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authorAndrei Karas <akaras@inbox.ru>2015-12-27 21:36:08 +0300
committerAndrei Karas <akaras@inbox.ru>2015-12-27 21:36:08 +0300
commitecac1a1ada766b95cef4a1ac7a2ae8280bfbf762 (patch)
tree49340cfba8c1fe7d567de18408963378e272ce56
parent12f2ce912aa1a7e158f06aa20396f213abdd2583 (diff)
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Add restrict keyword in being.
-rw-r--r--src/being/being.cpp416
-rw-r--r--src/being/being.h601
2 files changed, 536 insertions, 481 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp
index 9881707f4..aa956389d 100644
--- a/src/being/being.cpp
+++ b/src/being/being.cpp
@@ -354,13 +354,13 @@ Being::~Being()
#endif
}
-void Being::createSpeechBubble()
+void Being::createSpeechBubble() restrict2
{
CREATEWIDGETV0(mSpeechBubble, SpeechBubble);
}
void Being::setSubtype(const BeingTypeId subtype,
- const uint16_t look)
+ const uint16_t look) restrict2
{
if (!mInfo)
return;
@@ -490,7 +490,7 @@ void Being::setSubtype(const BeingTypeId subtype,
}
else
{
- const ItemInfo &info = ItemDB::get(id);
+ const ItemInfo &restrict info = ItemDB::get(id);
setRaceName(info.getName());
if (charServerHandler)
{
@@ -501,7 +501,7 @@ void Being::setSubtype(const BeingTypeId subtype,
}
}
-TargetCursorSizeT Being::getTargetCursorSize() const
+TargetCursorSizeT Being::getTargetCursorSize() const restrict2
{
if (!mInfo)
return TargetCursorSize::SMALL;
@@ -509,7 +509,7 @@ TargetCursorSizeT Being::getTargetCursorSize() const
return mInfo->getTargetCursorSize();
}
-void Being::setPosition(const Vector &pos)
+void Being::setPosition(const Vector &restrict pos) restrict2
{
Actor::setPosition(pos);
@@ -523,7 +523,7 @@ void Being::setPosition(const Vector &pos)
}
}
-void Being::setDestination(const int dstX, const int dstY)
+void Being::setDestination(const int dstX, const int dstY) restrict2
{
// We can't calculate anything without a map anyway.
if (!mMap)
@@ -532,12 +532,12 @@ void Being::setDestination(const int dstX, const int dstY)
setPath(mMap->findPath(mX, mY, dstX, dstY, getBlockWalkMask()));
}
-void Being::clearPath()
+void Being::clearPath() restrict2
{
mPath.clear();
}
-void Being::setPath(const Path &path)
+void Being::setPath(const Path &restrict path) restrict2
{
mPath = path;
if (mPath.empty())
@@ -550,8 +550,9 @@ void Being::setPath(const Path &path)
}
}
-void Being::setSpeech(const std::string &text, const std::string &channel,
- int time)
+void Being::setSpeech(const std::string &restrict text,
+ const std::string &restrict channel,
+ int time) restrict2
{
if (!userPalette)
return;
@@ -647,11 +648,11 @@ void Being::setSpeech(const std::string &text, const std::string &channel,
}
}
-void Being::takeDamage(Being *const attacker,
+void Being::takeDamage(Being *restrict const attacker,
const int amount,
const AttackTypeT type,
const int attackId,
- const int level)
+ const int level) restrict2
{
if (!userPalette || !attacker)
return;
@@ -832,10 +833,10 @@ void Being::takeDamage(Being *const attacker,
BLOCK_END("Being::takeDamage2")
}
-int Being::getHitEffect(const Being *const attacker,
+int Being::getHitEffect(const Being *restrict const attacker,
const AttackTypeT type,
const int attackId,
- const int level) const
+ const int level) const restrict2
{
if (!effectManager)
return 0;
@@ -846,7 +847,7 @@ int Being::getHitEffect(const Being *const attacker,
int hitEffectId = 0;
if (type == AttackType::SKILL || type == AttackType::SKILLMISS)
{
- SkillData *const data = skillDialog->getSkillDataByLevel(
+ SkillData *restrict const data = skillDialog->getSkillDataByLevel(
attackId, level);
if (!data)
return -1;
@@ -867,7 +868,7 @@ int Being::getHitEffect(const Being *const attacker,
{
if (attacker)
{
- const ItemInfo *const attackerWeapon
+ const ItemInfo *restrict const attackerWeapon
= attacker->getEquippedWeapon();
if (attackerWeapon && attacker->getType() == ActorType::Player)
{
@@ -880,10 +881,11 @@ int Being::getHitEffect(const Being *const attacker,
}
else if (attacker->getType() == ActorType::Monster)
{
- const BeingInfo *const info = attacker->getInfo();
+ const BeingInfo *restrict const info = attacker->getInfo();
if (info)
{
- const Attack *const atk = info->getAttack(attackId);
+ const Attack *restrict const atk =
+ info->getAttack(attackId);
if (atk)
{
if (type == AttackType::MISS)
@@ -913,7 +915,7 @@ int Being::getHitEffect(const Being *const attacker,
return hitEffectId;
}
-int Being::getDefaultEffectId(const AttackTypeT &type)
+int Being::getDefaultEffectId(const AttackTypeT &restrict type)
{
if (type == AttackType::MISS)
return paths.getIntValue("missEffectId");
@@ -923,8 +925,9 @@ int Being::getDefaultEffectId(const AttackTypeT &type)
return paths.getIntValue("criticalHitEffectId");
}
-void Being::handleAttack(Being *const victim, const int damage,
- const int attackId)
+void Being::handleAttack(Being *restrict const victim,
+ const int damage,
+ const int attackId) restrict2
{
if (!victim || !mInfo)
return;
@@ -985,14 +988,16 @@ void Being::handleAttack(Being *const victim, const int damage,
BLOCK_END("Being::handleAttack")
}
-void Being::handleSkill(Being *const victim, const int damage,
- const int skillId, const int skillLevel)
+void Being::handleSkill(Being *restrict const victim,
+ const int damage,
+ const int skillId,
+ const int skillLevel) restrict2
{
if (!victim || !mInfo || !skillDialog)
return;
- const SkillInfo *const skill = skillDialog->getSkill(skillId);
- const SkillData *const data = skill
+ const SkillInfo *restrict const skill = skillDialog->getSkill(skillId);
+ const SkillData *restrict const data = skill
? skill->getData1(skillLevel) : nullptr;
if (data)
fireMissile(victim, data->particle);
@@ -1031,11 +1036,14 @@ void Being::handleSkill(Being *const victim, const int damage,
else
{
playSfx(mInfo->getSound((damage > 0) ?
