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author | Andrei Karas <akaras@inbox.ru> | 2011-01-02 01:48:38 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-01-02 02:41:24 +0200 |
commit | 3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch) | |
tree | ff8eab35e732bc0749fc11677c8873a7b3a58704 /src/being.cpp | |
download | manaplus-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.tar.gz manaplus-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.tar.bz2 manaplus-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.tar.xz manaplus-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.zip |
Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana
and my private repository.
Diffstat (limited to 'src/being.cpp')
-rw-r--r-- | src/being.cpp | 2009 |
1 files changed, 2009 insertions, 0 deletions
diff --git a/src/being.cpp b/src/being.cpp new file mode 100644 index 000000000..08893c2f4 --- /dev/null +++ b/src/being.cpp @@ -0,0 +1,2009 @@ +/* + * The Mana Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "being.h" + +#include "actorspritemanager.h" +#include "animatedsprite.h" +#include "client.h" +#include "configuration.h" +#include "effectmanager.h" +#include "graphics.h" +#include "guild.h" +#include "localplayer.h" +#include "log.h" +#include "map.h" +#include "particle.h" +#include "party.h" +#include "playerrelations.h" +#include "simpleanimation.h" +#include "sound.h" +#include "sprite.h" +#include "text.h" +#include "statuseffect.h" + +#include "gui/buy.h" +#include "gui/buysell.h" +#include "gui/gui.h" +#include "gui/npcdialog.h" +#include "gui/npcpostdialog.h" +#include "gui/sell.h" +#include "gui/socialwindow.h" +#include "gui/speechbubble.h" +#include "gui/theme.h" +#include "gui/truetypefont.h" +#include "gui/userpalette.h" + +#include "net/charhandler.h" +#include "net/gamehandler.h" +#include "net/net.h" +#include "net/npchandler.h" +#include "net/playerhandler.h" + +#include "resources/beinginfo.h" +#include "resources/colordb.h" +#include "resources/emotedb.h" +#include "resources/image.h" +#include "resources/itemdb.h" +#include "resources/iteminfo.h" +#include "resources/monsterdb.h" +#include "resources/npcdb.h" +#include "resources/resourcemanager.h" + +#include "gui/widgets/chattab.h" + +#include "utils/dtor.h" +#include "utils/stringutils.h" +#include "utils/xml.h" + +#include <cassert> +#include <cmath> + +#define CACHE_SIZE 50 +#define HAIR_FILE "hair.xml" + +static const int DEFAULT_BEING_WIDTH = 32; +static const int DEFAULT_BEING_HEIGHT = 32; + +class BeingCacheEntry +{ + public: + BeingCacheEntry(int id): + mId(id), + mName(""), + mPartyName(""), + mLevel(0), + mPvpRank(0), + mTime(0) + { + } + + int getId() const + { return mId; } + + /** + * Returns the name of the being. + */ + const std::string &getName() const + { return mName; } + + /** + * Sets the name for the being. + * + * @param name The name that should appear. + */ + void setName(const std::string &name) + { mName = name; } + + /** + * Following are set from the server (mainly for players) + */ + void setPartyName(const std::string &name) + { mPartyName = name; } + + const std::string &getPartyName() const + { return mPartyName; } + + void setLevel(int n) + { mLevel = n; } + + int getLevel() const + { return mLevel; } + + void setTime(int n) + { mTime = n; } + + int getTime() const + { return mTime; } + + unsigned getPvpRank() const + { return mPvpRank; } + + void setPvpRank(int r) + { mPvpRank = r; } + + std::string getIp() const + { return mIp; } + + void setIp(std::string ip) + { mIp = ip; } + + protected: + int mId; /**< Unique sprite id */ + std::string mName; /**< Name of character */ + std::string mPartyName; + int mLevel; + unsigned int mPvpRank; + int mTime; + std::string mIp; +}; + + +int Being::mNumberOfHairstyles = 1; + +int Being::mUpdateConfigTime = 0; +unsigned int Being::mConfLineLim = 0; +int Being::mSpeechType = 0; +bool Being::mHighlightMapPortals = false; +bool Being::mHighlightMonsterAttackRange = false; +bool Being::mLowTraffic = true; +bool Being::mDrawHotKeys = true; +bool Being::mShowBattleEvents = false; +bool Being::mShowMobHP = false; + +std::list<BeingCacheEntry*> beingInfoCache; + + +// TODO: mWalkTime used by eAthena only +Being::Being(int id, Type type, Uint16 subtype, Map *map): + ActorSprite(id), + mInfo(BeingInfo::Unknown), + mActionTime(0), + mEmotion(0), mEmotionTime(0), + mSpeechTime(0), + mAttackType(1), + mAttackSpeed(350), + mAction(STAND), + mSubType(0xFFFF), + mDirection(DOWN), + mSpriteDirection(DIRECTION_DOWN), + mDispName(0), + mShowName(false), + mEquippedWeapon(NULL), + mText(0), + mLevel(0), + mGender(GENDER_UNSPECIFIED), + mParty(0), + mIsGM(false), + mType(type), + mX(0), mY(0), + mDamageTaken(0), + mHP(0), mMaxHP(0), + mDistance(0), + mIsReachable(REACH_UNKNOWN), + mErased(false), + mEnemy(false), + mIp(""), + mPvpRank(0) +{ + mSpriteRemap = new int[20]; + + for (int f = 0; f < 20; f ++) + mSpriteRemap[f] = f; + + setMap(map); + setSubtype(subtype); + + mSpeechBubble = new SpeechBubble; + + mWalkSpeed = Net::getPlayerHandler()->getDefaultWalkSpeed(); + + if (getType() == PLAYER) + mShowName = config.getBoolValue("visiblenames"); + + config.addListener("visiblenames", this); + + if (getType() == NPC) + setShowName(true); + else + setShowName(mShowName); + + updateColors(); + resetCounters(); +} + +Being::~Being() +{ + config.removeListener("visiblenames", this); + + delete[] mSpriteRemap; + mSpriteRemap = 0; + + delete mSpeechBubble; + mSpeechBubble = 0; + delete mDispName; + mDispName = 0; + delete mText; + mText = 0; +} + +void Being::setSubtype(Uint16 subtype) +{ + if (!mInfo) + return; + + if (subtype == mSubType) + return; + + mSubType = subtype; + + if (getType() == MONSTER) + { + mInfo = MonsterDB::get(mSubType); + if (mInfo) + { + setName(mInfo->getName()); + setupSpriteDisplay(mInfo->getDisplay()); + } + } + else if (getType() == NPC) + { + mInfo = NPCDB::get(mSubType); + if (mInfo) + setupSpriteDisplay(mInfo->getDisplay(), false); + } + else if (getType() == PLAYER) + { + int id = -100 - subtype; + + // Prevent showing errors when sprite doesn't exist + if (!ItemDB::exists(id)) + id = -100; + + setSprite(Net::getCharHandler()->baseSprite(), id); + } +} + +ActorSprite::TargetCursorSize Being::getTargetCursorSize() const +{ + if (!mInfo) + return ActorSprite::TC_SMALL; + + return mInfo->getTargetCursorSize(); +} + +int Being::getTargetOffsetX() const +{ + if (!mInfo) + return 0; + + return mInfo->getTargetOffsetX(); +} + +int Being::getTargetOffsetY() const +{ + if (!mInfo) + return 0; + + return mInfo->getTargetOffsetY(); +} + +unsigned char Being::getWalkMask() const +{ + if (!mInfo) + return 0; + + return mInfo->getWalkMask(); +} + +Map::BlockType Being::getBlockType() const +{ + if (!mInfo) + return Map::BLOCKTYPE_NONE; + + return mInfo->getBlockType(); +} + +void Being::setPosition(const Vector &pos) +{ + Actor::setPosition(pos); + + updateCoords(); + + if (mText) + { + mText->adviseXY((int)pos.x, + (int)pos.y - getHeight() - mText->getHeight() - 6); + } +} + +void Being::setDestination(int dstX, int dstY) +{ + if (Net::getNetworkType() == ServerInfo::TMWATHENA) + { + if (mMap) + setPath(mMap->findPath(mX, mY, dstX, dstY, getWalkMask())); + return; + } + + // Manaserv's part: + + // We can't calculate anything without a map anyway. + if (!mMap) + return; + + // Don't handle flawed destinations from server... + if (dstX == 0 || dstY == 0) + return; + + // If the destination is unwalkable, don't bother trying to get there + if (!mMap->getWalk(dstX / 32, dstY / 32)) + return; + + Position dest = mMap->checkNodeOffsets(getCollisionRadius(), getWalkMask(), + dstX, dstY); + Path thisPath = mMap->findPixelPath(static_cast<int>(mPos.x), + static_cast<int>(mPos.y), dest.x, dest.y, + static_cast<int>(getCollisionRadius()), + static_cast<int>(getWalkMask())); + + if (thisPath.empty()) + { + // If there is no path but the destination is on the same walkable tile, + // we accept it. + if ((int)mPos.x / 32 == dest.x / 32 + && (int)mPos.y / 32 == dest.y / 32) + { + mDest.x = static_cast<float>(dest.x); + mDest.y = static_cast<float>(dest.y); + } + setPath(Path()); + return; + } + + // The destination is valid, so we set it. + mDest.x = static_cast<float>(dest.x); + mDest.y = static_cast<float>(dest.y); + + setPath(thisPath); +} + +void Being::clearPath() +{ + mPath.clear(); +} + +void Being::setPath(const Path &path) +{ + mPath = path; + + if ((Net::getNetworkType() == ServerInfo::TMWATHENA) && + mAction != MOVE && mAction != DEAD) + { + nextTile(); + mActionTime = tick_time; + } +} + +void Being::setSpeech(const std::string &text, int time) +{ + if (!userPalette) + return; + + // Remove colors + mSpeech = removeColors(text); + + // Trim whitespace + trim(mSpeech); + + unsigned int lineLim = mConfLineLim; + if (lineLim > 0 && mSpeech.length() > lineLim) + mSpeech = mSpeech.substr(0, lineLim); + + trim(mSpeech); + if (mSpeech.length() < 1) + return; + + // Check for links + std::string::size_type start = mSpeech.find('['); + std::string::size_type end = mSpeech.find(']', start); + + while (start != std::string::npos && end != std::string::npos) + { + // Catch multiple embeds and ignore them so it doesn't crash the client. + while ((mSpeech.find('[', start + 1) != std::string::npos) && + (mSpeech.find('[', start + 1) < end)) + { + start = mSpeech.find('[', start + 1); + } + + std::string::size_type position = mSpeech.find('|'); + if (mSpeech[start + 1] == '@' && mSpeech[start + 2] == '@') + { + mSpeech.erase(end, 1); + mSpeech.erase(start, (position - start) + 1); + } + position = mSpeech.find('@'); + + while (position != std::string::npos) + { + mSpeech.erase(position, 2); + position = mSpeech.find('@'); + } + + start = mSpeech.find('[', start + 1); + end = mSpeech.find(']', start); + } + + if (!mSpeech.empty()) + mSpeechTime = time <= SPEECH_MAX_TIME ? time : SPEECH_MAX_TIME; + + const int speech = mSpeechType; + if (speech == TEXT_OVERHEAD && userPalette) + { + delete mText; + + mText = new Text(mSpeech, + getPixelX(), getPixelY() - getHeight(), + gcn::Graphics::CENTER, + &userPalette->getColor(UserPalette::PARTICLE), + true); + } +} + +void Being::takeDamage(Being *attacker, int amount, AttackType type) +{ + if (!userPalette || !attacker) + return; + + gcn::Font *font = 0; + std::string damage = amount ? toString(amount) : type == FLEE ? + "dodge" : "miss"; + const gcn::Color *color; + + if (gui) + font = gui->getInfoParticleFont(); + + // Selecting the right color + if (type == CRITICAL || type == FLEE) + { + if (attacker == player_node) + { + color = &userPalette->getColor( + UserPalette::HIT_LOCAL_PLAYER_CRITICAL); + } + else + { + color = &userPalette->getColor(UserPalette::HIT_CRITICAL); + } + } + else if (!amount) + { + if (attacker == player_node) + { + // This is intended to be the wrong direction to visually + // differentiate between hits and misses + color = &userPalette->getColor(UserPalette::HIT_LOCAL_PLAYER_MISS); + } + else + { + color = &userPalette->getColor(UserPalette::MISS); + } + } + else if (getType() == MONSTER) + { + if (attacker == player_node) + { + color = &userPalette->getColor( + UserPalette::HIT_LOCAL_PLAYER_MONSTER); + } + else + { + color = &userPalette->getColor( + UserPalette::HIT_PLAYER_MONSTER); + } + } + else if (getType() == PLAYER && attacker != player_node + && this == player_node) + { + // here player was attacked by other player. mark him as enemy. + color = &userPalette->getColor(UserPalette::HIT_PLAYER_PLAYER); + attacker->setEnemy(true); + attacker->updateColors(); + } + else + { + color = &userPalette->getColor(UserPalette::HIT_MONSTER_PLAYER); + } + + if (chatWindow && mShowBattleEvents) + { + if (this == player_node) + { + if (attacker->getType() == PLAYER || amount) + { + chatWindow->battleChatLog(attacker->getName() + " : Hit you -" + + toString(amount), BY_OTHER); + } + } + else if (attacker == player_node && amount) + { + chatWindow->battleChatLog(attacker->getName() + " : You hit " + + getName() + " -" + toString(amount), BY_PLAYER); + } + } + if (font && particleEngine) + { + // Show damage number + particleEngine->addTextSplashEffect(damage, + getPixelX(), getPixelY() - 16, + color, font, true); + } + + if (amount > 0) + { + if (player_node && player_node == this) + player_node->setLastHitFrom(attacker->getName()); + + mDamageTaken += amount; + if (mInfo) + { + sound.playSfx(mInfo->getSound(SOUND_EVENT_HURT)); + if (!mInfo->isStaticMaxHP()) + { + if (!mHP && mInfo->getMaxHP() < mDamageTaken) + mInfo->setMaxHP(mDamageTaken); + } + } + if (mHP && isAlive()) + { + mHP -= amount; + if (mHP < 0) + mHP = 0; + } + + if (getType() == MONSTER) + updateName(); + else if (getType() == PLAYER && socialWindow && getName() != "") + socialWindow->updateAvatar(getName()); + + if (effectManager) + { + if (type != CRITICAL) + effectManager->trigger(26, this); + else + effectManager->trigger(28, this); + } + } +} + +void Being::handleAttack(Being *victim, int damage, + AttackType type _UNUSED_) +{ + if (!victim || !mInfo) + return; + + if (this != player_node) + setAction(Being::ATTACK, 1); + + if (getType() == PLAYER && mEquippedWeapon) + fireMissile(victim, mEquippedWeapon->getMissileParticle()); + else if (mInfo->getAttack(mAttackType)) + fireMissile(victim, mInfo->getAttack(mAttackType)->missileParticle); + + if (Net::getNetworkType() == ServerInfo::TMWATHENA) + { + reset(); + mActionTime = tick_time; + } + + sound.playSfx(mInfo->getSound((damage > 0) ? + SOUND_EVENT_HIT : SOUND_EVENT_MISS)); +} + +void Being::setName(const std::string &name) +{ + if (getType() == NPC) + { + mName = name.substr(0, name.find('#', 0)); + showName(); + } + else + { + mName = name; + + if (getType() == PLAYER && getShowName()) + showName(); + } +} + +void Being::setShowName(bool doShowName) +{ + if (mShowName == doShowName) + return; + + mShowName = doShowName; + + if (doShowName) + { + showName(); + } + else + { + delete mDispName; + mDispName = 0; + } +} + +void Being::setGuildName(const std::string &name) +{ + mGuildName = name; +} + + +void Being::setGuildPos(const std::string &pos _UNUSED_) +{ +// logger->log("Got guild position \"%s\" for being %s(%i)", pos.c_str(), mName.c_str(), mId); +} + +void Being::addGuild(Guild *guild) +{ + if (!guild) + return; + + mGuilds[guild->getId()] = guild; +// guild->addMember(mId, 0, mName); + + if (this == player_node && socialWindow) + socialWindow->addTab(guild); +} + +void Being::removeGuild(int id) +{ + if (this == player_node && socialWindow) + socialWindow->removeTab(mGuilds[id]); + + if (mGuilds[id]) + mGuilds[id]->removeMember(getName()); + mGuilds.erase(id); +} + +Guild *Being::getGuild(const std::string &guildName) const +{ + std::map<int, Guild*>::const_iterator itr, itr_end = mGuilds.end(); + for (itr = mGuilds.begin(); itr != itr_end; ++itr) + { + Guild *guild = itr->second; + if (guild && guild->getName() == guildName) + return guild; + } + + return 0; +} + +Guild *Being::getGuild(int id) const +{ + std::map<int, Guild*>::const_iterator itr; + itr = mGuilds.find(id); + if (itr != mGuilds.end()) + return itr->second; + + return 0; +} + +Guild *Being::getGuild() const +{ + std::map<int, Guild*>::const_iterator itr; + itr = mGuilds.begin(); + if (itr != mGuilds.end()) + return itr->second; + + return 0; +} + +void Being::clearGuilds() +{ + std::map<int, Guild*>::const_iterator itr, itr_end = mGuilds.end(); + for (itr = mGuilds.begin(); itr != itr_end; ++itr) + { + Guild *guild = itr->second; + + if (guild) + { + if (this == player_node && socialWindow) + socialWindow->removeTab(guild); + + guild->removeMember(mId); + } + } + + mGuilds.clear(); +} + +void Being::setParty(Party *party) +{ + if (party == mParty) + return; + + Party *old = mParty; + mParty = party; + + if (old) + old->removeMember(mId); + + if (party) + party->addMember(mId, mName); + + updateColors(); + + if (this == player_node && socialWindow) + { + if (old) + socialWindow->removeTab(old); + + if (party) + socialWindow->addTab(party); + } +} + +void Being::updateGuild() +{ + if (!player_node) + return; + + Guild *guild = player_node->getGuild(); + if (!guild) + { + clearGuilds(); + updateColors(); + return; + } + if (guild->getMember(getName())) + setGuild(guild); + updateColors(); +} + +void Being::setGuild(Guild *guild) +{ + if (guild == getGuild()) + return; + + Guild *old = getGuild(); + clearGuilds(); + addGuild(guild); + + if (old) + old->removeMember(mName); + +// if (guild) +// guild->addMember(mId, mName); + + updateColors(); + + if (this == player_node && socialWindow) + { + if (old) + socialWindow->removeTab(old); + + if (guild) + socialWindow->addTab(guild); + } +} + +void Being::fireMissile(Being *victim, const std::string &particle) +{ + if (!victim || particle.empty() || !particleEngine) + return; + + Particle *target = particleEngine->createChild(); + + if (!target) + return; + + Particle *missile = target->addEffect(particle, getPixelX(), getPixelY()); + + if (missile) + { + target->moveBy(Vector(0.0f, 0.0f, 32.0f)); + target->setLifetime(1000); + victim->controlParticle(target); + + missile->setDestination(target, 7, 0); + missile->setDieDistance(8); + missile->setLifetime(900); + } + +} + +void Being::setAction(Action action, int attackType _UNUSED_) +{ + std::string currentAction = SpriteAction::INVALID; + + switch (action) + { + case MOVE: + currentAction = SpriteAction::MOVE; + // Note: When adding a run action, + // Differentiate walk and run with action name, + // while using only the ACTION_MOVE. + break; + case SIT: + currentAction = SpriteAction::SIT; + break; + case ATTACK: + if (mEquippedWeapon) + { + currentAction = mEquippedWeapon->getAttackAction(); + reset(); + } + else + { + mAttackType = attackType; + if (!mInfo || !mInfo->getAttack(attackType)) + break; + + currentAction = mInfo->getAttack(attackType)->action; + reset(); + + if (Net::getNetworkType() == ServerInfo::MANASERV + && mInfo->getAttack(attackType)) + { + //attack particle effect + std::string particleEffect = mInfo->getAttack(attackType) + ->particleEffect; + if (!particleEffect.empty() && Particle::enabled) + { + int rotation = 0; + switch (mSpriteDirection) + { + case DIRECTION_DOWN: rotation = 0; break; + case DIRECTION_LEFT: rotation = 90; break; + case DIRECTION_UP: rotation = 180; break; + case DIRECTION_RIGHT: rotation = 270; break; + default: break; + } + ; + if (particleEngine) + { + Particle *p = particleEngine->addEffect( + particleEffect, 0, 0, rotation); + if (p) + controlParticle(p); + } + } + } + } + + break; + case HURT: + //currentAction = SpriteAction::HURT;// Buggy: makes the player stop + // attacking and unable to attack + // again until he moves. + // TODO: fix this! + break; + case DEAD: + currentAction = SpriteAction::DEAD; + if (mInfo) + sound.playSfx(mInfo->getSound(SOUND_EVENT_DIE)); + break; + case STAND: + currentAction = SpriteAction::STAND; + break; + default: + logger->log("Being::setAction unknown action: " + + toString(static_cast<unsigned>(action))); + break; + } + + if (currentAction != SpriteAction::INVALID) + { + play(currentAction); + mAction = action; + } + + if (currentAction != SpriteAction::MOVE) + mActionTime = tick_time; +} + +void Being::setDirection(Uint8 direction) +{ + if (mDirection == direction) + return; + + mDirection = direction; + + // if the direction does not change much, keep the common component + int mFaceDirection = mDirection & direction; + if (!mFaceDirection) + mFaceDirection = direction; + + SpriteDirection dir; + if (mFaceDirection & UP) + dir = DIRECTION_UP; + else if (mFaceDirection & DOWN) + dir = DIRECTION_DOWN; + else if (mFaceDirection & RIGHT) + dir = DIRECTION_RIGHT; + else + dir = DIRECTION_LEFT; + mSpriteDirection = dir; + + CompoundSprite::setDirection(dir); +} + +/** TODO: Used by eAthena only */ +void Being::nextTile() +{ + if (mPath.empty()) + { + setAction(STAND); + return; + } + + Position pos = mPath.front(); + mPath.pop_front(); + + int dir = 0; + if (pos.x > mX) + dir |= RIGHT; + else if (pos.x < mX) + dir |= LEFT; + if (pos.y > mY) + dir |= DOWN; + else if (pos.y < mY) + dir |= UP; + + setDirection(static_cast<Uint8>(dir)); + + if (!mMap->getWalk(pos.x, pos.y, getWalkMask())) + { + setAction(STAND); + return; + } + + mX = pos.x; + mY = pos.y; + setAction(MOVE); + mActionTime += (int)(mWalkSpeed.x / 10); +} + +int Being::getCollisionRadius() const +{ + // FIXME: Get this from XML file + return 16; +} + +void Being::logic() +{ + // Reduce the time that speech is still displayed + if (mSpeechTime > 0) + mSpeechTime--; + + // Remove text and speechbubbles if speech boxes aren't being used + if (mSpeechTime == 0 && mText) + { + delete mText; + mText = 0; + } + + int frameCount = static_cast<int>(getFrameCount()); + if ((Net::getNetworkType() == ServerInfo::MANASERV) && (mAction != DEAD)) + { + const Vector dest = (mPath.empty()) ? + mDest : Vector(static_cast<float>(mPath.front().x), + static_cast<float>(mPath.front().y)); + + // This is a hack that stops NPCs from running off the map... + if (mDest.x <= 0 && mDest.y <= 0) + return; + + // The Vector representing the difference between current position + // and the next destination path node. + Vector dir = dest - mPos; + + const float nominalLength = dir.length(); + + // When we've not reached our destination, move to it. + if (nominalLength > 0.0f && !mWalkSpeed.isNull()) + { + // The deplacement of a point along a vector