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authorAndrei Karas <akaras@inbox.ru>2012-06-20 00:34:39 +0300
committerAndrei Karas <akaras@inbox.ru>2012-06-21 00:59:10 +0300
commitaa68511ad3d339be8c8f42fc6c083b696d8e687b (patch)
tree1bf138439c28b4a879c6b35e4361801bd5e1d246 /src/animationdelayload.cpp
parent12002b81544038bc5855189c74aca761d0c08f1b (diff)
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Add delayed images load.
Can work for now only in OpenGL modes.
Diffstat (limited to 'src/animationdelayload.cpp')
-rw-r--r--src/animationdelayload.cpp63
1 files changed, 63 insertions, 0 deletions
diff --git a/src/animationdelayload.cpp b/src/animationdelayload.cpp
new file mode 100644
index 000000000..0ce50ec2c
--- /dev/null
+++ b/src/animationdelayload.cpp
@@ -0,0 +1,63 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2012 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "animationdelayload.h"
+
+#include "animatedsprite.h"
+
+#include "resources/resourcemanager.h"
+
+#include "debug.h"
+
+AnimationDelayLoad::AnimationDelayLoad(const std::string &fileName,
+ int variant, AnimatedSprite *sprite) :
+ mFileName(fileName),
+ mVariant(variant),
+ mSprite(sprite),
+ mAction(SpriteAction::STAND)
+{
+}
+
+AnimationDelayLoad::~AnimationDelayLoad()
+{
+ if (mSprite)
+ {
+ mSprite->clearDelayLoad();
+ mSprite = nullptr;
+ }
+}
+
+void AnimationDelayLoad::clearSprite()
+{
+ mSprite = nullptr;
+}
+
+void AnimationDelayLoad::load()
+{
+ if (mSprite)
+ {
+ ResourceManager *resman = ResourceManager::getInstance();
+ SpriteDef *s = resman->getSprite(mFileName, mVariant);
+ if (!s)
+ return;
+ mSprite->setSprite(s);
+ mSprite->play(mAction);
+ }
+}