- ItemSoundEvent::HIT : ItemSoundEvent::MISS), victim, true, mX, mY);
+ ItemSoundEvent::HIT : ItemSoundEvent::MISS),
+ victim,
+ true,
+ mX, mY);
}
}
-void Being::showNameBadge(const bool show)
+void Being::showNameBadge(const bool show) restrict2
{
delete2(mBadges[BadgeIndex::Name]);
if (show && !mName.empty() && mShowBadges)
@@ -1049,7 +1057,7 @@ void Being::showNameBadge(const bool show)
}
}
-void Being::setName(const std::string &name)
+void Being::setName(const std::string &restrict name) restrict2
{
if (mType == ActorType::Npc)
{
@@ -1078,7 +1086,7 @@ void Being::setName(const std::string &name)
}
}
-void Being::setShowName(const bool doShowName)
+void Being::setShowName(const bool doShowName) restrict2
{
if (mShowName == doShowName)
return;
@@ -1091,7 +1099,7 @@ void Being::setShowName(const bool doShowName)
delete2(mDispName)
}
-void Being::showGuildBadge(const bool show)
+void Being::showGuildBadge(const bool show) restrict2
{
delete2(mBadges[BadgeIndex::Guild]);
if (show && !mGuildName.empty() && mShowBadges)
@@ -1105,7 +1113,7 @@ void Being::showGuildBadge(const bool show)
}
}
-void Being::setGuildName(const std::string &name)
+void Being::setGuildName(const std::string &restrict name) restrict2
{
if (mGuildName != name)
{
@@ -1115,11 +1123,11 @@ void Being::setGuildName(const std::string &name)
}
}
-void Being::setGuildPos(const std::string &pos A_UNUSED)
+void Being::setGuildPos(const std::string &restrict pos A_UNUSED) restrict2
{
}
-void Being::addGuild(Guild *const guild)
+void Being::addGuild(Guild *restrict const guild) restrict2
{
if (!guild)
return;
@@ -1130,7 +1138,7 @@ void Being::addGuild(Guild *const guild)
socialWindow->addTab(guild);
}
-void Being::removeGuild(const int id)
+void Being::removeGuild(const int id) restrict2
{
if (this == localPlayer && socialWindow)
socialWindow->removeTab(mGuilds[id]);
@@ -1140,11 +1148,12 @@ void Being::removeGuild(const int id)
mGuilds.erase(id);
}
-const Guild *Being::getGuild(const std::string &guildName) const
+const Guild *Being::getGuild(const std::string &restrict guildName) const
+ restrict2
{
FOR_EACH (GuildsMapCIter, itr, mGuilds)
{
- const Guild *const guild = itr->second;
+ const Guild *restrict const guild = itr->second;
if (guild && guild->getName() == guildName)
return guild;
}
@@ -1152,7 +1161,7 @@ const Guild *Being::getGuild(const std::string &guildName) const
return nullptr;
}
-const Guild *Being::getGuild(const int id) const
+const Guild *Being::getGuild(const int id) const restrict2
{
const std::map<int, Guild*>::const_iterator itr = mGuilds.find(id);
if (itr != mGuilds.end())
@@ -1161,7 +1170,7 @@ const Guild *Being::getGuild(const int id) const
return nullptr;
}
-Guild *Being::getGuild() const
+Guild *Being::getGuild() const restrict2
{
const std::map<int, Guild*>::const_iterator itr = mGuilds.begin();
if (itr != mGuilds.end())
@@ -1170,7 +1179,7 @@ Guild *Being::getGuild() const
return nullptr;
}
-void Being::clearGuilds()
+void Being::clearGuilds() restrict2
{
FOR_EACH (GuildsMapCIter, itr, mGuilds)
{
@@ -1188,7 +1197,7 @@ void Being::clearGuilds()
mGuilds.clear();
}
-void Being::setParty(Party *const party)
+void Being::setParty(Party *restrict const party) restrict2
{
if (party == mParty)
return;
@@ -1214,12 +1223,12 @@ void Being::setParty(Party *const party)
}
}
-void Being::updateGuild()
+void Being::updateGuild() restrict2
{
if (!localPlayer)
return;
- Guild *const guild = localPlayer->getGuild();
+ Guild *restrict const guild = localPlayer->getGuild();
if (!guild)
{
clearGuilds();
@@ -1235,9 +1244,9 @@ void Being::updateGuild()
updateColors();
}
-void Being::setGuild(Guild *const guild)
+void Being::setGuild(Guild *restrict const guild) restrict2
{
- Guild *const old = getGuild();
+ Guild *restrict const old = getGuild();
if (guild == old)
return;
@@ -1259,14 +1268,15 @@ void Being::setGuild(Guild *const guild)
}
}
-void Being::fireMissile(Being *const victim, const std::string &particle) const
+void Being::fireMissile(Being *restrict const victim,
+ const std::string &restrict particle) const restrict2
{
if (!victim || particle.empty() || !particleEngine)
return;
BLOCK_START("Being::fireMissile")
- Particle *const target = particleEngine->createChild();
+ Particle *restrict const target = particleEngine->createChild();
if (!target)
{
@@ -1274,7 +1284,7 @@ void Being::fireMissile(Being *const victim, const std::string &particle) const
return;
}
- Particle *const missile = target->addEffect(
+ Particle *restrict const missile = target->addEffect(
particle, getPixelX(), getPixelY());
if (missile)
@@ -1290,7 +1300,7 @@ void Being::fireMissile(Being *const victim, const std::string &particle) const
BLOCK_END("Being::fireMissile")
}
-std::string Being::getSitAction() const
+std::string Being::getSitAction() const restrict2
{
if (mHorseId != 0)
return SpriteAction::SITRIDE;
@@ -1308,7 +1318,7 @@ std::string Being::getSitAction() const
}
-std::string Being::getMoveAction() const
+std::string Being::getMoveAction() const restrict2
{
if (mHorseId != 0)
return SpriteAction::RIDE;
@@ -1323,7 +1333,8 @@ std::string Being::getMoveAction() const
return SpriteAction::MOVE;
}
-std::string Being::getWeaponAttackAction(const ItemInfo *const weapon) const
+std::string Being::getWeaponAttackAction(const ItemInfo *restrict const weapon)
+ const restrict2
{
if (!weapon)
return getAttackAction();
@@ -1341,7 +1352,8 @@ std::string Being::getWeaponAttackAction(const ItemInfo *const weapon) const
return weapon->getAttackAction();
}
-std::string Being::getAttackAction(const Attack *const attack1) const
+std::string Being::getAttackAction(const Attack *restrict const attack1) const
+ restrict2
{
if (!attack1)
return getAttackAction();
@@ -1359,7 +1371,8 @@ std::string Being::getAttackAction(const Attack *const attack1) const
return attack1->mAction;
}
-std::string Being::getCastAction(const SkillInfo *const skill) const
+std::string Being::getCastAction(const SkillInfo *restrict const skill) const
+ restrict2
{
if (!skill)
return getCastAction();
@@ -1378,7 +1391,7 @@ std::string Being::getCastAction(const SkillInfo *const skill) const
}
#define getSpriteAction(func, action) \
