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authorAndrei Karas <akaras@inbox.ru>2012-09-04 23:47:11 +0300
committerAndrei Karas <akaras@inbox.ru>2012-09-04 23:47:11 +0300
commitf24ddad3fa0f843eb29a281426151cf1a5f31f4b (patch)
tree6f3faaf38f069f1e88435b7c976ff4070b7a1dcb /src/actionmanager.cpp
parent3a407bb6b73a186eafd99bcec570f88097c4b2e1 (diff)
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add const to more classes,
fix other small style issues.
Diffstat (limited to 'src/actionmanager.cpp')
-rw-r--r--src/actionmanager.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/actionmanager.cpp b/src/actionmanager.cpp
index 13b9bb956..3cb49f340 100644
--- a/src/actionmanager.cpp
+++ b/src/actionmanager.cpp
@@ -979,10 +979,10 @@ impHandler0(attack)
impHandler0(targetAttack)
{
- Being *target = nullptr;
-
if (player_node && actorSpriteManager)
{
+ Being *target = nullptr;
+
const bool newTarget = !inputManager.isActionActive(
Input::KEY_STOP_ATTACK);
// A set target has highest priority