ case UP : --y; break;
+ case DOWN : ++y; break;
+ case LEFT : --x; break;
+ case RIGHT: ++x; break;
+ default: break;
+ }
+ item = actorSpriteManager->findItem(x, y);
+ if (item)
+ status = pickUp(item);
+ break;
+ case 2:
+ switch (mDirection)
+ {
+ case UP : x1 = x - 1; y1 = y - 1; x2 = x + 1; y2 = y; break;
+ case DOWN : x1 = x - 1; y1 = y; x2 = x + 1; y2 = y + 1; break;
+ case LEFT : x1 = x - 1; y1 = y - 1; x2 = x; y2 = y + 1; break;
+ case RIGHT: x1 = x; y1 = y - 1; x2 = x + 1; y2 = y + 1; break;
+ default: x1 = x; x2 = x; y1 = y; y2 = y; break;
+ }
+ if (actorSpriteManager->pickUpAll(x1, y1, x2, y2))
+ status = true;
+ break;
+ case 3:
+ if (actorSpriteManager->pickUpAll(x - 1, y - 1, x + 1, y + 1))
+ status = true;
+ break;
+
+ case 4:
+ if (!actorSpriteManager->pickUpAll(x - 1, y - 1, x + 1, y + 1))
+ {
+ if (actorSpriteManager->pickUpNearest(x, y, 4))
+ status = true;
+ }
+ else
+ {
+ status = true;
+ }
+ break;
+
+ case 5:
+ if (!actorSpriteManager->pickUpAll(x - 1, y - 1, x + 1, y + 1))
+ {
+ if (actorSpriteManager->pickUpNearest(x, y, 8))
+ status = true;
+ }
+ else
+ {
+ status = true;
+ }
+ break;
+
+ case 6:
+ if (!actorSpriteManager->pickUpAll(x - 1, y - 1, x + 1, y + 1))
+ {
+ if (actorSpriteManager->pickUpNearest(x, y, 90))
+ status = true;
+ }
+ else
+ {
+ status = true;
+ }
+ break;
+
+ default:
+ break;
+ }
+ return status;
+}
+
+
+void LocalPlayer::moveByDirection(const unsigned char dir)
+{
+ int dx = 0, dy = 0;
+#ifdef MANASERV_SUPPORT
+ if (dir & UP)
+ dy -= 32;
+ if (dir & DOWN)
+ dy += 32;
+ if (dir & LEFT)
+ dx -= 32;
+ if (dir & RIGHT)
+ dx += 32;
+#else
+ if (dir & UP)
+ dy--;
+ if (dir & DOWN)
+ dy++;
+ if (dir & LEFT)
+ dx--;
+ if (dir & RIGHT)
+ dx++;
+#endif
+
+ move(dx, dy);
+}
+
+void LocalPlayer::specialMove(const unsigned char direction)
+{
+ if (direction && (mNavigateX || mNavigateY))
+ navigateClean();
+
+ if (direction && (mInvertDirection >= 2
+ && mInvertDirection <= 4)
+ && !mIsServerBuggy)
+ {
+ if (mAction == MOVE)
+ return;
+
+ int max;
+
+ if (mInvertDirection == 2)
+ max = 5;
+ else if (mInvertDirection == 4)
+ max = 1;
+ else
+ max = 3;
+
+ if (getMoveState() < max)
+ {
+ moveByDirection(direction);
+ mMoveState ++;
+ }
+ else
+ {
+ mMoveState = 0;
+ crazyMove();
+ }
+ }
+ else
+ {
+ setWalkingDir(direction);
+ }
+}
+
+void LocalPlayer::debugMsg(const std::string &str) const
+{
+ if (debugChatTab)
+ debugChatTab->chatLog(str);
+}
+
+void LocalPlayer::magicAttack() const
+{
+ if (!chatWindow || !isAlive()
+ || !Net::getPlayerHandler()->canUseMagic())
+ {
+ return;
+ }
+
+ switch (mMagicAttackType)
+ {
+ // flar W00
+ case 0:
+ tryMagic("#flar", 1, 0, 10);
+ break;
+ // chiza W01
+ case 1:
+ tryMagic("#chiza", 1, 0, 9);
+ break;
+ // ingrav W10
+ case 2:
+ tryMagic("#ingrav", 2, 2, 20);
+ break;
+ // frillyar W11
+ case 3:
+ tryMagic("#frillyar", 2, 2, 25);
+ break;
+ // upmarmu W12
+ case 4:
+ tryMagic("#upmarmu", 2, 2, 20);
+ break;
+ default:
+ break;
+ }
+}
+
+void LocalPlayer::tryMagic(const std::string &spell, const int baseMagic,
+ const int schoolMagic, const int mana)
+{
+ if (!chatWindow)
+ return;
+
+ if (PlayerInfo::getSkillLevel(340) >= baseMagic
+ && PlayerInfo::getSkillLevel(342) >= schoolMagic)