- std::string Being::get##func##Action() const \
+ std::string Being::get##func##Action() const restrict2\
{ \
if (mHorseId != 0) \
return SpriteAction::action##RIDE; \
@@ -1398,7 +1411,7 @@ getSpriteAction(Cast, CAST)
getSpriteAction(Dead, DEAD)
getSpriteAction(Spawn, SPAWN)
-std::string Being::getStandAction() const
+std::string Being::getStandAction() const restrict2
{
if (mHorseId != 0)
return SpriteAction::STANDRIDE;
@@ -1425,7 +1438,8 @@ std::string Being::getStandAction() const
return SpriteAction::STAND;
}
-void Being::setAction(const BeingActionT &action, const int attackId)
+void Being::setAction(const BeingActionT &restrict action,
+ const int attackId) restrict2
{
std::string currentAction = SpriteAction::INVALID;
@@ -1484,7 +1498,8 @@ void Being::setAction(const BeingActionT &action, const int attackId)
case BeingAction::CAST:
if (skillDialog)
{
- const SkillInfo *const info = skillDialog->getSkill(attackId);
+ const SkillInfo *restrict const info =
+ skillDialog->getSkill(attackId);
currentAction = getCastAction(info);
}
break;
@@ -1565,7 +1580,7 @@ void Being::setAction(const BeingActionT &action, const int attackId)
}
}
-void Being::setDirection(const uint8_t direction)
+void Being::setDirection(const uint8_t direction) restrict2
{
if (mDirection == direction)
return;
@@ -1630,7 +1645,7 @@ void Being::setDirection(const uint8_t direction)
recalcSpritesOrder();
}
-uint8_t Being::calcDirection() const
+uint8_t Being::calcDirection() const restrict2
{
uint8_t dir = 0;
if (mDest.x > mX)
@@ -1644,7 +1659,8 @@ uint8_t Being::calcDirection() const
return dir;
}
-uint8_t Being::calcDirection(const int dstX, const int dstY) const
+uint8_t Being::calcDirection(const int dstX,
+ const int dstY) const restrict2
{
uint8_t dir = 0;
if (dstX > mX)
@@ -1658,7 +1674,7 @@ uint8_t Being::calcDirection(const int dstX, const int dstY) const
return dir;
}
-void Being::nextTile()
+void Being::nextTile() restrict2
{
if (mPath.empty())
{
@@ -1702,7 +1718,7 @@ void Being::nextTile()
setAction(BeingAction::MOVE, 0);
}
-void Being::logic()
+void Being::logic() restrict2
{
BLOCK_START("Being::logic")
// Reduce the time that speech is still displayed
@@ -1731,7 +1747,7 @@ void Being::logic()
}
for_each_badges()
{
- AnimatedSprite *const sprite = mBadges[f];
+ AnimatedSprite *restrict const sprite = mBadges[f];
if (sprite)
sprite->update(time);
}
@@ -1843,7 +1859,7 @@ void Being::logic()
pet->petLogic();
}
- const SoundInfo *const sound = mNextSound.sound;
+ const SoundInfo *restrict const sound = mNextSound.sound;
if (sound)
{
const int time2 = tick_time;
@@ -1859,7 +1875,7 @@ void Being::logic()
BLOCK_END("Being::logic")
}
-void Being::petLogic()
+void Being::petLogic() restrict2
{
if (!mOwner || !mMap || !mInfo)
return;
@@ -2036,9 +2052,9 @@ void Being::petLogic()
}
}
-void Being::drawEmotion(Graphics *const graphics,
+void Being::drawEmotion(Graphics *restrict const graphics,
const int offsetX,
- const int offsetY) const
+ const int offsetY) const restrict2
{
const int px = getPixelX() - offsetX - mapTileSize / 2;
const int py = getPixelY() - offsetY - mapTileSize * 2 - mapTileSize;
@@ -2050,7 +2066,7 @@ void Being::drawEmotion(Graphics *const graphics,
int y;
if (mShowBadges == 2 && mDispName && gui)
{
- Font *const font = gui->getFont();
+ Font *restrict const font = gui->getFont();
x = mDispName->getX() - offsetX + mDispName->getWidth();
y = mDispName->getY() - offsetY - font->getHeight();
}
@@ -2066,7 +2082,7 @@ void Being::drawEmotion(Graphics *const graphics,
}
for_each_badges()
{
- AnimatedSprite *const sprite = mBadges[f];
+ AnimatedSprite *restrict const sprite = mBadges[f];
if (sprite)
{
sprite->draw(graphics, x, y);
@@ -2078,7 +2094,8 @@ void Being::drawEmotion(Graphics *const graphics,
mEmotionSprite->draw(graphics, px, py);
}
-void Being::drawSpeech(const int offsetX, const int offsetY)
+void Being::drawSpeech(const int offsetX,
+ const int offsetY) restrict2
{
if (mSpeech.empty())
return;
@@ -2130,7 +2147,8 @@ void Being::drawSpeech(const int offsetX, const int offsetY)
}
}
-int Being::getOffset(const signed char pos, const signed char neg) const
+int Being::getOffset(const signed char pos,
+ const signed char neg) const restrict2
{
// Check whether we're walking in the requested direction
if (mAction != BeingAction::MOVE || !(mDirection & (pos | neg)))
@@ -2166,7 +2184,7 @@ int Being::getOffset(const signed char pos, const signed char neg) const
return offset;
}
-void Being::updateCoords()
+void Being::updateCoords() restrict2
{
if (!mDispName)
return;
@@ -2185,28 +2203,28 @@ void Being::updateCoords()
mDispName->adviseXY(offsetX, offsetY, mMoveNames);
}
-void Being::optionChanged(const std::string &value)
+void Being::optionChanged(const std::string &restrict value) restrict2
{
if (mType == ActorType::Player && value == "visiblenames")
setShowName(config.getBoolValue("visiblenames"));
}
-void Being::flashName(const int time)
+void Being::flashName(const int time) restrict2
{
if (mDispName)
mDispName->flash(time);
}
-std::string Being::getGenderSignWithSpace() const
+std::string Being::getGenderSignWithSpace() const restrict2
{
- const std::string &str = getGenderSign();
+ const std::string &restrict str = getGenderSign();
if (str.empty())
return str;
else
return std::string(" ").append(str);
}
-std::string Being::getGenderSign() const
+std::string Being::getGenderSign() const restrict2
{
std::string str;
if (mShowGender)
@@ -2234,7 +2252,7 @@ std::string Being::getGenderSign() const
return str;
}
-void Being::showName()
+void Being::showName() restrict2
{
if (mName.empty())
return;
@@ -2289,7 +2307,7 @@ void Being::showName()
updateCoords();
}
-void Being::setDefaultNameColor(const UserColorIdT defaultColor)
+void Being::setDefaultNameColor(const UserColorIdT defaultColor) restrict2
{
switch (mTeamId)
{
@@ -2417,7 +2435,7 @@ void Being::updateSprite(const unsigned int slot,
std::string color,
const ItemColor colorId,
const bool isWeapon,
- const bool isTempSprite)
+ const bool isTempSprite) restrict2
{
if (!charServerHandler || slot >= charServerHandler->maxSprite())
return;
@@ -2435,7 +2453,7 @@ void Being::setSprite(const unsigned int slot,