is calculated + // using the Unit Vector (â) multiplied by the point speed. + // â = a / ||a|| (||a|| is the a length.) + // Then, diff = (dir/||dir||) * speed. + const Vector normalizedDir = dir.normalized(); + Vector diff(normalizedDir.x * mWalkSpeed.x, + normalizedDir.y * mWalkSpeed.y); + + // Test if we don't miss the destination by a move too far: + if (diff.length() > nominalLength) + { + setPosition(mPos + dir); + + // Also, if the destination is reached, try to get the next + // path point, if existing. + if (!mPath.empty()) + mPath.pop_front(); + } + // Otherwise, go to it using the nominal speed. + else + { + setPosition(mPos + diff); + } + + if (mAction != MOVE) + setAction(MOVE); + + // Update the player sprite direction. + // N.B.: We only change this if the distance is more than one pixel. + if (nominalLength > 1.0f) + { + int direction = 0; + const float dx = std::abs(dir.x); + float dy = std::abs(dir.y); + + // When not using mouse for the player, we slightly prefer + // UP and DOWN position, especially when walking diagonally. + if (player_node && this == player_node && + !player_node->isPathSetByMouse()) + { + dy = dy + 2; + } + + if (dx > dy) + direction |= (dir.x > 0) ? RIGHT : LEFT; + else + direction |= (dir.y > 0) ? DOWN : UP; + + setDirection(static_cast<Uint8>(direction)); + } + } + else if (!mPath.empty()) + { + // If the current path node has been reached, + // remove it and go to the next one. + mPath.pop_front(); + } + else if (mAction == MOVE) + { + setAction(STAND); + } + } + else if (Net::getNetworkType() == ServerInfo::TMWATHENA) + { + + switch (mAction) + { + case STAND: + case SIT: + case DEAD: + case HURT: + default: + break; + + case MOVE: + { + if (getWalkSpeed().x + && (int) ((get_elapsed_time(mActionTime) * frameCount) + / getWalkSpeed().x) >= frameCount) + { + nextTile(); + } + break; + } + + case ATTACK: + { + std::string particleEffect = ""; + + if (!mActionTime) + break; + + int curFrame = 0; + if (mAttackSpeed) + { + curFrame = (get_elapsed_time(mActionTime) * frameCount) + / mAttackSpeed; + } + + //attack particle effect + if (mEquippedWeapon) + { + particleEffect = mEquippedWeapon->getParticleEffect(); + + if (!particleEffect.empty() && + findSameSubstring(particleEffect, + paths.getStringValue("particles")).empty()) + { + particleEffect = paths.getStringValue("particles") + + particleEffect; + } + } + else if (mInfo && mInfo->getAttack(mAttackType)) + { + particleEffect = mInfo->getAttack(mAttackType) + ->particleEffect; + } + + if (particleEngine && !particleEffect.empty() + && Particle::enabled && curFrame == 1) + { + int rotation = 0; + + switch (mDirection) + { + case DOWN: rotation = 0; break; + case LEFT: rotation = 90; break; + case UP: rotation = 180; break; + case RIGHT: rotation = 270; break; + default: break; + } + Particle *p = particleEngine->addEffect(particleEffect, + 0, 0, rotation); + controlParticle(p); + } + + if (curFrame >= frameCount) + nextTile(); + + break; + } + } + + // Update pixel coordinates + setPosition(static_cast<float>(mX * 32 + 16 + getXOffset()), + static_cast<float>(mY * 32 + 32 + getYOffset())); + } + + if (mEmotion != 0) + { + mEmotionTime--; + if (mEmotionTime == 0) + mEmotion = 0; + } + + ActorSprite::logic(); + +// int frameCount = static_cast<int>(getFrameCount()); + if (frameCount < 10) + frameCount = 10; + + if (!isAlive() && getWalkSpeed().x + && Net::getGameHandler()->removeDeadBeings() + && (int) ((get_elapsed_time(mActionTime) + / getWalkSpeed().x) >= static_cast<float>(frameCount))) + { + if (getType() != PLAYER && actorSpriteManager) + actorSpriteManager->destroy(this); + } +} + +void Being::drawEmotion(Graphics *graphics, int offsetX, int offsetY) +{ + if (!mEmotion) + return; + + const int px = getPixelX() - offsetX - 16; + const int py = getPixelY() - offsetY - 64 - 32; + const int emotionIndex = mEmotion - 1; + + if (emotionIndex >= 0 && emotionIndex <= EmoteDB::getLast()) + EmoteDB::getAnimation(emotionIndex)->draw(graphics, px, py); +} + +void Being::drawSpeech(int offsetX, int offsetY) +{ + if (!mSpeechBubble) + return; + + const int px = getPixelX() - offsetX; + const int py = getPixelY() - offsetY; + const int speech = mSpeechType; + + // Draw speech above this being + if (mSpeechTime == 0) + { + if (mSpeechBubble->isVisible()) + mSpeechBubble->setVisible(false); + } + else if (mSpeechTime > 0 && (speech == NAME_IN_BUBBLE || + speech == NO_NAME_IN_BUBBLE)) + { + const bool showName = (speech == NAME_IN_BUBBLE); + + delete mText; + mText = 0; + + mSpeechBubble->setCaption(showName ? mName : "", mTextColor); + + mSpeechBubble->setText(mSpeech, showName); + mSpeechBubble->setPosition(px - (mSpeechBubble->getWidth() / 2), + py - getHeight() + - (mSpeechBubble->getHeight())); + mSpeechBubble->setVisible(true); + } + else if (mSpeechTime > 0 && speech == TEXT_OVERHEAD) + { + mSpeechBubble->setVisible(false); + + if (!mText && userPalette) + { + mText = new Text(mSpeech, + getPixelX(), getPixelY() - getHeight(), + gcn::Graphics::CENTER, + &userPalette->getColor(UserPalette::PARTICLE), + true); + } + } + else if (speech == NO_SPEECH) + { + mSpeechBubble->setVisible(false); + + delete mText; + mText = 0; + } +} + +/** TODO: eAthena only */ +int Being::getOffset(char pos, char neg) const +{ + // Check whether we're walking in the requested direction + if (mAction != MOVE || !