+ {
+ if (PlayerInfo::getAttribute(PlayerInfo::MP) >= mana)
+ {
+ if (!client->limitPackets(PACKET_CHAT))
+ return;
+
+ chatWindow->localChatInput(spell);
+ }
+ }
+}
+
+void LocalPlayer::loadHomes()
+{
+ if (serverVersion > 0)
+ return;
+ std::string buf;
+ std::stringstream ss(serverConfig.getValue("playerHomes",
+ "maps/018-1.tmx 71 76 maps/013-3.tmx 71 24"));
+
+ while (ss >> buf)
+ {
+ Vector pos;
+ ss >> pos.x;
+ ss >> pos.y;
+ mHomes[buf] = pos;
+ }
+}
+
+void LocalPlayer::setMap(Map *const map)
+{
+ if (map)
+ {
+ if (socialWindow)
+ socialWindow->updateActiveList();
+ }
+ navigateClean();
+ mCrossX = 0;
+ mCrossY = 0;
+
+ Being::setMap(map);
+ updateNavigateList();
+}
+
+void LocalPlayer::setHome()
+{
+ if (!mMap || !socialWindow)
+ return;
+
+ SpecialLayer *const specialLayer = mMap->getSpecialLayer();
+
+ if (!specialLayer)
+ return;
+
+ const std::string key = mMap->getProperty("_realfilename");
+ Vector pos = mHomes[key];
+
+ if (mAction == SIT)
+ {
+ const std::map<std::string, Vector>::const_iterator
+ iter = mHomes.find(key);
+
+ if (iter != mHomes.end())
+ {
+ socialWindow->removePortal(static_cast<int>(pos.x),
+ static_cast<int>(pos.y));
+ }
+
+ if (iter != mHomes.end() && mX == static_cast<int>(pos.x)
+ && mY == static_cast<int>(pos.y))
+ {
+ mMap->updatePortalTile("", MapItem::EMPTY,
+ static_cast<int>(pos.x), static_cast<int>(pos.y));
+
+ mHomes.erase(key);
+ socialWindow->removePortal(static_cast<int>(pos.x),
+ static_cast<int>(pos.y));
+ }
+ else
+ {
+ if (specialLayer && iter != mHomes.end())
+ {
+ specialLayer->setTile(static_cast<int>(pos.x),
+ static_cast<int>(pos.y), MapItem::EMPTY);
+ }
+
+ pos.x = static_cast<float>(mX);
+ pos.y = static_cast<float>(mY);
+ mHomes[key] = pos;
+ mMap->updatePortalTile("home", MapItem::HOME,
+ mX, mY);
+ socialWindow->addPortal(mX, mY);
+ }
+ MapItem *const mapItem = specialLayer->getTile(mX, mY);
+ if (mapItem)
+ {
+ const int idx = socialWindow->getPortalIndex(mX, mY);
+ mapItem->setName(keyboard.getKeyShortString(
+ outfitWindow->keyName(idx)));
+ }
+ saveHomes();
+ }
+ else
+ {
+ MapItem *mapItem = specialLayer->getTile(mX, mY);
+ int type = 0;
+
+ const std::map<std::string, Vector>::iterator iter = mHomes.find(key);
+ if (iter != mHomes.end() && mX == pos.x && mY == pos.y)
+ {
+ mHomes.erase(key);
+ saveHomes();
+ }
+
+ if (!mapItem || mapItem->getType() == MapItem::EMPTY)
+ {
+ if (mDirection & UP)
+ type = MapItem::ARROW_UP;
+ else if (mDirection & LEFT)
+ type = MapItem::ARROW_LEFT;
+ else if (mDirection & DOWN)
+ type = MapItem::ARROW_DOWN;
+ else if (mDirection & RIGHT)
+ type = MapItem::ARROW_RIGHT;
+ }
+ else
+ {
+ type = MapItem::EMPTY;
+ }
+ mMap->updatePortalTile("", type, mX, mY);
+
+ if (type != MapItem::EMPTY)
+ {
+ socialWindow->addPortal(mX, mY);
+ mapItem = specialLayer->getTile(mX, mY);
+ if (mapItem)
+ {
+ const int idx = socialWindow->getPortalIndex(mX, mY);
+ mapItem->setName(keyboard.getKeyShortString(
+ outfitWindow->keyName(idx)));
+ }
+ }
+ else
+ {
+ specialLayer->setTile(mX, mY, MapItem::EMPTY);
+ socialWindow->removePortal(mX, mY);
+ }
+ }
+}
+
+void LocalPlayer::saveHomes()
+{
+ std::stringstream ss;
+
