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authorAndrei Karas <akaras@inbox.ru>2011-09-08 00:07:56 +0300
committerAndrei Karas <akaras@inbox.ru>2011-09-08 00:07:56 +0300
commitb3f70d8d46199524edc590269a73c262899763c7 (patch)
treeaf8e20371f2cc825c0b2dbe0c0e5c392a926c46d /src/actorspritemanager.cpp
parent3f84fc198131ff706e18c56f612e38ff147b0005 (diff)
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Replace most iterator to const_iterator.
Some other minor changes.
Diffstat (limited to 'src/actorspritemanager.cpp')
-rw-r--r--src/actorspritemanager.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/actorspritemanager.cpp b/src/actorspritemanager.cpp
index 5f28f237c..edd1db2aa 100644
--- a/src/actorspritemanager.cpp
+++ b/src/actorspritemanager.cpp
@@ -105,9 +105,9 @@ class SortBeingFunctor
{
int w1 = defaultPriorityIndex;
int w2 = defaultPriorityIndex;
- std::map<std::string, int>::iterator it1
+ std::map<std::string, int>::const_iterator it1
= priorityBeings->find(being1->getName());
- std::map<std::string, int>::iterator it2
+ std::map<std::string, int>::const_iterator it2
= priorityBeings->find(being2->getName());
if (it1 != priorityBeings->end())
w1 = (*it1).second;
@@ -144,9 +144,9 @@ class SortBeingFunctor
{
int w1 = defaultAttackIndex;
int w2 = defaultAttackIndex;
- std::map<std::string, int>::iterator it1
+ std::map<std::string, int>::const_iterator it1
= attackBeings->find(being1->getName());
- std::map<std::string, int>::iterator it2
+ std::map<std::string, int>::const_iterator it2
= attackBeings->find(being2->getName());
if (it1 != attackBeings->end())
w1 = (*it1).second;
@@ -327,9 +327,9 @@ Being *ActorSpriteManager::findBeingByPixel(int x, int y,
return being;
}
else if (!noBeing && (being->getPixelX() - 32 <= x) &&
- (being->getPixelX() + 32 > x) &&
- (being->getPixelY() - 64 <= y) &&
- (being->getPixelY() + 16 > y))
+ (being->getPixelX() + 32 > x) &&
+ (being->getPixelY() - 64 <= y) &&
+ (being->getPixelY() + 16 > y))
{
if (tempBeing)
noBeing = true;
@@ -705,7 +705,7 @@ Being *ActorSpriteManager::findNearestLivingBeing(Being *aroundBeing,
beingSorter.priorityBeings = &priorityMobsMap;
if (ignoreAttackMobs.find("") != ignoreAttackMobs.end())
ignoreDefault = true;
- std::map<std::string, int>::iterator itr = attackMobsMap.find("");
+ std::map<std::string, int>::const_iterator itr = attackMobsMap.find("");
if (itr != attackMobsMap.end())
defaultAttackIndex = (*itr).second;
itr = priorityMobsMap.find("");
@@ -855,7 +855,7 @@ Being *ActorSpriteManager::findNearestLivingBeing(Being *aroundBeing,
int w2 = defaultPriorityIndex;
if (closestBeing)
{
- std::map<std::string, int>::iterator it2
+ std::map<std::string, int>::const_iterator it2
= priorityMobsMap.find(being->getName());
if (it2 != priorityMobsMap.end())
w2 = (*it2).second;
@@ -880,7 +880,7 @@ Being *ActorSpriteManager::findNearestLivingBeing(Being *aroundBeing,
{
dist = d;
closestBeing = being;
- std::map<std::string, int>::iterator it1
+ std::map<std::string, int>::const_iterator it1
= priorityMobsMap.find(being->getName());
if (it1 != priorityMobsMap.end())
index = (*it1).second;
@@ -1054,7 +1054,7 @@ void ActorSpriteManager::printBeingsToChat(ActorSprites beings,
debugChatTab->chatLog("---------------------------------------");
debugChatTab->chatLog(header);
- std::set<ActorSprite*>::iterator it;
+ std::set<ActorSprite*>::const_iterator it;
for (it = beings.begin(); it != beings.end(); ++it)
{
if ((*it)->getType() == ActorSprite::FLOOR_ITEM)
@@ -1079,7 +1079,7 @@ void ActorSpriteManager::printBeingsToChat(std::vector<Being*> beings,
debugChatTab->chatLog("---------------------------------------");
debugChatTab->chatLog(header);
- std::vector<Being*>::iterator i;
+ std::vector<Being*>::const_iterator i;
for (i = beings.begin(); i != beings.end(); ++i)
{
const Being *being = *i;
@@ -1298,7 +1298,7 @@ void ActorSpriteManager::addIgnoreAttackMob(std::string name)
void ActorSpriteManager::rebuildPriorityAttackMobs()
{
mPriorityAttackMobsMap.clear();
- std::list<std::string>::iterator i = mPriorityAttackMobs.begin();
+ std::list<std::string>::const_iterator i = mPriorityAttackMobs.begin();
int cnt = 0;
while (i != mPriorityAttackMobs.end())
{
@@ -1311,7 +1311,7 @@ void ActorSpriteManager::rebuildPriorityAttackMobs()
void ActorSpriteManager::rebuildAttackMobs()
{
mAttackMobsMap.clear();
- std::list<std::string>::iterator i = mAttackMobs.begin();
+ std::list<std::string>::const_iterator i = mAttackMobs.begin();
int cnt = 0;
while (i != mAttackMobs.end())
{
@@ -1323,7 +1323,7 @@ void ActorSpriteManager::rebuildAttackMobs()
int ActorSpriteManager::getPriorityAttackMobIndex(std::string name)
{
- std::map<std::string, int>::iterator i = mPriorityAttackMobsMap.find(name);
+ std::map<std::string, int>::const_iterator i = mPriorityAttackMobsMap.find(name);
if (i == mPriorityAttackMobsMap.end())
return -1;
@@ -1332,7 +1332,7 @@ int ActorSpriteManager::getPriorityAttackMobIndex(std::string name)
int ActorSpriteManager::getAttackMobIndex(std::string name)
{
- std::map<std::string, int>::iterator i = mAttackMobsMap.find(name);
+ std::map<std::string, int>::const_iterator i = mAttackMobsMap.find(name);
if (i == mAttackMobsMap.end())
return -1;
@@ -1344,7 +1344,7 @@ void ActorSpriteManager::loadAttackList()
bool empty = false;
std::list<std::string> list = unpackList(
serverConfig.getValue("attackPriorityMobs", ""));
- std::list<std::string>::iterator i = list.begin();
+ std::list<std::string>::const_iterator i = list.begin();
while (i != list.end())
{
if (*i == "")