std::string color,
const ItemColor colorId,
const bool isWeapon,
- const bool isTempSprite)
+ const bool isTempSprite) restrict2
{
if (!charServerHandler || slot >= charServerHandler->maxSprite())
return;
@@ -2480,9 +2498,9 @@ void Being::setSprite(const unsigned int slot,
else
{
const ItemInfo &info = ItemDB::get(id);
- const std::string &filename = info.getSprite(
+ const std::string &restrict filename = info.getSprite(
mGender, mSubType);
- AnimatedSprite *equipmentSprite = nullptr;
+ AnimatedSprite *restrict equipmentSprite = nullptr;
if (!isTempSprite && mType == ActorType::Player)
{
@@ -2526,31 +2544,35 @@ void Being::setSprite(const unsigned int slot,
}
}
-void Being::setSpriteID(const unsigned int slot, const int id)
+void Being::setSpriteID(const unsigned int slot,
+ const int id) restrict2
{
setSprite(slot, id, mSpriteColors[slot]);
}
-void Being::setSpriteColor(const unsigned int slot, const std::string &color)
+void Being::setSpriteColor(const unsigned int slot,
+ const std::string &restrict color) restrict2
{
setSprite(slot, mSpriteIDs[slot], color);
}
-void Being::setHairStyle(const unsigned int slot, const int id)
+void Being::setHairStyle(const unsigned int slot,
+ const int id) restrict2
{
// dumpSprites();
setSprite(slot, id, ItemDB::get(id).getDyeColorsString(mHairColor));
// dumpSprites();
}
-void Being::setHairColor(const unsigned int slot, const ItemColor color)
+void Being::setHairColor(const unsigned int slot,
+ const ItemColor color) restrict2
{
mHairColor = color;
setSprite(slot, mSpriteIDs[slot], ItemDB::get(
getSpriteID(slot)).getDyeColorsString(color));
}
-void Being::dumpSprites() const
+void Being::dumpSprites() const restrict2
{
std::vector<int>::const_iterator it1 = mSpriteIDs.begin();
const std::vector<int>::const_iterator it1_end = mSpriteIDs.end();
@@ -2589,7 +2611,7 @@ void Being::load()
mNumberOfRaces = races - 100;
}
-void Being::updateName()
+void Being::updateName() restrict2
{
if (mShowName)
showName();
@@ -2625,9 +2647,10 @@ void Being::reReadConfig()
BLOCK_END("Being::reReadConfig")
}
-bool Being::updateFromCache()
+bool Being::updateFromCache() restrict2
{
- const BeingCacheEntry *const entry = Being::getCacheEntry(getId());
+ const BeingCacheEntry *restrict const entry =
+ Being::getCacheEntry(getId());
if (entry && entry->getTime() + 120 >= cur_time)
{
@@ -2670,7 +2693,7 @@ bool Being::updateFromCache()
return false;
}
-void Being::addToCache() const
+void Being::addToCache() const restrict2
{
if (localPlayer == this)
return;
@@ -2738,7 +2761,7 @@ BeingCacheEntry* Being::getCacheEntry(const BeingId id)
}
-void Being::setGender(const GenderT gender)
+void Being::setGender(const GenderT gender) restrict2
{
if (gender != mGender)
{
@@ -2757,7 +2780,7 @@ void Being::setGender(const GenderT gender)
}
}
-void Being::showGmBadge(const bool show)
+void Being::showGmBadge(const bool show) restrict2
{
delete2(mBadges[BadgeIndex::Gm]);
if (show && mIsGM && mShowBadges)
@@ -2772,7 +2795,7 @@ void Being::showGmBadge(const bool show)
updateBadgesCount();
}
-void Being::setGM(const bool gm)
+void Being::setGM(const bool gm) restrict2
{
if (mIsGM != gm)
{
@@ -2783,7 +2806,7 @@ void Being::setGM(const bool gm)
}
}
-void Being::talkTo() const
+void Being::talkTo() const restrict2
{
if (!npcHandler)
return;
@@ -2802,9 +2825,9 @@ void Being::talkTo() const
npcHandler->talk(mId);
}
-void Being::draw(Graphics *const graphics,
+void Being::draw(Graphics *restrict const graphics,
const int offsetX,
- const int offsetY) const
+ const int offsetY) const restrict2
{
if (!mErased)
{
@@ -2842,8 +2865,8 @@ void Being::draw(Graphics *const graphics,
}
}
-void Being::drawSprites(Graphics *const graphics,
- int posX, int posY) const
+void Being::drawSprites(Graphics *restrict const graphics,
+ int posX, int posY) const restrict2
{
const int sz = getNumberOfLayers();
for (int f = 0; f < sz; f ++)
@@ -2852,7 +2875,7 @@ void Being::drawSprites(Graphics *const graphics,
if (rSprite == 1)
continue;
- Sprite *const sprite = getSprite(mSpriteRemap[f]);
+ Sprite *restrict const sprite = getSprite(mSpriteRemap[f]);
if (sprite)
{
sprite->setAlpha(mAlpha);
@@ -2861,8 +2884,8 @@ void Being::drawSprites(Graphics *const graphics,
}
}
-void Being::drawSpritesSDL(Graphics *const graphics,
- int posX, int posY) const
+void Being::drawSpritesSDL(Graphics *restrict const graphics,
+ int posX, int posY) const restrict2
{
const unsigned int sz = static_cast<unsigned int>(size());
for (unsigned int f = 0; f < sz; f ++)
@@ -2871,14 +2894,15 @@ void Being::drawSpritesSDL(Graphics *const graphics,
if (rSprite == 1)
continue;
- const Sprite *const sprite = getSprite(mSpriteRemap[f]);
+ const Sprite *restrict const sprite = getSprite(mSpriteRemap[f]);
if (sprite)
sprite->draw(graphics, posX, posY);
}
}
-void Being::drawSpriteAt(Graphics *const graphics,
- const int x, const int y) const
+void Being::drawSpriteAt(Graphics *restrict const graphics,
+ const int x,
+ const int y) const restrict2
{
if (!userPalette)
{
@@ -2956,7 +2980,7 @@ void Being::drawSpriteAt(Graphics *const graphics,
}
}
-void Being::drawHpBar(Graphics *const graphics,
+void Being::drawHpBar(Graphics *restrict const graphics,
const int maxHP,
const int hp,
const int damage,
@@ -2965,7 +2989,7 @@ void Being::drawHpBar(Graphics *const graphics,
const int x,
const int y,
const int width,
- const int height) const
+ const int height) const restrict2
{
if (maxHP <= 0 || !userPalette)
return;
@@ -3035,7 +3059,7 @@ void Being::drawHpBar(Graphics *const graphics,
graphics->fillRectangle(Rect(x + dx, y, width - dx, height));
}
-void Being::setHP(const int hp)
+void Being::setHP(const int hp) restrict2
{
mHP = hp;
if (mMaxHP < mHP)
@@ -3044,14 +3068,14 @@ void Being::setHP(const int hp)
updatePercentHP();
}
-void Being::setMaxHP(const int hp)
+void Being::setMaxHP(const int hp) restrict2
{
mMaxHP = hp;
if (mMaxHP < mHP)
mMaxHP = mHP;
}
-void Being::resetCounters()
+void Being::resetCounters() restrict2
{
mMoveTime = 0;
mAttackTime = 0;
@@ -3060,7 +3084,7 @@ void Being::resetCounters()
mTestTime = cur_time;
}
-void Being::recalcSpritesOrder()
+void Being::recalcSpritesOrder() restrict2
