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authorAndrei Karas <akaras@inbox.ru>2012-06-17 20:13:48 +0300
committerAndrei Karas <akaras@inbox.ru>2012-06-17 20:13:48 +0300
commitc2efedab22275302f0a10cc197424d345a021d18 (patch)
tree7488abbb3655451a3f6a1621e0708f72011af5f6 /src/actorspritemanager.cpp
parent79aba82be3de5b6b571e2f59f7a34ded4b03160f (diff)
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Replace SDL int types to C++ types.
Diffstat (limited to 'src/actorspritemanager.cpp')
-rw-r--r--src/actorspritemanager.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/actorspritemanager.cpp b/src/actorspritemanager.cpp
index 525204008..ecadc4b67 100644
--- a/src/actorspritemanager.cpp
+++ b/src/actorspritemanager.cpp
@@ -76,7 +76,7 @@ class FindBeingFunctor
|| b->getType() == type));
}
- Uint16 x, y;
+ uint16_t x, y;
ActorSprite::Type type;
} beingFinder;
@@ -228,7 +228,7 @@ void ActorSpriteManager::setPlayer(LocalPlayer *player)
}
Being *ActorSpriteManager::createBeing(int id, ActorSprite::Type type,
- Uint16 subtype)
+ uint16_t subtype)
{
Being *being = new Being(id, type, subtype, mMap);
@@ -301,8 +301,8 @@ Being *ActorSpriteManager::findBeing(int id) const
Being *ActorSpriteManager::findBeing(int x, int y,
ActorSprite::Type type) const
{
- beingFinder.x = static_cast<Uint16>(x);
- beingFinder.y = static_cast<Uint16>(y);
+ beingFinder.x = static_cast<uint16_t>(x);
+ beingFinder.y = static_cast<uint16_t>(y);
beingFinder.type = type;
ActorSpritesConstIterator it = find_if(mActors.begin(), mActors.end(),
@@ -1217,7 +1217,7 @@ bool ActorSpriteManager::hasActorSprite(ActorSprite *actor) const
return false;
}
-void ActorSpriteManager::addBlock(Uint32 id)
+void ActorSpriteManager::addBlock(uint32_t id)
{
bool alreadyBlocked(false);
for (int i = 0; i < static_cast<int>(blockedBeings.size()); ++i)
@@ -1232,10 +1232,10 @@ void ActorSpriteManager::addBlock(Uint32 id)
blockedBeings.push_back(id);
}
-void ActorSpriteManager::deleteBlock(Uint32 id)
+void ActorSpriteManager::deleteBlock(uint32_t id)
{
- std::vector<Uint32>::iterator iter = blockedBeings.begin();
- std::vector<Uint32>::iterator iter_end = blockedBeings.end();
+ std::vector<uint32_t>::iterator iter = blockedBeings.begin();
+ std::vector<uint32_t>::iterator iter_end = blockedBeings.end();
while (iter != iter_end)
{
if (*iter == id)
@@ -1246,7 +1246,7 @@ void ActorSpriteManager::deleteBlock(Uint32 id)
}
}
-bool ActorSpriteManager::isBlocked(Uint32 id)
+bool ActorSpriteManager::isBlocked(uint32_t id)
{
bool blocked(false);
for (int i = 0; i < static_cast<int>(blockedBeings.size()); ++i)