+ for (std::map<std::string, Vector>::const_iterator iter = mHomes.begin(),
+ iter_end = mHomes.end(); iter != iter_end; ++iter )
+ {
+ const Vector &pos = (*iter).second;
+
+ if (iter != mHomes.begin())
+ ss << " ";
+ ss << (*iter).first << " " << pos.x << " " << pos.y;
+ }
+
+ serverConfig.setValue("playerHomes", ss.str());
+}
+
+void LocalPlayer::pingRequest()
+{
+ const int time = tick_time;
+ if (mWaitPing == true && mPingSendTick != 0)
+ {
+ if (time >= mPingSendTick && (time - mPingSendTick) > 1000)
+ return;
+ }
+
+ mPingSendTick = time;
+ mWaitPing = true;
+ Net::getBeingHandler()->requestNameById(getId());
+}
+
+std::string LocalPlayer::getPingTime() const
+{
+ std::string str;
+ if (!mWaitPing)
+ {
+ if (!mPingTime)
+ str = "?";
+ else
+ str = toString(mPingTime);
+ }
+ else
+ {
+ int time = tick_time;
+ if (time > mPingSendTick)
+ time -= mPingSendTick;
+ else
+ time += MAX_TICK_VALUE - mPingSendTick;
+ if (time <= mPingTime)
+ time = mPingTime;
+ if (mPingTime != time)
+ str = strprintf("%d (%d)", mPingTime, time);
+ else
+ str = toString(time);
+ }
+ return str;
+}
+
+void LocalPlayer::pingResponse()
+{
+ if (mWaitPing == true && mPingSendTick > 0)
+ {
+ mWaitPing = false;
+ const int time = tick_time;
+ if (time < mPingSendTick)
+ {
+ mPingSendTick = 0;
+ mPingTime = 0;
+ }
+ else
+ {
+ mPingTime = (time - mPingSendTick) * 10;
+ }
+ }
+}
+
+void LocalPlayer::tryPingRequest()
+{
+ if (mPingSendTick == 0 || tick_time < mPingSendTick
+ || (tick_time - mPingSendTick) > 200)
+ {
+ pingRequest();
+ }
+}
+
+
+void LocalPlayer::setAway(const std::string &message)
+{
+ if (!message.empty())
+ config.setValue("afkMessage", message);
+ changeAwayMode();
+ updateStatus();
+}
+
+void LocalPlayer::setPseudoAway(const std::string &message)
+{
+ if (!message.empty())
+ config.setValue("afkMessage", message);
+ mPseudoAwayMode = !mPseudoAwayMode;
+}
+
+void LocalPlayer::afkRespond(ChatTab *const tab, const std::string &nick)
+{
+ if (mAwayMode)
+ {
+ const int time = cur_time;
+ if (mAfkTime == 0 || time < mAfkTime
+ || time - mAfkTime > awayLimitTimer)
+ {
+ const std::string msg = "*AFK*: "
+ + config.getStringValue("afkMessage");
+
+ if (!tab)
+ {
+ Net::getChatHandler()->privateMessage(nick, msg);
+ if (localChatTab)
+ {
+ localChatTab->chatLog(std::string(getName()).append(
+ " : ").append(msg), ACT_WHISPER, false);
+ }
+ }
+ else
+ {
+ if (tab->getNoAway())
+ return;
+ Net::getChatHandler()->privateMessage(nick, msg);
+ tab->chatLog(getName(), msg);
+ }
+ mAfkTime = time;
+ }
+ }
+}
+
+bool LocalPlayer::navigateTo(const int x, const int y)
+{
+ if (!mMap)
+ return false;
+
+ SpecialLayer *const tmpLayer = mMap->getTempLayer();
+ if (!tmpLayer)
+ return false;
+
+ const Vector &playerPos = getPosition();
+ mShowNavigePath = true;
+ mOldX = static_cast<int>(playerPos.x);
+ mOldY = static_cast<int>(playerPos.y);
+ mOldTileX = mX;
+ mOldTileY = mY;
+ mNavigateX = x;
+ mNavigateY = y;
+ mNavigateId = 0;
+
+ mNavigatePath = mMap->findPath(
+ static_cast<int>(playerPos.x - 16) / 32,
+ static_cast<int>(playerPos.y - 32) / 32,
+ x, y, getWalkMask(), 0);
+
+ if (mDrawPath)
+ tmpLayer->addRoad(mNavigatePath);
+ return !mNavigatePath.empty();
+}
+