{
if (!mEnableReorderSprites)
return;
@@ -3109,7 +3133,7 @@ void Being::recalcSpritesOrder()
if (info.isRemoveSprites())
{
- const SpriteToItemMap *const spriteToItems
+ const SpriteToItemMap *restrict const spriteToItems
= info.getSpriteToItemReplaceMap(dir);
if (spriteToItems)
@@ -3117,7 +3141,7 @@ void Being::recalcSpritesOrder()
FOR_EACHP (SpriteToItemMapCIter, itr, spriteToItems)
{
const int remSprite = itr->first;
- const IntMap &itemReplacer = itr->second;
+ const IntMap &restrict itemReplacer = itr->second;
if (remSprite >= 0)
{ // slot known
if (itemReplacer.empty())
@@ -3359,8 +3383,8 @@ void Being::recalcSpritesOrder()
}
}
-int Being::searchSlotValue(const std::vector<int> &slotRemap,
- const int val) const
+int Being::searchSlotValue(const std::vector<int> &restrict slotRemap,
+ const int val) const restrict2
{
const size_t sz = size();
for (size_t slot = 0; slot < sz; slot ++)
@@ -3371,8 +3395,9 @@ int Being::searchSlotValue(const std::vector<int> &slotRemap,
return getNumberOfLayers() - 1;
}
-void Being::searchSlotValueItr(std::vector<int>::iterator &it, int &idx,
- std::vector<int> &slotRemap,
+void Being::searchSlotValueItr(std::vector<int>::iterator &restrict it,
+ int &restrict idx,
+ std::vector<int> &restrict slotRemap,
const int val)
{
// logger->log("searching %d", val);
@@ -3395,7 +3420,7 @@ void Being::searchSlotValueItr(std::vector<int>::iterator &it, int &idx,
return;
}
-void Being::updateHit(const int amount)
+void Being::updateHit(const int amount) restrict2
{
if (amount > 0)
{
@@ -3406,15 +3431,15 @@ void Being::updateHit(const int amount)
}
}
-Equipment *Being::getEquipment()
+Equipment *Being::getEquipment() restrict2
{
- Equipment *const eq = new Equipment();
- Equipment::Backend *const bk = new BeingEquipBackend(this);
+ Equipment *restrict const eq = new Equipment();
+ Equipment::Backend *restrict const bk = new BeingEquipBackend(this);
eq->setBackend(bk);
return eq;
}
-void Being::undressItemById(const int id)
+void Being::undressItemById(const int id) restrict2
{
const size_t sz = mSpriteIDs.size();
@@ -3434,7 +3459,7 @@ void Being::clearCache()
beingInfoCache.clear();
}
-void Being::updateComment()
+void Being::updateComment() restrict2
{
if (mGotComment || mName.empty())
return;
@@ -3443,8 +3468,8 @@ void Being::updateComment()
mComment = loadComment(mName, mType);
}
-std::string Being::loadComment(const std::string &name,
- const ActorTypeT &type)
+std::string Being::loadComment(const std::string &restrict name,
+ const ActorTypeT &restrict type)
{
std::string str;
switch (type)
@@ -3516,7 +3541,7 @@ void Being::saveComment(const std::string &restrict name,
(name + "\n").append(comment));
}
-void Being::setState(const uint8_t state)
+void Being::setState(const uint8_t state) restrict2
{
const bool shop = ((state & BeingFlag::SHOP) != 0);
const bool away = ((state & BeingFlag::AWAY) != 0);
@@ -3542,7 +3567,8 @@ void Being::setState(const uint8_t state)
}
}
-void Being::setEmote(const uint8_t emotion, const int emote_time)
+void Being::setEmote(const uint8_t emotion,
+ const int emote_time) restrict2
{
if ((emotion & BeingFlag::SPECIAL) == BeingFlag::SPECIAL)
{
@@ -3558,7 +3584,8 @@ void Being::setEmote(const uint8_t emotion, const int emote_time)
const EmoteInfo *const info = EmoteDB::get2(emotionIndex, true);
if (info)
{
- const EmoteSprite *const sprite = info->sprites.front();
+ const EmoteSprite *restrict const sprite =
+ info->sprites.front();
if (sprite)
{
mEmotionSprite = AnimatedSprite::clone(sprite->sprite);
@@ -3587,7 +3614,7 @@ void Being::setEmote(const uint8_t emotion, const int emote_time)
}
}
-void Being::updatePercentHP()
+void Being::updatePercentHP() restrict2
{
if (!mMaxHP)
return;
@@ -3634,7 +3661,7 @@ GenderT Being::intToGender(const uint8_t sex)
}
}
-int Being::getSpriteID(const int slot) const
+int Being::getSpriteID(const int slot) const restrict2
{
if (slot < 0 || static_cast<size_t>(slot) >= mSpriteIDs.size())
return -1;
@@ -3642,7 +3669,7 @@ int Being::getSpriteID(const int slot) const
return mSpriteIDs[slot];
}
-ItemColor Being::getSpriteColor(const int slot) const
+ItemColor Being::getSpriteColor(const int slot) const restrict2
{
if (slot < 0 || static_cast<size_t>(slot) >= mSpriteColorsIds.size())
return ItemColor_one;
@@ -3650,26 +3677,28 @@ ItemColor Being::getSpriteColor(const int slot) const
return mSpriteColorsIds[slot];
}
-void Being::addAfkEffect()
+void Being::addAfkEffect() restrict2
{
addSpecialEffect(mAwayEffect);
}
-void Being::removeAfkEffect()
+void Being::removeAfkEffect() restrict2
{
removeSpecialEffect();
}
-void Being::addSpecialEffect(const int effect)
+void Being::addSpecialEffect(const int effect) restrict2
{
- if (effectManager && Particle::enabled
- && !mSpecialParticle && effect != -1)
+ if (effectManager &&
+ Particle::enabled &&
+ !mSpecialParticle &&
+ effect != -1)
{
mSpecialParticle = effectManager->triggerReturn(effect, this);
}
}
-void Being::removeSpecialEffect()
+void Being::removeSpecialEffect() restrict2
{
if (effectManager && mSpecialParticle)
{
@@ -3679,7 +3708,7 @@ void Being::removeSpecialEffect()
delete2(mAnimationEffect);
}
-void Being::updateAwayEffect()
+void Being::updateAwayEffect() restrict2
{
if (mAway)
addAfkEffect();
@@ -3687,19 +3716,19 @@ void Being::updateAwayEffect()
removeAfkEffect();
}
-void Being::addEffect(const std::string &name)
+void Being::addEffect(const std::string &restrict name) restrict2
{
delete mAnimationEffect;
mAnimationEffect = AnimatedSprite::load(
paths.getStringValue("sprites") + name);
}
-void Being::addPet(const BeingId id)
+void Being::addPet(const BeingId id) restrict2
{
if (!actorManager || !config.getBoolValue("usepets"))
return;
- Being *const pet = findChildPet(id);
+ Being *restrict const pet = findChildPet(id);
if (pet)
{
pet->incUsage();
@@ -3719,25 +3748,25 @@ void Being::addPet(const BeingId id)
}
}
-Being *Being::findChildPet(const BeingId id)
+Being *Being::findChildPet(const BeingId id) restrict2
{
FOR_EACH (std::vector<Being*>::iterator, it, mPets)
{
- Being *const pet = *it;
+ Being *restrict const pet = *it;
if (pet && pet->mId == id)
return pet;
}
return nullptr;
