summaryrefslogtreecommitdiff
path: root/src/being/actor.h
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2014-07-28 20:05:51 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-28 20:05:51 +0300
commit861c503c608b41256bca47dedee15dc01e09527d (patch)
tree38cfbac11c04c29b696f88e5412a8053cadfa5a8 /src/being/actor.h
parente78b29b821aaa3192d5ccea69cf2a2768095f219 (diff)
downloadmanaplus-861c503c608b41256bca47dedee15dc01e09527d.tar.gz
manaplus-861c503c608b41256bca47dedee15dc01e09527d.tar.bz2
manaplus-861c503c608b41256bca47dedee15dc01e09527d.tar.xz
manaplus-861c503c608b41256bca47dedee15dc01e09527d.zip
Fix formatting in being files.
Diffstat (limited to 'src/being/actor.h')
-rw-r--r--src/being/actor.h198
1 files changed, 99 insertions, 99 deletions
diff --git a/src/being/actor.h b/src/being/actor.h
index 6907ef9e5..2cec1f227 100644
--- a/src/being/actor.h
+++ b/src/being/actor.h
@@ -37,105 +37,105 @@ typedef Actors::const_iterator ActorsCIter;
class Actor notfinal
{
-public:
- A_DELETE_COPY(Actor)
-
- virtual ~Actor();
-
- /**
- * Draws the Actor to the given graphics context.
- *
- * Note: this function could be simplified if the graphics context
- * would support setting a translation offset. It already does this
- * partly with the clipping rectangle support.
- */
- virtual void draw(Graphics *const graphics,
- const int offsetX, const int offsetY) const = 0;
-
- /**
- * Returns the horizontal size of the actors graphical representation
- * in pixels or 0 when it is undefined.
- */
- virtual int getWidth() const A_WARN_UNUSED
- { return 0; }
-
- /**
- * Returns the vertical size of the actors graphical representation
- * in pixels or 0 when it is undefined.
- */
- virtual int getHeight() const A_WARN_UNUSED
- { return 0; }
-
- /**
- * Returns the pixel position of this actor.
- */
- const Vector &getPosition() const A_WARN_UNUSED
- { return mPos; }
-
- /**
- * Sets the pixel position of this actor.
- */
- virtual void setPosition(const Vector &pos)
- { mPos = pos; }
-
- /**
- * Returns the pixels X coordinate of the actor.
- */
- int getPixelX() const A_WARN_UNUSED
- { return static_cast<int>(mPos.x); }
-
- /**
- * Returns the pixel Y coordinate of the actor.
- */
- virtual int getPixelY() const A_WARN_UNUSED
- { return static_cast<int>(mPos.y); }
-
- /**
- * Returns the pixel Y coordinate of the actor for sorting only.
- */
- virtual int getSortPixelY() const A_WARN_UNUSED
- { return static_cast<int>(mPos.y) - mYDiff; }
-
- /**
- * Returns the x coordinate in tiles of the actor.
- */
- virtual int getTileX() const A_WARN_UNUSED;
-
- /**
- * Returns the y coordinate in tiles of the actor.
- */
- virtual int getTileY() const A_WARN_UNUSED;
-
- /**
- * Returns the number of Image layers used to draw the actor.
- */
- virtual int getNumberOfLayers() const A_WARN_UNUSED
- { return 0; }
-
- /**
- * Returns the current alpha value used to draw the actor.
- */
- virtual float getAlpha() const A_WARN_UNUSED = 0;
-
- /**
- * Sets the alpha value used to draw the actor.
- */
- virtual void setAlpha(float alpha) = 0;
-
- virtual void setMap(Map *const map);
-
- const Map* getMap() const A_WARN_UNUSED
- { return mMap; }
-
-protected:
- Actor();
-
- Map *mMap;
- Vector mPos; /**< Position in pixels relative to map. */
- int mYDiff;
-
-private:
- Actors::iterator mMapActor;
+ public:
+ A_DELETE_COPY(Actor)
+
+ virtual ~Actor();
+
+ /**
+ * Draws the Actor to the given graphics context.
+ *
+ * Note: this function could be simplified if the graphics context
+ * would support setting a translation offset. It already does this
+ * partly with the clipping rectangle support.
+ */
+ virtual void draw(Graphics *const graphics,
+ const int offsetX, const int offsetY) const = 0;
+
+ /**
+ * Returns the horizontal size of the actors graphical representation
+ * in pixels or 0 when it is undefined.
+ */
+ virtual int getWidth() const A_WARN_UNUSED
+ { return 0; }
+
+ /**
+ * Returns the vertical size of the actors graphical representation
+ * in pixels or 0 when it is undefined.
+ */
+ virtual int getHeight() const A_WARN_UNUSED
+ { return 0; }
+
+ /**
+ * Returns the pixel position of this actor.
+ */
+ const Vector &getPosition() const A_WARN_UNUSED
+ { return mPos; }
+
+ /**
+ * Sets the pixel position of this actor.
+ */
+ virtual void setPosition(const Vector &pos)
+ { mPos = pos; }
+
+ /**
+ * Returns the pixels X coordinate of the actor.
+ */
+ int getPixelX() const A_WARN_UNUSED
+ { return static_cast<int>(mPos.x); }
+
+ /**
+ * Returns the pixel Y coordinate of the actor.
+ */
+ virtual int getPixelY() const A_WARN_UNUSED
+ { return static_cast<int>(mPos.y); }
+
+ /**
+ * Returns the pixel Y coordinate of the actor for sorting only.
+ */
+ virtual int getSortPixelY() const A_WARN_UNUSED
+ { return static_cast<int>(mPos.y) - mYDiff; }
+
+ /**
+ * Returns the x coordinate in tiles of the actor.
+ */
+ virtual int getTileX() const A_WARN_UNUSED;
+
+ /**
+ * Returns the y coordinate in tiles of the actor.
+ */
+ virtual int getTileY() const A_WARN_UNUSED;
+
+ /**
+ * Returns the number of Image layers used to draw the actor.
+ */
+ virtual int getNumberOfLayers() const A_WARN_UNUSED
+ { return 0; }
+
+ /**
+ * Returns the current alpha value used to draw the actor.
+ */
+ virtual float getAlpha() const A_WARN_UNUSED = 0;
+
+ /**
+ * Sets the alpha value used to draw the actor.
+ */
+ virtual void setAlpha(float alpha) = 0;
+
+ virtual void setMap(Map *const map);
+
+ const Map* getMap() const A_WARN_UNUSED
+ { return mMap; }
+
+ protected:
+ Actor();
+
+ Map *mMap;
+ Vector mPos; /**< Position in pixels relative to map. */
+ int mYDiff;
+
+ private:
+ Actors::iterator mMapActor;
};
#endif // BEING_ACTOR_H