+void LocalPlayer::navigateTo(const Being *const being)
+{
+ if (!mMap || !being)
+ return;
+
+ SpecialLayer *const tmpLayer = mMap->getTempLayer();
+ if (!tmpLayer)
+ return;
+
+ const Vector &playerPos = getPosition();
+ mShowNavigePath = true;
+ mOldX = static_cast<int>(playerPos.x);
+ mOldY = static_cast<int>(playerPos.y);
+ mOldTileX = mX;
+ mOldTileY = mY;
+ mNavigateX = being->getTileX();
+ mNavigateY = being->getTileY();
+
+ mNavigatePath = mMap->findPath(
+ static_cast<int>(playerPos.x - 16) / 32,
+ static_cast<int>(playerPos.y - 32) / 32,
+ being->getTileX(), being->getTileY(),
+ getWalkMask(), 0);
+
+ if (mDrawPath)
+ tmpLayer->addRoad(mNavigatePath);
+}
+
+void LocalPlayer::navigateClean()
+{
+ if (!mMap)
+ return;
+
+ mShowNavigePath = false;
+ mOldX = 0;
+ mOldY = 0;
+ mOldTileX = 0;
+ mOldTileY = 0;
+ mNavigateX = 0;
+ mNavigateY = 0;
+ mNavigateId = 0;
+
+ mNavigatePath.clear();
+
+ const SpecialLayer *const tmpLayer = mMap->getTempLayer();
+ if (!tmpLayer)
+ return;
+
+ tmpLayer->clean();
+}
+
+void LocalPlayer::updateCoords()
+{
+ Being::updateCoords();
+
+ const Vector &playerPos = getPosition();
+ // probably map not loaded.
+ if (!playerPos.x || !playerPos.y)
+ return;
+
+ if (mX != mOldTileX || mY != mOldTileY)
+ {
+ if (socialWindow)
+ socialWindow->updatePortals();
+ if (viewport)
+ viewport->hideBeingPopup();
+ if (mMap)
+ {
+ std::string str = mMap->getObjectData(mX, mY,
+ MapItem::MUSIC);
+ if (str.empty())
+ str = mMap->getMusicFile();
+ if (str != soundManager.getCurrentMusicFile())
+ {
+ if (str.empty())
+ soundManager.fadeOutMusic();
+ else
+ soundManager.fadeOutAndPlayMusic(str);
+ }
+ }
+ }
+
+ if (mShowNavigePath)
+ {
+ if (mMap && (mX != mOldTileX || mY != mOldTileY))
+ {
+ SpecialLayer *const tmpLayer = mMap->getTempLayer();
+ if (!tmpLayer)
+ return;
+
+ const int x = static_cast<int>(playerPos.x - 16) / 32;
+ const int y = static_cast<int>(playerPos.y - 32) / 32;
+ if (mNavigateId)
+ {
+ if (!actorSpriteManager)
+ {
+ navigateClean();
+ return;
+ }
+
+ const Being *const being = actorSpriteManager
+ ->findBeing(mNavigateId);
+ if (!being)
+ {
+ navigateClean();
+ return;
+ }
+ mNavigateX = being->getTileX();
+ mNavigateY = being->getTileY();
+ }
+
+ if (mNavigateX == x && mNavigateY == y)
+ {
+ navigateClean();
+ return;
+ }
+ else
+ {
+ for (Path::const_iterator i = mNavigatePath.begin(),
+ i_end = mNavigatePath.end(); i != i_end; ++ i)
+ {
+ if ((*i).x == mX && (*i).y == mY)
+ {
+ mNavigatePath.pop_front();
+ break;
+ }
+ }
+
+ if (mDrawPath)
+ {
+ tmpLayer->clean();
+ tmpLayer->addRoad(mNavigatePath);
+ }
+ }
+ }
+ }
+ mOldX = static_cast<int>(playerPos.x);
+ mOldY = static_cast<int>(playerPos.y);
+ mOldTileX = mX;
+ mOldTileY = mY;
+}
+
+void LocalPlayer::targetMoved() const
+{
+/*
+ if (mKeepAttacking)
+ {
+ if (mTarget && mServerAttack)
+ {
+ logger->log("LocalPlayer::targetMoved0");
+ if (!client->limitPackets(PACKET_ATTACK))
+ return;
+ logger->log("LocalPlayer::targetMoved");
+ Net::getPlayerHandler()->attack(mTarget->getId(), mServerAttack);
+ }
+ }
+*/
+}
+
+int LocalPlayer::getPathLength(const Being *const being) const
+{
+ if (!mMap || !being)
+ return 0;
+
+ const Vector &playerPos = getPosition();
+