}
-void Being::removePet(const BeingId id)
+void Being::removePet(const BeingId id) restrict2
{
if (!actorManager)
return;
FOR_EACH (std::vector<Being*>::iterator, it, mPets)
{
- Being *const pet = *it;
+ Being *restrict const pet = *it;
if (pet && pet->mId == id)
{
if (!pet->decUsage())
@@ -3752,11 +3781,11 @@ void Being::removePet(const BeingId id)
}
}
-void Being::removeAllPets()
+void Being::removeAllPets() restrict2
{
FOR_EACH (std::vector<Being*>::iterator, it, mPets)
{
- Being *const pet = *it;
+ Being *restrict const pet = *it;
if (pet)
{
pet->setOwner(nullptr);
@@ -3767,7 +3796,7 @@ void Being::removeAllPets()
mPets.clear();
}
-void Being::updatePets()
+void Being::updatePets() restrict2
{
removeAllPets();
FOR_EACH (std::vector<int>::const_iterator, it, mSpriteIDs)
@@ -3775,14 +3804,14 @@ void Being::updatePets()
const int id = *it;
if (!id)
continue;
- const ItemInfo &info = ItemDB::get(id);
+ const ItemInfo &restrict info = ItemDB::get(id);
const BeingId pet = fromInt(info.getPet(), BeingId);
if (pet != BeingId_zero)
addPet(pet);
}
}
-void Being::unassignPet(const Being *const pet1)
+void Being::unassignPet(const Being *restrict const pet1) restrict2
{
FOR_EACH (std::vector<Being*>::iterator, it, mPets)
{
@@ -3794,7 +3823,8 @@ void Being::unassignPet(const Being *const pet1)
}
}
-void Being::fixPetSpawnPos(int &dstX, int &dstY) const
+void Being::fixPetSpawnPos(int &restrict dstX,
+ int &restrict dstY) const
{
if (!mInfo || !mOwner)
return;
@@ -3867,9 +3897,9 @@ void Being::fixPetSpawnPos(int &dstX, int &dstY) const
}
void Being::playSfx(const SoundInfo &sound,
- Being *const being,
+ Being *restrict const being,
const bool main,
- const int x, const int y) const
+ const int x, const int y) const restrict2
{
BLOCK_START("Being::playSfx")
@@ -3903,13 +3933,13 @@ void Being::playSfx(const SoundInfo &sound,
BLOCK_END("Being::playSfx")
}
-void Being::setLook(const uint16_t look)
+void Being::setLook(const uint16_t look) restrict2
{
if (mType == ActorType::Player)
setSubtype(mSubType, look);
}
-void Being::setTileCoords(const int x, const int y)
+void Being::setTileCoords(const int x, const int y) restrict2
{
mX = x;
mY = y;
@@ -3922,7 +3952,7 @@ void Being::setTileCoords(const int x, const int y)
}
}
-void Being::setMap(Map *const map)
+void Being::setMap(Map *restrict const map) restrict2
{
ActorSprite::setMap(map);
if (mMap)
@@ -3934,17 +3964,18 @@ void Being::setMap(Map *const map)
}
}
-void Being::removeAllItemsParticles()
+void Being::removeAllItemsParticles() restrict2
{
FOR_EACH (SpriteParticleInfoIter, it, mSpriteParticles)
delete (*it).second;
mSpriteParticles.clear();
}
-void Being::addItemParticles(const int id, const SpriteDisplay &display)
+void Being::addItemParticles(const int id,
+ const SpriteDisplay &restrict display) restrict2
{
SpriteParticleInfoIter it = mSpriteParticles.find(id);
- ParticleInfo *pi = nullptr;
+ ParticleInfo *restrict pi = nullptr;
if (it == mSpriteParticles.end())
{
pi = new ParticleInfo();
@@ -3976,12 +4007,12 @@ void Being::addItemParticles(const int id, const SpriteDisplay &display)
}
}
-void Being::removeItemParticles(const int id)
+void Being::removeItemParticles(const int id) restrict2
{
SpriteParticleInfoIter it = mSpriteParticles.find(id);
if (it == mSpriteParticles.end())
return;
- ParticleInfo *const pi = (*it).second;
+ ParticleInfo *restrict const pi = (*it).second;
if (pi)
{
FOR_EACH (std::vector<Particle*>::const_iterator, itp, pi->particles)
@@ -3991,11 +4022,11 @@ void Being::removeItemParticles(const int id)
mSpriteParticles.erase(it);
}
-void Being::recreateItemParticles()
+void Being::recreateItemParticles() restrict2
{
FOR_EACH (SpriteParticleInfoIter, it, mSpriteParticles)
{
- ParticleInfo *const pi = (*it).second;
+ ParticleInfo *restrict const pi = (*it).second;
if (pi && !pi->files.empty())
{
FOR_EACH (std::vector<Particle*>::const_iterator,
@@ -4006,7 +4037,8 @@ void Being::recreateItemParticles()
FOR_EACH (std::vector<std::string>::const_iterator, str, pi->files)
{
- Particle *const p = particleEngine->addEffect(*str, 0, 0);
+ Particle *const p = particleEngine->addEffect(
+ *str, 0, 0);
controlParticle(p);
pi->particles.push_back(p);
}
@@ -4014,7 +4046,7 @@ void Being::recreateItemParticles()
}
}
-void Being::setTeamId(const uint16_t teamId)
+void Being::setTeamId(const uint16_t teamId) restrict2
{
if (mTeamId != teamId)
{
@@ -4024,7 +4056,7 @@ void Being::setTeamId(const uint16_t teamId)
}
}
-void Being::showTeamBadge(const bool show)
+void Being::showTeamBadge(const bool show) restrict2
{
delete2(mBadges[BadgeIndex::Team]);
if (show && mTeamId && mShowBadges)
@@ -4038,7 +4070,7 @@ void Being::showTeamBadge(const bool show)
updateBadgesCount();
}
-void Being::showBadges(const bool show)
+void Being::showBadges(const bool show) restrict2
{
showTeamBadge(show);
showGuildBadge(show);
@@ -4050,7 +4082,7 @@ void Being::showBadges(const bool show)
showAwayBadge(show);
}
-void Being::showPartyBadge(const bool show)
+void Being::showPartyBadge(const bool show) restrict2
{
delete2(mBadges[BadgeIndex::Party]);
if (show && !mPartyName.empty() && mShowBadges)
@@ -4066,7 +4098,7 @@ void Being::showPartyBadge(const bool show)
}
-void Being::setPartyName(const std::string &name)
+void Being::setPartyName(const std::string &restrict name) restrict2
{
if (mPartyName != name)
{
@@ -4075,7 +4107,7 @@ void Being::setPartyName(const std::string &name)
}
}
-void Being::showShopBadge(const bool show)
+void Being::showShopBadge(const bool show) restrict2
{
delete2(mBadges[BadgeIndex::Shop]);
if (show && mShop && mShowBadges)
@@ -4090,7 +4122,7 @@ void Being::showShopBadge(const bool show)
updateBadgesCount();
}
-void Being::showInactiveBadge(const bool show)
+void Being::showInactiveBadge(const bool show) restrict2
{
delete2(mBadges[BadgeIndex::Inactive]);
if (show && mInactive && mShowBadges)
@@ -4105,7 +4137,7 @@ void Being::showInactiveBadge(const bool show)
updateBadgesCount();
}
-void Being::showAwayBadge(const bool show)
+void Being::showAwayBadge(const bool show) restrict2
{
delete2(mBadges[BadgeIndex::Away]);
if (show && mAway && mShowBadges)
@@ -4120,7 +4152,7 @@ void Being::showAwayBadge(const bool show)
