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authorAndrei Karas <akaras@inbox.ru>2016-06-21 04:00:33 +0300
committerAndrei Karas <akaras@inbox.ru>2016-06-21 04:00:33 +0300
commit26891e5a71320228e49f0f42b8efdf5284e8e853 (patch)
treeef04af3fea78a2280f7f10a013b70300f5c45d8d /src/being/being.cpp
parent4148c4b1e80f1cfe9c3137333bbe7d48609eb7a7 (diff)
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Improve slots usage in Being.
Diffstat (limited to 'src/being/being.cpp')
-rw-r--r--src/being/being.cpp65
1 files changed, 38 insertions, 27 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp
index 9acf9fe57..d8be9802a 100644
--- a/src/being/being.cpp
+++ b/src/being/being.cpp
@@ -2579,10 +2579,11 @@ void Being::setSprite(const unsigned int slot,
}
}
- mSlots[slot].spriteId = id;
- mSlots[slot].color = color;
- mSlots[slot].colorId = colorId;
- mSlots[slot].cardsId = CardsList(cards);
+ BeingSlot &beingSlot = mSlots[slot];
+ beingSlot.spriteId = id;
+ beingSlot.color = color;
+ beingSlot.colorId = colorId;
+ beingSlot.cardsId = CardsList(cards);
recalcSpritesOrder();
if (beingEquipmentWindow)
beingEquipmentWindow->updateBeing(this);
@@ -2670,21 +2671,23 @@ void Being::setTempSprite(const unsigned int slot,
void Being::setSpriteID(const unsigned int slot,
const int id) restrict2
{
+ BeingSlot &beingSlot = mSlots[slot];
setSprite(slot,
id,
- mSlots[slot].color,
+ beingSlot.color,
ItemColor_one,
- mSlots[slot].cardsId);
+ beingSlot.cardsId);
}
void Being::setSpriteColor(const unsigned int slot,
const std::string &restrict color) restrict2
{
+ BeingSlot &beingSlot = mSlots[slot];
setSprite(slot,
- mSlots[slot].spriteId,
+ beingSlot.spriteId,
color,
ItemColor_one,
- mSlots[slot].cardsId);
+ beingSlot.cardsId);
}
void Being::setHairStyle(const unsigned int slot,
@@ -2703,14 +2706,15 @@ void Being::setHairColor(const unsigned int slot,
const ItemColor color) restrict2
{
mHairColor = color;
- const int id = getSpriteID(slot);
+ BeingSlot &beingSlot = mSlots[slot];
+ const int id = beingSlot.spriteId;
if (id != 0)
{
setSprite(slot,
- mSlots[slot].spriteId,
+ id,
ItemDB::get(id).getDyeColorsString(color),
ItemColor_one,
- mSlots[slot].cardsId);
+ beingSlot.cardsId);
}
}
@@ -2891,13 +2895,14 @@ void Being::setGender(const GenderT gender) restrict2
i < CAST_U32(mSlots.size());
i++)
{
- if (mSlots[i].spriteId != 0)
+ BeingSlot &beingSlot = mSlots[i];
+ if (beingSlot.spriteId != 0)
{
setSprite(i,
- mSlots[i].spriteId,
- mSlots[i].color,
+ beingSlot.spriteId,
+ beingSlot.color,
ItemColor_one,
- mSlots[i].cardsId);
+ beingSlot.cardsId);
}
}
@@ -3463,13 +3468,15 @@ void Being::recalcSpritesOrder() restrict2
mSpriteHide[remSprite] = repIt->second;
if (repIt->second != 1)
{
+ const BeingSlot &remSlot =
+ mSlots[remSprite];
if (CAST_U32(remSprite)
!= hairSlot)
{
setTempSprite(remSprite,
repIt->second,
- mSlots[remSprite].color,
- mSlots[remSprite].cardsId);
+ remSlot.color,
+ remSlot.cardsId);
}
else
{
@@ -3477,7 +3484,7 @@ void Being::recalcSpritesOrder() restrict2
repIt->second,
ItemDB::get(repIt->second)
.getDyeColorsString(mHairColor),
- mSlots[remSprite].cardsId);
+ remSlot.cardsId);
}
updatedSprite[remSprite] = true;
}
@@ -3495,12 +3502,14 @@ void Being::recalcSpritesOrder() restrict2
mSpriteHide[slot2] = repIt->second;
if (repIt->second != 1)
{
+ const BeingSlot &beingSlot2 =
+ mSlots[slot2];
if (slot2 != hairSlot)
{
setTempSprite(slot2,
repIt->second,
- mSlots[slot2].color,
- mSlots[slot2].cardsId);
+ beingSlot2.color,
+ beingSlot2.cardsId);
}
else
{
@@ -3509,7 +3518,7 @@ void Being::recalcSpritesOrder() restrict2
ItemDB::get(repIt->second)
.getDyeColorsString(
mHairColor),
- mSlots[slot2].cardsId);
+ beingSlot2.cardsId);
}
updatedSprite[slot2] = true;
}
@@ -3646,15 +3655,16 @@ void Being::recalcSpritesOrder() restrict2
{
if (oldHide[slot] != 0 && oldHide[slot] != 1)
{
- const int id = mSlots[slot].spriteId;
+ const BeingSlot &beingSlot = mSlots[slot];
+ const int id = beingSlot.spriteId;
if (!id)
continue;
updatedSprite[slot] = true;
setTempSprite(slot,
id,
- mSlots[slot].color,
- mSlots[slot].cardsId);
+ beingSlot.color,
+ beingSlot.cardsId);
}
}
}
@@ -3662,14 +3672,15 @@ void Being::recalcSpritesOrder() restrict2
{
if (mSpriteHide[slot] == 0)
{
- const int id = mSlots[slot].spriteId;
+ const BeingSlot &beingSlot = mSlots[slot];
+ const int id = beingSlot.spriteId;
if (updatedSprite[slot] == false &&
mSpriteDraw[slot] != id)
{
setTempSprite(static_cast<unsigned int>(slot),
id,
- mSlots[slot].color,
- mSlots[slot].cardsId);
+ beingSlot.color,
+ beingSlot.cardsId);
}
}
}