+ if (being->mX == mX && being->mY == mY)
+ return 0;
+
+ if (being->mX - 1 <= mX && being->mX + 1 >= mX
+ && being->mY - 1 <= mY && being->mY + 1 >= mY)
+ {
+ return 1;
+ }
+
+ if (mTargetOnlyReachable)
+ {
+ const Path debugPath = mMap->findPath(
+ static_cast<int>(playerPos.x - 16) / 32,
+ static_cast<int>(playerPos.y - 32) / 32,
+ being->getTileX(), being->getTileY(),
+ getWalkMask(), 0);
+ return static_cast<int>(debugPath.size());
+ }
+ else
+ {
+ const int dx = static_cast<int>(abs(being->mX - mX));
+ const int dy = static_cast<int>(abs(being->mY - mY));
+ if (dx > dy)
+ return dx;
+ return dy;
+ }
+}
+
+int LocalPlayer::getAttackRange2() const
+{
+ int range = getAttackRange();
+ if (range == 1)
+ range = 2;
+ return range;
+}
+
+void LocalPlayer::attack2(Being *const target, const bool keep,
+ const bool dontChangeEquipment)
+{
+ if (!dontChangeEquipment && target)
+ changeEquipmentBeforeAttack(target);
+
+ // probably need cache getPathLength(target)
+ if ((!target || mAttackType == 0 || mAttackType == 3)
+ || (withinAttackRange(target, serverVersion < 1,
+ serverVersion < 1 ? 1 : 0)
+ && getPathLength(target) <= getAttackRange2()))
+ {
+ attack(target, keep);
+ if (mAttackType == 2)
+ {
+ if (!target)
+ {
+ if (pickUpItems())
+ return;
+ }
+ else
+ {
+ pickUpItems(3);
+ }
+ }
+ }
+ else if (!mPickUpTarget)
+ {
+ if (mAttackType == 2)
+ {
+ if (pickUpItems())
+ return;
+ }
+ setTarget(target);
+ if (target && target->getType() != Being::NPC)
+ {
+ mKeepAttacking = true;
+ moveToTarget();
+ }
+ }
+}
+
+void LocalPlayer::setFollow(const std::string &player)
+{
+ mPlayerFollowed = player;
+ if (!mPlayerFollowed.empty())
+ {
+ // TRANSLATORS: follow command message
+ std::string msg = strprintf(_("Follow: %s"), player.c_str());
+ debugMsg(msg);
+ }
+ else
+ {
+ // TRANSLATORS: follow command message
+ debugMsg(_("Follow canceled"));
+ }
+}
+
+void LocalPlayer::setImitate(const std::string &player)
+{
+ mPlayerImitated = player;
+ if (!mPlayerImitated.empty())
+ {
+ // TRANSLATORS: imitate command message
+ std::string msg = strprintf(_("Imitation: %s"), player.c_str());
+ debugMsg(msg);
+ }
+ else
+ {
+ // TRANSLATORS: imitate command message
+ debugMsg(_("Imitation canceled"));
+ }
+}
+
+void LocalPlayer::cancelFollow()
+{
+ if (!mPlayerFollowed.empty())
+ {
+ // TRANSLATORS: cancel follow message
+ debugMsg(_("Follow canceled"));
+ }
+ if (!mPlayerImitated.empty())
+ {
+ // TRANSLATORS: cancel follow message
+ debugMsg(_("Imitation canceled"));
+ }
+ mPlayerFollowed.clear();
+ mPlayerImitated.clear();
+}
+
+void LocalPlayer::imitateEmote(const Being *const being,
+ const unsigned char action) const
+{
+ if (!being)
+ return;
+
+ std::string player_imitated = getImitate();
+ if (!player_imitated.empty() && being->getName() == player_imitated)
+ emote(action);
+}
+
+void LocalPlayer::imitateAction(const Being *const being,
+ const Being::Action &action)
+{
+ if (!being)
+ return;
+
+ if (!mPlayerImitated.empty() && being->getName() == mPlayerImitated)
+ {
+ setAction(action);
+ Net::getPlayerHandler()->changeAction(action);
+ }
+}
+
+void LocalPlayer::imitateDirection(const Being *const being,
+ const unsigned char dir)
+{
+ if (!being)