(mDirection & (pos | neg))) + return 0; + + int offset = 0; + + if (mMap) + { + offset = (pos == LEFT && neg == RIGHT) ? + (int)((static_cast<float>(get_elapsed_time(mActionTime)) + * static_cast<float>(mMap->getTileWidth())) + / static_cast<float>(mWalkSpeed.x)) : + (int)((static_cast<float>(get_elapsed_time(mActionTime)) + * static_cast<float>(mMap->getTileHeight())) + / static_cast<float>(mWalkSpeed.y)); + } + + // We calculate the offset _from_ the _target_ location + offset -= 32; + if (offset > 0) + offset = 0; + + // Going into negative direction? Invert the offset. + if (mDirection & pos) + offset = -offset; + + return offset; +} + +int Being::getWidth() const +{ + return std::max(CompoundSprite::getWidth(), DEFAULT_BEING_WIDTH); +} + +int Being::getHeight() const +{ + return std::max(CompoundSprite::getHeight(), DEFAULT_BEING_HEIGHT); +} + +void Being::updateCoords() +{ + if (!mDispName) + return; + + // Monster names show above the sprite instead of below it + if (getType() == MONSTER) + { + mDispName->adviseXY(getPixelX(), + getPixelY() - getHeight() - mDispName->getHeight()); + } + else + { + mDispName->adviseXY(getPixelX(), getPixelY()); + } +} + +void Being::optionChanged(const std::string &value) +{ + if (getType() == PLAYER && value == "visiblenames") + setShowName(config.getBoolValue("visiblenames")); +} + +void Being::flashName(int time) +{ + if (mDispName) + mDispName->flash(time); +} + +void Being::showName() +{ + delete mDispName; + mDispName = 0; + std::string mDisplayName(mName); + + if (getType() != MONSTER + && (config.getBoolValue("showgender") + || config.getBoolValue("showlevel"))) + { + mDisplayName += " "; + if (config.getBoolValue("showlevel") && getLevel() != 0) + mDisplayName += toString(getLevel()); + + if (config.getBoolValue("showgender")) + { + if (getGender() == GENDER_FEMALE) + mDisplayName += "\u2640"; + else if (getGender() == GENDER_MALE) + mDisplayName += "\u2642"; + } + } + + if (getType() == MONSTER) + { + if (config.getBoolValue("showMonstersTakedDamage")) + mDisplayName += ", " + toString(getDamageTaken()); + } + + gcn::Font *font = 0; + if (player_node && player_node->getTarget() == this + && getType() != MONSTER) + { + font = boldFont; + } + + mDispName = new FlashText(mDisplayName, getPixelX(), getPixelY(), + gcn::Graphics::CENTER, mNameColor, font); + + updateCoords(); +} + +void Being::updateColors() +{ + if (userPalette) + { + if (getType() == MONSTER) + { + mNameColor = &userPalette->getColor(UserPalette::MONSTER); + mTextColor = &userPalette->getColor(UserPalette::MONSTER); + } + else if (getType() == NPC) + { + mNameColor = &userPalette->getColor(UserPalette::NPC); + mTextColor = &userPalette->getColor(UserPalette::NPC); + } + else if (this == player_node) + { + mNameColor = &userPalette->getColor(UserPalette::SELF); + mTextColor = &Theme::getThemeColor(Theme::PLAYER); + } + else + { + mTextColor = &userPalette->getColor(Theme::PLAYER); + + mErased = false; + + if (mIsGM) + { + mTextColor = &userPalette->getColor(UserPalette::GM); + mNameColor = &userPalette->getColor(UserPalette::GM); + } + else if (mEnemy) + { + mNameColor = &userPalette->getColor(UserPalette::MONSTER); + } + else if (mParty && mParty == player_node->getParty()) + { + mNameColor = &userPalette->getColor(UserPalette::PARTY); + } + else if (getGuild() && getGuild() == player_node->getGuild()) + { + mNameColor = &userPalette->getColor(UserPalette::GUILD); + } + else if (player_relations.getRelation(mName) == + PlayerRelation::FRIEND) + { + mNameColor = &userPalette->getColor(UserPalette::FRIEND); + } + else if (player_relations.getRelation(mName) == + PlayerRelation::DISREGARDED) + { + mNameColor = &userPalette->getColor(UserPalette::DISREGARDED); + } + else if (player_relations.getRelation(mName) == + PlayerRelation::IGNORED) + { + mNameColor = &userPalette->getColor(UserPalette::IGNORED); + } + else if (player_relations.getRelation(mName) == + PlayerRelation::ERASED) + { + mNameColor = &userPalette->getColor(UserPalette::ERASED); + mErased = true; + } + else + { + mNameColor = &userPalette->getColor(UserPalette::PC); + } + } + + if (mDispName) + mDispName->setColor(mNameColor); + } +} + +void Being::setSprite(unsigned int slot, int id, const std::string &color, + bool isWeapon) +{ + if (slot >= Net::getCharHandler()->maxSprite()) + return; + + if (slot >= size()) + ensureSize(slot + 1); + + if (slot >= mSpriteIDs.size()) + mSpriteIDs.resize(slot + 1, 0); + + if (slot >= mSpriteColors.size()) + mSpriteColors.resize(slot + 1, ""); + + // id = 0 means unequip + if (id == 0) + { + removeSprite(slot); + + if (isWeapon) + mEquippedWeapon = NULL; + } + else + { + std::string filename = ItemDB::get(id).getSprite(mGender); + AnimatedSprite *equipmentSprite = NULL; + + if (!filename.empty()) + { + if (!color.empty()) + filename += "|" + color; + + equipmentSprite = AnimatedSprite::load( + paths.getStringValue("sprites") + filename); + } + + if (equipmentSprite) + equipmentSprite->setDirection(getSpriteDirection()); + + CompoundSprite::setSprite(slot, equipmentSprite); + + if (isWeapon) + mEquippedWeapon = &ItemDB::get(id); + + setAction(mAction); + } + + mSpriteIDs[slot] = id; + mSpriteColors[slot] = color; + recalcSpritesOrder(); +} + +void Being::setSpriteID(unsigned int slot, int id) +{ + setSprite(slot, id, mSpriteColors[slot]); +} + +void