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authorAndrei Karas <akaras@inbox.ru>2014-06-22 21:22:48 +0300
committerAndrei Karas <akaras@inbox.ru>2014-06-22 21:22:48 +0300
commita83a94b55fcf76e39b1a43dca92957befd874b73 (patch)
treea89c1f83a4924a3cbffc1994144416610654beae
parent8ad99cc3f4dd98f0b73a2ece9323f01099a81e80 (diff)
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In modernopengl decrease GLSL version from 150 core to 130.
-rw-r--r--data/graphics/shaders/simple_frag.glsl2
-rw-r--r--data/graphics/shaders/simple_vertex.glsl2
2 files changed, 2 insertions, 2 deletions
diff --git a/data/graphics/shaders/simple_frag.glsl b/data/graphics/shaders/simple_frag.glsl
index 7a68c364c..2c149351a 100644
--- a/data/graphics/shaders/simple_frag.glsl
+++ b/data/graphics/shaders/simple_frag.glsl
@@ -1,4 +1,4 @@
-#version 150 core
+#version 130
in vec2 Texcoord;
out vec4 outColor;
uniform sampler2D tex;
diff --git a/data/graphics/shaders/simple_vertex.glsl b/data/graphics/shaders/simple_vertex.glsl
index 646e72358..317d41c6d 100644
--- a/data/graphics/shaders/simple_vertex.glsl
+++ b/data/graphics/shaders/simple_vertex.glsl
@@ -1,4 +1,4 @@
-#version 150 core
+#version 130
in ivec4 position;
out vec2 Texcoord;
uniform vec2 screen;