+ return;
+
+ if (!mPlayerImitated.empty() && being->getName() == mPlayerImitated)
+ {
+ if (!client->limitPackets(PACKET_DIRECTION))
+ return;
+
+ if (mFollowMode == 2)
+ {
+ uint8_t dir2 = 0;
+ if (dir & Being::LEFT)
+ dir2 |= Being::RIGHT;
+ else if (dir & Being::RIGHT)
+ dir2 |= Being::LEFT;
+ if (dir & Being::UP)
+ dir2 |= Being::DOWN;
+ else if (dir & Being::DOWN)
+ dir2 |= Being::UP;
+
+ setDirection(dir2);
+ Net::getPlayerHandler()->setDirection(dir2);
+ }
+ else
+ {
+ setDirection(dir);
+ Net::getPlayerHandler()->setDirection(dir);
+ }
+ }
+}
+
+void LocalPlayer::imitateOutfit(Being *const player, const int sprite) const
+{
+ if (!player)
+ return;
+
+ if (mImitationMode == 1 && !mPlayerImitated.empty()
+ && player->getName() == mPlayerImitated)
+ {
+ if (sprite < 0 || sprite >= player->getNumberOfLayers())
+ return;
+
+ const AnimatedSprite *const equipmentSprite
+ = dynamic_cast<const AnimatedSprite *const>(
+ player->getSprite(sprite));
+
+ if (equipmentSprite)
+ {
+// logger->log("have equipmentSprite");
+ const Inventory *const inv = PlayerInfo::getInventory();
+ if (!inv)
+ return;
+
+ const std::string &path = equipmentSprite->getIdPath();
+ if (path.empty())
+ return;
+
+// logger->log("idPath: " + path);
+ const Item *const item = inv->findItemBySprite(path,
+ player->getGender(), player->getSubType());
+ if (item && !item->isEquipped())
+ Net::getInventoryHandler()->equipItem(item);
+ }
+ else
+ {
+// logger->log("have unequip %d", sprite);
+ const int equipmentSlot = Net::getInventoryHandler()
+ ->convertFromServerSlot(sprite);
+// logger->log("equipmentSlot: " + toString(equipmentSlot));
+ if (equipmentSlot == EQUIP_PROJECTILE_SLOT)
+ return;
+
+ const Item *const item = PlayerInfo::getEquipment(equipmentSlot);
+ if (item)
+ {
+// logger->log("unequiping");
+ Net::getInventoryHandler()->unequipItem(item);
+ }
+ }
+ }
+}
+
+void LocalPlayer::followMoveTo(const Being *const being,
+ const int x, const int y)
+{
+ if (being && !mPlayerFollowed.empty()
+ && being->getName() == mPlayerFollowed)
+ {
+ mPickUpTarget = nullptr;
+ setDestination(x, y);
+ }
+}
+
+void LocalPlayer::followMoveTo(const Being *const being,
+ const int x1, const int y1,
+ const int x2, const int y2)
+{
+ if (!being)
+ return;
+
+ mPickUpTarget = nullptr;
+ if (!mPlayerFollowed.empty() && being->getName() == mPlayerFollowed)
+ {
+ switch (mFollowMode)
+ {
+ case 0:
+ setDestination(x1, y1);
+ setNextDest(x2, y2);
+ break;
+ case 1:
+ if (x1 != x2 || y1 != y2)
+ {
+ setDestination(mX + x2 - x1, mY + y2 - y1);
+ setNextDest(mX + x2 - x1, mY + y2 - y1);
+ }
+ break;
+ case 2:
+ if (x1 != x2 || y1 != y2)
+ {
+ setDestination(mX + x1 - x2, mY + y1 - y2);
+ setNextDest(mX + x1 - x2, mY + y1 - y2);
+ }
+ break;
+ case 3:
+ if (!mTarget || mTarget->getName() != mPlayerFollowed)
+ {
+ if (actorSpriteManager)
+ {
+ Being *const b = actorSpriteManager->findBeingByName(
+ mPlayerFollowed, Being::PLAYER);
+ setTarget(b);
+ }
+ }
+ moveToTarget();
+ setNextDest(x2, y2);
+ break;
+ default:
+ break;
+ }
+ }
+}
+
+void LocalPlayer::setNextDest(const int x, const int y)
+{
+ mNextDestX = x;
+ mNextDestY = y;
+}
+
+bool LocalPlayer::allowAction()
+{
+ if (mIsServerBuggy)