updateBadgesCount();
}
-void Being::updateBadgesCount()
+void Being::updateBadgesCount() restrict2
{
mBadgesCount = 0;
for_each_badges()
@@ -4131,13 +4163,13 @@ void Being::updateBadgesCount()
}
#ifdef EATHENA_SUPPORT
-void Being::setChat(ChatObject *const obj)
+void Being::setChat(ChatObject *restrict const obj) restrict2
{
delete mChat;
mChat = obj;
}
-void Being::setSellBoard(const std::string &text)
+void Being::setSellBoard(const std::string &restrict text) restrict2
{
mShop = !text.empty() || !mBuyBoard.empty();
mSellBoard = text;
@@ -4145,7 +4177,7 @@ void Being::setSellBoard(const std::string &text)
showShopBadge(mShop);
}
-void Being::setBuyBoard(const std::string &text)
+void Being::setBuyBoard(const std::string &restrict text) restrict2
{
mShop = !text.empty() || !mSellBoard.empty();
mBuyBoard = text;
@@ -4154,14 +4186,14 @@ void Being::setBuyBoard(const std::string &text)
}
#endif
-void Being::enableShop(const bool b)
+void Being::enableShop(const bool b) restrict2
{
mShop = b;
updateName();
showShopBadge(mShop);
}
-bool Being::isBuyShopEnabled() const
+bool Being::isBuyShopEnabled() const restrict2
{
#ifdef EATHENA_SUPPORT
return mShop && (!serverFeatures->haveVending() || !mBuyBoard.empty());
@@ -4170,7 +4202,7 @@ bool Being::isBuyShopEnabled() const
#endif
}
-bool Being::isSellShopEnabled() const
+bool Being::isSellShopEnabled() const restrict2
{
#ifdef EATHENA_SUPPORT
return mShop && (!serverFeatures->haveVending() || !mSellBoard.empty());
@@ -4179,14 +4211,14 @@ bool Being::isSellShopEnabled() const
#endif
}
-void Being::serverRemove()
+void Being::serverRemove() restrict2
{
// remove some flags what can survive player remove and next visible
mTrickDead = false;
}
#ifdef EATHENA_SUPPORT
-void Being::removeHorse()
+void Being::removeHorse() restrict2
{
delete_all(mUpHorseSprites);
mUpHorseSprites.clear();
@@ -4194,7 +4226,7 @@ void Being::removeHorse()
mDownHorseSprites.clear();
}
-void Being::setRiding(const bool b)
+void Being::setRiding(const bool b) restrict2
{
if (serverFeatures->haveExtendedRiding())
return;
@@ -4207,7 +4239,7 @@ void Being::setRiding(const bool b)
setHorse(0);
}
-void Being::setHorse(const int horseId)
+void Being::setHorse(const int horseId) restrict2
{
if (mHorseId == horseId)
return;
@@ -4221,7 +4253,7 @@ void Being::setHorse(const int horseId)
{
FOR_EACH (SpriteRefs, it, mHorseInfo->downSprites)
{
- SpriteReference *const ref = *it;
+ SpriteReference *restrict const ref = *it;
AnimatedSprite *const sprite = AnimatedSprite::load(
ref->sprite,
ref->variant);
@@ -4231,8 +4263,8 @@ void Being::setHorse(const int horseId)
}
FOR_EACH (SpriteRefs, it, mHorseInfo->upSprites)
{
- SpriteReference *const ref = *it;
- AnimatedSprite *const sprite = AnimatedSprite::load(
+ SpriteReference *restrict const ref = *it;
+ AnimatedSprite *sprite = AnimatedSprite::load(
ref->sprite,
ref->variant);
mUpHorseSprites.push_back(sprite);
@@ -4247,7 +4279,7 @@ void Being::setHorse(const int horseId)
}
}
-void Being::setTrickDead(const bool b)
+void Being::setTrickDead(const bool b) restrict2
{
if (b != mTrickDead)
{
@@ -4256,7 +4288,7 @@ void Being::setTrickDead(const bool b)
}
}
-void Being::setSpiritBalls(const unsigned int balls)
+void Being::setSpiritBalls(const unsigned int balls) restrict2
{
if (!Particle::enabled)
{
@@ -4278,26 +4310,26 @@ void Being::setSpiritBalls(const unsigned int balls)
}
void Being::addSpiritBalls(const unsigned int balls,
- const int effectId)
+ const int effectId) restrict2
{
if (!effectManager)
return;
for (unsigned int f = 0; f < balls; f ++)
{
- Particle *const particle = effectManager->triggerReturn(
+ Particle *particle = effectManager->triggerReturn(
effectId,
this);
mSpiritParticles.push_back(particle);
}
}
-void Being::removeSpiritBalls(const unsigned int balls)
+void Being::removeSpiritBalls(const unsigned int balls) restrict2
{
if (!particleEngine)
return;
for (unsigned int f = 0; f < balls && !mSpiritParticles.empty(); f ++)
{
- Particle *const particle = mSpiritParticles.back();
+ Particle *restrict const particle = mSpiritParticles.back();
mChildParticleEffects.removeLocally(particle);
mSpiritParticles.pop_back();
}
diff --git a/src/being/being.h b/src/being/being.h
index a2ca63cf0..2dcb61b1c 100644
--- a/src/being/being.h
+++ b/src/being/being.h
@@ -106,59 +106,59 @@ class Being notfinal : public ActorSprite,
virtual ~Being();
- ActorTypeT getType() const override final A_WARN_UNUSED
+ ActorTypeT getType() const restrict2 override final A_WARN_UNUSED
{ return mType; }
/**
* Removes all path nodes from this being.
*/
- void clearPath();
+ void clearPath() restrict2;
/**
* Returns the time spent in the current action.
*/
- int getActionTime() const A_WARN_UNUSED
+ int getActionTime() const restrict2 A_WARN_UNUSED
{ return mActionTime; }
/**
* Set the current action time.
* @see Ea::BeingHandler that set it to tick time.
*/
- void setActionTime(const int actionTime)
+ void setActionTime(const int actionTime) restrict2
{ mActionTime = actionTime; }
/**
* Makes this being take the next tile of its path.
*/
- virtual void nextTile();
+ virtual void nextTile() restrict2;
/**
* Creates a path for the being from current position to ex and ey
*/
- void setDestination(const int dstX, const int dstY);
+ void setDestination(const int dstX, const int dstY) restrict2;
/**
* Returns the destination for this being.
*/
- const Vector &getDestination() const A_WARN_UNUSED
+ const Vector &getDestination() const restrict2 A_WARN_UNUSED
{ return mDest; }
/**
* Returns the tile x coord
*/
- int getTileX() const override A_WARN_UNUSED
+ int getTileX() const restrict2 override A_WARN_UNUSED
{ return mX; }
/**
* Returns the tile y coord
*/
- int getTileY() const override A_WARN_UNUSED
+ int getTileY() const restrict2 override A_WARN_UNUSED
{ return mY; }
/**
* Sets the tile x and y coord
*/
- void setTileCoords(const int x, const int y);
+ void setTileCoords(const int x, const int y) restrict2;
/**
* Puts a "speech balloon" above this being for the specified amount
@@ -167,9 +167,9 @@ class Being notfinal : public ActorSprite,
* @param text The text that should appear.