Being::setSpriteColor(unsigned int slot, const std::string &color) +{ + setSprite(slot, mSpriteIDs[slot], color); +} + +int Being::getNumberOfLayers() const +{ + return CompoundSprite::getNumberOfLayers(); +} + +void Being::load() +{ + // Hairstyles are encoded as negative numbers. Count how far negative + // we can go. + int hairstyles = 1; + + while (ItemDB::get(-hairstyles).getSprite(GENDER_MALE) != + paths.getStringValue("spriteErrorFile")) + { + hairstyles++; + } + + mNumberOfHairstyles = hairstyles; +} + +void Being::updateName() +{ + if (mShowName) + showName(); +} + +void Being::reReadConfig() +{ + if (mUpdateConfigTime + 1 < cur_time) + { + mHighlightMapPortals = config.getBoolValue("highlightMapPortals"); + mConfLineLim = config.getIntValue("chatMaxCharLimit"); + mSpeechType = config.getIntValue("speech"); + mHighlightMonsterAttackRange = + config.getBoolValue("highlightMonsterAttackRange"); + mLowTraffic = config.getBoolValue("lowTraffic"); + mDrawHotKeys = config.getBoolValue("drawHotKeys"); + mShowBattleEvents = config.getBoolValue("showBattleEvents"); + mShowMobHP = config.getBoolValue("showMobHP"); + + mUpdateConfigTime = cur_time; + } +} + +bool Being::updateFromCache() +{ + BeingCacheEntry *entry = Being::getCacheEntry(getId()); + if (entry && !entry->getName().empty() + && entry->getTime() + 120 < cur_time) + { + setName(entry->getName()); + setPartyName(entry->getPartyName()); + setLevel(entry->getLevel()); + setPvpRank(entry->getPvpRank()); + setIp(entry->getIp()); + if (getType() == PLAYER) + updateColors(); + return true; + } + return false; +} + +void Being::addToCache() +{ + BeingCacheEntry *entry = Being::getCacheEntry(getId()); + if (!entry) + { + entry = new BeingCacheEntry(getId()); + beingInfoCache.push_front(entry); + + if (beingInfoCache.size() >= CACHE_SIZE) + beingInfoCache.pop_back(); + } + entry->setName(getName()); + entry->setLevel(getLevel()); + entry->setPartyName(getPartyName()); + entry->setTime(cur_time); + entry->setPvpRank(getPvpRank()); + entry->setIp(getIp()); +} + +BeingCacheEntry* Being::getCacheEntry(int id) +{ + for (std::list<BeingCacheEntry*>::iterator i = beingInfoCache.begin(); + i != beingInfoCache.end(); ++i) + { + if (id == (*i)->getId()) + { + // Raise priority: move it to front + if ((*i)->getTime() + 120 < cur_time) + { + beingInfoCache.splice(beingInfoCache.begin(), + beingInfoCache, i); + } + return *i; + } + } + return 0; +} + + +void Being::setGender(Gender gender) +{ + if (gender != mGender) + { + mGender = gender; + + // Reload all subsprites + for (unsigned int i = 0; i < mSpriteIDs.size(); i++) + { + if (mSpriteIDs.at(i) != 0) + setSprite(i, mSpriteIDs.at(i), mSpriteColors.at(i)); + } + + updateName(); + } +} + +void Being::setGM(bool gm) +{ + mIsGM = gm; + + updateColors(); +} + +bool Being::canTalk() +{ + return mType == NPC; +} + +void Being::talkTo() +{ + if (!Client::limitPackets(PACKET_NPC_TALK)) + return; + + Net::getNpcHandler()->talk(mId); +} + +bool Being::isTalking() +{ + return NpcDialog::isActive() || BuyDialog::isActive() || + SellDialog::isActive() || BuySellDialog::isActive() || + NpcPostDialog::isActive(); +} + +bool Being::draw(Graphics *graphics, int offsetX, int offsetY) const +{ + bool res = true; + if (!mErased) + res = ActorSprite::draw(graphics, offsetX, offsetY); + + return res; +} + +void Being::drawSprites(Graphics* graphics, int posX, int posY) const +{ +// CompoundSprite::drawSprites(graphics, posX, posY); + for (int f = 0; f < getNumberOfLayers(); f ++) + { + Sprite *sprite = getSprite(mSpriteRemap[f]); + if (sprite) + { + sprite->setAlpha(mAlpha); + sprite->draw(graphics, posX, posY); + } + } +} + +void Being::drawSpritesSDL(Graphics* graphics, int posX, int posY) const +{ +// CompoundSprite::drawSprites(graphics, posX, posY); + +// logger->log("getNumberOfLayers: %d", getNumberOfLayers()); + + for (unsigned f = 0; f < size(); f ++) + { + Sprite *sprite = getSprite(mSpriteRemap[f]); + if (sprite) + sprite->draw(graphics, posX, posY); + } +} + +bool Being::drawSpriteAt(Graphics *graphics, int x, int y) const +{ + bool res = true; + + if (!mErased) + res = ActorSprite::drawSpriteAt(graphics, x, y); + + if (mHighlightMapPortals && mMap && mSubType == 45 && !mMap->getHasWarps()) + { + graphics->setColor(userPalette-> + getColorWithAlpha(UserPalette::PORTAL_HIGHLIGHT)); + + graphics->fillRectangle(gcn::Rectangle( + x, y, 32, 32)); + +/* + int num = socialWindow->getPortalIndex(getTileX(), getTileY()); + if (num >= 0) + { + std::string str = outfitWindow->keyName(num); + if (str.length() > 4) + str = str.substr(0, 4); + gcn::Font *font = gui->getFont(); + graphics->setColor(userPalette->getColor(UserPalette::BEING)); + font->drawString(graphics, str, x, y); + } +*/ + if (mDrawHotKeys && !mName.empty()) + { + gcn::Font *font = gui->getFont(); + if (font) + { + graphics->setColor(userPalette->getColor(UserPalette::BEING)); + font->drawString(graphics, mName, x, y); + } + } + } + + if (mHighlightMonsterAttackRange && getType() == ActorSprite::MONSTER + && isAlive()) + { + const int attackRange = 32; + + graphics->setColor(userPalette->getColorWithAlpha( + UserPalette::MONSTER_ATTACK_RANGE)); + + graphics->fillRectangle(gcn::Rectangle( + x - attackRange, y - attackRange, + 2 * attackRange + 32, 2 * attackRange + 32)); + } + + if (mShowMobHP && player_node && player_node->getTarget() == this + && getType() == MONSTER) + { + // show hp bar here + drawHpBar(graphics, x - 50 + 16, y + 32 - 6, 2 * 50, 4); + } + return res; +} + +void Being::drawHpBar(Graphics *graphics, int x, int y, + int width, int height) const +{ + if (!mInfo) + return; + + int maxHP = mMaxHP; + + if (!maxHP) + maxHP = mInfo->getMaxHP(); + + if (maxHP <= 0) + return; + + if (!mHP && maxHP < mHP) + return; + + float p; + + if (mHP) + { + p = static_cast<float>(maxHP) / static_cast<float>(mHP); + } + else if (maxHP != mDamageTaken) + { + p = static_cast<float>(maxHP) + / static_cast<float>(maxHP - mDamageTaken); + } + else + { + p = 1; + } + + if (p <= 0 || p > width) + return; + + int dx = width / p; + + graphics->setColor(userPalette->getColorWithAlpha( + UserPalette::MONSTER_HP)); + + graphics->fillRectangle(gcn::Rectangle( + x, y, dx, height)); + + if (width - dx <= 0) + return; + + graphics->setColor(userPalette->getColorWithAlpha( + UserPalette::MONSTER_HP2)); + + graphics->fillRectangle(gcn::Rectangle( + x + dx, y, width - dx, height)); +} + +void Being::setHP(int hp) +{ + mHP = hp; + if (mMaxHP < mHP) + mMaxHP = mHP; +} + +void Being::setMaxHP(int hp) +{ + mMaxHP = hp; + if (mMaxHP < mHP) + mMaxHP = mHP; +} + +void Being::resetCounters() +{ + mMoveTime = 0; + mAttackTime = 0; + mTalkTime = 0; + mOtherTime = 0; + mTestTime = cur_time; +} + +void Being::recalcSpritesOrder() +{ +// logger->log("recalcSpritesOrder"); + unsigned sz = size(); + if (sz < 1) + return; + + std::vector<int> slotRemap; + std::map<int, int> itemSlotRemap; + +// logger->log("preparation start"); + std::vector<int>::iterator it; + for (unsigned slot = 0; slot < sz; slot ++) + { + slotRemap.push_back(slot); + + int id = mSpriteIDs[slot]; + if (!id) + continue; + + const ItemInfo &info = ItemDB::get(id); + if (info.getDrawBefore() > 0) + { + int id2 = mSpriteIDs[info.getDrawBefore()]; + std::map<int, int>::iterator orderIt = itemSlotRemap.find(id2); + if (orderIt != itemSlotRemap.end()) + { +// logger->log("found duplicate (before)"); + const ItemInfo &info2 = ItemDB::get(id2); + if (info.getDrawPriority() < info2.getDrawPriority()) + { +// logger->log("old more priority"); + continue; + } + else + { +// logger->log("new more priority"); + itemSlotRemap.erase(id2); + } + } + + itemSlotRemap[id] = -info.getDrawBefore(); +// logger->log("item slot->slot %d %d->%d", id, slot, itemSlotRemap[id]); + } + else if (info.getDrawAfter() > 0) + { + int id2 = mSpriteIDs[info.getDrawAfter()]; + std::map<int, int>::iterator orderIt = itemSlotRemap.find(id2); + if (orderIt != itemSlotRemap.end()) + { +// logger->log("found duplicate (after)"); + const ItemInfo &info2 = ItemDB::get(id2); + if (info.getDrawPriority() < info2.getDrawPriority()) + { +// logger->log("old more priority"); + continue; + } + else + { +// logger->log("new more priority"); + itemSlotRemap.erase(id2); + } + } + + itemSlotRemap[id] = info.getDrawAfter(); +// logger->log("item slot->slot %d %d->%d", id, slot, itemSlotRemap[id]); + } + } +// logger->log("preparation end"); + + int lastRemap = 0; + int cnt = 0; + + while (cnt < 15 && lastRemap >= 0) + { + int lastRemap = -1; + cnt ++; +// logger->log("iteration"); + + for (unsigned slot0 = 0; slot0 < sz; slot0 ++) + { + int slot = searchSlotValue(slotRemap, slot0); + int val = slotRemap.at(slot); + int id = mSpriteIDs[val]; + int idx = -1; + int idx1 = -1; +// logger->log("item %d, id=%d", slot, id); + int reorder = 0; + std::map<int, int>::iterator orderIt = itemSlotRemap.find(id); + if (orderIt != itemSlotRemap.end()) + reorder = orderIt->second; + + if (reorder < 0) + { +// logger->log("move item %d before %d", slot, -reorder); + searchSlotValueItr(it, idx, slotRemap, -reorder); + if (it == slotRemap.end()) + return; + searchSlotValueItr(it, idx1, slotRemap, val); + if (it == slotRemap.end()) + return; + lastRemap = idx1; + if (idx1 + 1 != idx) + { + slotRemap.erase(it); + searchSlotValueItr(it, idx, slotRemap, -reorder); + slotRemap.insert(it, val); + } + } + else if (reorder > 0) + { +// logger->log("move item %d after %d", slot, reorder); + searchSlotValueItr(it, idx, slotRemap, reorder); + searchSlotValueItr(it, idx1, slotRemap, val); + if (it == slotRemap.end()) + return; + lastRemap = idx1; + if (idx1 != idx + 1) + { + slotRemap.erase(it); + searchSlotValueItr(it, idx, slotRemap, reorder); + if (it != slotRemap.end()) + { + it ++; + if (it != slotRemap.end()) + slotRemap.insert(it, val); + else + slotRemap.push_back(val); + } + else + { + slotRemap.push_back(val); + } + } + } + } + } + +// logger->log("after remap"); + for (unsigned slot = 0; slot < sz; slot ++) + { + mSpriteRemap[slot] = slotRemap[slot]; +// logger->log("slot %d = %d", slot, mSpriteRemap[slot]); + } +} + +int Being::searchSlotValue(std::vector<int> &slotRemap, int val) +{ + for (unsigned slot = 0; slot < size(); slot ++) + { + if (slotRemap[slot] == val) + return slot; + } + return getNumberOfLayers() - 1; +} + +void Being::searchSlotValueItr(std::vector<int>::iterator &it, int &idx, + std::vector<int> &slotRemap, int val) +{ +// logger->log("searching %d", val); + it = slotRemap.begin(); + idx = 0; + while(it != slotRemap.end()) + { +// logger->log("testing %d", *it); + if (*it == val) + { +// logger->log("found at %d", idx); + return; + } + it ++; + idx ++; + } +// logger->log("not found"); + idx = -1; + return; +} |