+ {
+ if (mLastAction != -1)
+ return false;
+ mLastAction = tick_time;
+ }
+ return true;
+}
+
+/*
+bool LocalPlayer::allowMove() const
+{
+ if (mIsServerBuggy)
+ {
+ if (mAction == MOVE)
+ return false;
+ }
+ return true;
+}
+*/
+
+void LocalPlayer::fixPos(const int maxDist)
+{
+ if (!mCrossX && !mCrossY)
+ return;
+
+ const int dx = abs(mX - mCrossX);
+ const int dy = abs(mY - mCrossY);
+ const int dest = (dx * dx) + (dy * dy);
+ const int time = cur_time;
+
+ if (dest > maxDist && mActivityTime
+ && (time < mActivityTime || time - mActivityTime > 2))
+ {
+ mActivityTime = time;
+ moveTo(mCrossX, mCrossY);
+ }
+}
+
+void LocalPlayer::setRealPos(const int x, const int y)
+{
+ if (!mMap)
+ return;
+
+ SpecialLayer *const layer = mMap->getTempLayer();
+ if (layer)
+ {
+ fixPos(1);
+
+ if ((mCrossX || mCrossY) && layer->getTile(mCrossX, mCrossY)
+ && layer->getTile(mCrossX, mCrossY)->getType() == MapItem::CROSS)
+ {
+ layer->setTile(mCrossX, mCrossY, MapItem::EMPTY);
+ }
+
+ if (!layer->getTile(x, y)
+ || layer->getTile(x, y)->getType() == MapItem::EMPTY)
+ {
+ if (getTileX() != x && getTileY() != y)
+ layer->setTile(x, y, MapItem::CROSS);
+ }
+
+ mCrossX = x;
+ mCrossY = y;
+ }
+ if (mMap->isCustom())
+ mMap->setWalk(x, y, true);
+}
+void LocalPlayer::fixAttackTarget()
+{
+ if (!mMap || !mTarget)
+ return;
+
+ if (mMoveToTargetType == 7 || !mAttackType
+ || !config.getBoolValue("autofixPos"))
+ {
+ return;
+ }
+
+ const Vector &playerPos = getPosition();
+ const Path debugPath = mMap->findPath(
+ static_cast<int>(playerPos.x - 16) / 32,
+ static_cast<int>(playerPos.y - 32) / 32,
+ mTarget->getTileX(), mTarget->getTileY(),
+ getWalkMask(), 0);
+
+ if (!debugPath.empty())
+ {
+ const Path::const_iterator i = debugPath.begin();
+ moveTo((*i).x, (*i).y);
+ }
+}
+
+void LocalPlayer::respawn()
+{
+ navigateClean();
+}
+
+int LocalPlayer::getLevel() const
+{
+ return PlayerInfo::getAttribute(PlayerInfo::LEVEL);
+}
+
+void LocalPlayer::updateNavigateList()
+{
+ if (mMap)
+ {
+ const std::map<std::string, Vector>::const_iterator iter =
+ mHomes.find(mMap->getProperty("_realfilename"));
+
+ if (iter != mHomes.end())
+ {
+ const Vector &pos = mHomes[(*iter).first];
+ if (pos.x && pos.y)
+ {
+ mMap->addPortalTile("home", MapItem::HOME,
+ static_cast<int>(pos.x), static_cast<int>(pos.y));
+ }
+ }
+ }
+}
+
+void LocalPlayer::waitFor(const std::string &nick)
+{
+ mWaitFor = nick;
+}
+
+void LocalPlayer::checkNewName(Being *const being)
+{
+ if (!being)
+ return;
+
+ const std::string nick = being->getName();
+ if (being->getType() == ActorSprite::PLAYER)
+ {
+ const Guild *const guild = getGuild();
+ if (guild)
+ {
+ const GuildMember *const gm = guild->getMember(nick);
+ if (gm)
+ {
+ const int level = gm->getLevel();
+ if (level > 1 && being->getLevel() != level)
+ {
+ being->setLevel(level);
+ being->updateName();
+ }
+ }
+ }
+ if (chatWindow)
+ {
+ WhisperTab *const tab = chatWindow->getWhisperTab(nick);
+ if (tab)
+ tab->setWhisperTabColors();
+ }
+ }
+
+ if (!mWaitFor.empty() && mWaitFor == nick)
+ {
+ // TRANSLATORS: wait player/monster message
+ debugMsg(strprintf(_("You see %s"), mWaitFor.c_str()));
+ soundManager.playGuiSound(SOUND_INFO);
+ mWaitFor.clear();
+ }
+}
+
+void LocalPlayer::resetYellowBar()
+{
+ mInvertDirection = 0;
+ mCrazyMoveType = config.resetIntValue("crazyMoveType");
+ mMoveToTargetType = config.resetIntValue("moveToTargetType");
+ mFollowMode = config.resetIntValue("followMode");
+ mAttackWeaponType = config.resetIntValue("attackWeaponType");
+ mAttackType = config.resetIntValue("attackType");
+ mMagicAttackType = config.resetIntValue("magicAttackType");
+ mPvpAttackType = config.resetIntValue("pvpAttackType");
+ mQuickDropCounter = config.resetIntValue("quickDropCounter");
+ mPickUpType = config.resetIntValue("pickUpType");
+ if (viewport)
+ {
+ viewport->setDebugPath(0);
+ if (viewport->getCameraMode())
+ viewport->toggleCameraMode();
+ }
+ if (mMap)
+ mMap->setDebugFlags(0);
+ mImitationMode = config.resetIntValue("imitationMode");
+ mDisableGameModifiers = config.resetBoolValue("disableGameModifiers");
+
+ if (miniStatusWindow)
+ miniStatusWindow->updateStatus();
+}
+
+unsigned char LocalPlayer::getWalkMask() const
+{
+ // for now blocking all types of collisions
+ return Map::BLOCKMASK_WALL | Map::BLOCKMASK_AIR | Map::BLOCKMASK_WATER;
+}
+
+void LocalPlayer::removeHome()
+{
+ if (!mMap)
+ return;
+
+ const std::string key = mMap->getProperty("_realfilename");
+ const std::map<std::string, Vector>::iterator iter = mHomes.find(key);
+
+ if (iter != mHomes.end())
+ mHomes.erase(key);
+}
+
+void LocalPlayer::stopAdvert()
+{
+ mBlockAdvert = true;
+}
+
+bool LocalPlayer::checAttackPermissions(const Being *const target) const
+{
+ if (!target)
+ return false;
+
+ switch (mPvpAttackType)
+ {
+ case 0:
+ return true;
+ case 1:
+ return !(player_relations.getRelation(target->getName())
+ == PlayerRelation::FRIEND);
+ case 2:
+ return player_relations.checkBadRelation(target->getName());
+ default:
+ case 3:
+ return false;
+ }
+}
+
+
+const char *LocalPlayer::getVarItem(const char *const *const arr,
+ const unsigned index,
+ const unsigned sz) const
+{
+ if (index < sz)
+ return arr[index];
+ return arr[sz];
+}
+
+void LocalPlayer::updateStatus() const
+{
+ if (serverVersion >= 4 && mEnableAdvert)
+ {
+ uint8_t status = 0;
+ if (mTradebot && shopWindow && !shopWindow->isShopEmpty())
+ status |= FLAG_SHOP;
+
+ if (mAwayMode || mPseudoAwayMode)
+ status |= FLAG_AWAY;
+
+ if (mInactive)
+ status |= FLAG_INACTIVE;
+
+ Net::getPlayerHandler()->updateStatus(status);
+ }
+}
+
+void LocalPlayer::setTestParticle(const std::string &fileName, bool updateHash)
+{
+ mTestParticleName = fileName;
+ mTestParticleTime = cur_time;
+ if (mTestParticle)
+ {
+ mChildParticleEffects.removeLocally(mTestParticle);
+ mTestParticle = nullptr;
+ }
+ if (!fileName.empty())
+ {
+ mTestParticle = particleEngine->addEffect(fileName, 0, 0, false);
+ controlParticle(mTestParticle);
+ if (updateHash)
+ mTestParticleHash = UpdaterWindow::getFileHash(mTestParticleName);
+ }
+}
+
+void AwayListener::action(const gcn::ActionEvent &event)
+{
+ if (event.getId() == "ok" && player_node && player_node->getAway())
+ {
+ player_node->changeAwayMode();
+ player_node->updateStatus();
+ if (outfitWindow)
+ outfitWindow->unwearAwayOutfit();
+ if (miniStatusWindow)
+ miniStatusWindow->updateStatus();
+ }
+}