* @param time The amount of time the text should stay in milliseconds.
*/
- void setSpeech(const std::string &text,
- const std::string &channel = "",
- int time = 0);
+ void setSpeech(const std::string &restrict text,
+ const std::string &restrict channel = "",
+ int time = 0) restrict2;
/**
* Puts a damage bubble above this being.
@@ -179,11 +179,11 @@ class Being notfinal : public ActorSprite,
* @param type the attack type
* @param id skill id
*/
- void takeDamage(Being *const attacker,
+ void takeDamage(Being *restrict const attacker,
const int damage,
const AttackTypeT type,
const int attackId = 1,
- const int level = 1);
+ const int level = 1) restrict2;
/**
* Handles an attack of another being by this being.
@@ -192,19 +192,22 @@ class Being notfinal : public ActorSprite,
* @param damage the amount of damage dealt (0 means miss)
* @param type the attack type
*/
- void handleAttack(Being *const victim, const int damage,
- const int attackId = 1);
+ void handleAttack(Being *restrict const victim,
+ const int damage,
+ const int attackId = 1) restrict2;
- void handleSkill(Being *const victim, const int damage,
- const int skillId, const int skillLevel);
+ void handleSkill(Being *restrict const victim,
+ const int damage,
+ const int skillId,
+ const int skillLevel) restrict2;
- const ItemInfo *getEquippedWeapon() const A_WARN_UNUSED
+ const ItemInfo *getEquippedWeapon() const restrict2 A_WARN_UNUSED
{ return mEquippedWeapon; }
/**
* Returns the name of the being.
*/
- const std::string &getName() const A_WARN_UNUSED
+ const std::string &getName() const restrict2 A_WARN_UNUSED
{ return mName; }
/**
@@ -212,109 +215,112 @@ class Being notfinal : public ActorSprite,
*
* @param name The name that should appear.
*/
- void setName(const std::string &name);
+ void setName(const std::string &restrict name) restrict2;
bool getShowName() const A_WARN_UNUSED
{ return mShowName; }
- void setShowName(const bool doShowName);
+ void setShowName(const bool doShowName) restrict2;
/**
* Sets the name of the party the being is in. Shown in BeingPopup.
*/
- void setPartyName(const std::string &name);
+ void setPartyName(const std::string &restrict name) restrict2;
- const std::string &getPartyName() const A_WARN_UNUSED
+ const std::string &getPartyName() const restrict2 A_WARN_UNUSED
{ return mPartyName; }
- const std::string &getGuildName() const A_WARN_UNUSED
+ const std::string &getGuildName() const restrict2 A_WARN_UNUSED
{ return mGuildName; }
/**
* Sets the name of the primary guild the being is in. Shown in
* BeingPopup (eventually).
*/
- void setGuildName(const std::string &name);
+ void setGuildName(const std::string &restrict name) restrict2;
- void setGuildPos(const std::string &pos) A_CONST;
+ void setGuildPos(const std::string &restrict pos) restrict2 A_CONST;
/**
* Adds a guild to the being.
*/
- void addGuild(Guild *const guild);
+ void addGuild(Guild *restrict const guild) restrict2;
/**
* Removers a guild from the being.
*/
- void removeGuild(const int id);
+ void removeGuild(const int id) restrict2;
/**
* Returns a pointer to the specified guild that the being is in.
*/
- const Guild *getGuild(const std::string &guildName)
- const A_WARN_UNUSED;
+ const Guild *getGuild(const std::string &restrict guildName)
+ const restrict2 A_WARN_UNUSED;
/**
* Returns a pointer to the specified guild that the being is in.
*/
- const Guild *getGuild(const int id) const A_WARN_UNUSED;
+ const Guild *getGuild(const int id) const restrict2 A_WARN_UNUSED;
/**
* Returns a pointer to the specified guild that the being is in.
*/
- Guild *getGuild() const A_WARN_UNUSED;
+ Guild *getGuild() const restrict2 A_WARN_UNUSED;
/**
* Returns all guilds the being is in.
*/
- const std::map<int, Guild*> &getGuilds() const A_WARN_UNUSED
+ const std::map<int, Guild*> &getGuilds() const restrict2 A_WARN_UNUSED
{ return mGuilds; }
/**
* Removes all guilds the being is in.
*/
- void clearGuilds();
+ void clearGuilds() restrict2;
/**
* Get number of guilds the being belongs to.
*/
- int16_t getNumberOfGuilds() const A_WARN_UNUSED
+ int16_t getNumberOfGuilds() const restrict2 A_WARN_UNUSED
{ return static_cast<int16_t>(mGuilds.size()); }
- bool isInParty() const A_WARN_UNUSED
+ bool isInParty() const restrict2 A_WARN_UNUSED
{ return mParty; }
- void setParty(Party *const party);
+ void setParty(Party *restrict const party) restrict2;
- void setGuild(Guild *const guild);
+ void setGuild(Guild *restrict const guild) restrict2;
- void updateGuild();
+ void updateGuild() restrict2;
- Party *getParty() const A_WARN_UNUSED
+ Party *getParty() const restrict2 A_WARN_UNUSED
{ return mParty; }
- int getSpritesCount() const A_WARN_UNUSED
+ int getSpritesCount() const restrict2 A_WARN_UNUSED
{ return static_cast<int>(size()); }
/**
* Sets visible equipments for this being.
*/
- void setSprite(const unsigned int slot, const int id,
+ void setSprite(const unsigned int slot,
+ const int id,
std::string color = "",
const ItemColor colorId = ItemColor_one,
const bool isWeapon = false,
- const bool isTempSprite = false);
+ const bool isTempSprite = false) restrict2;
- void updateSprite(const unsigned int slot, const int id,
+ void updateSprite(const unsigned int slot,
+ const int id,
std::string color = "",
const ItemColor colorId = ItemColor_one,
const bool isWeapon = false,
- const bool isTempSprite = false);
+ const bool isTempSprite = false) restrict2;
- void setSpriteID(const unsigned int slot, const int id);
+ void setSpriteID(const unsigned int slot,
+ const int id) restrict2;
void setSpriteColor(const unsigned int slot,
- const std::string &color = "");
+ const std::string &restrict color = "") restrict2;
/**
* Get the number of hairstyles implemented
@@ -331,50 +337,52 @@ class Being notfinal : public ActorSprite,
/**
* Get the number of layers used to draw the being
*/
- int getNumberOfLayers() const override A_WARN_UNUSED
+ int getNumberOfLayers() const restrict2 override A_WARN_UNUSED
{ return CompoundSprite::getNumberOfLayers(); }
/**
* Performs being logic.
*/
- void logic() override;
+ void logic() restrict2 override;
- void petLogic();
+ void petLogic() restrict2;
/**
* Draws the speech text above the being.
*/
- void drawSpeech(const int offsetX, const int offsetY);
+ void drawSpeech(const int offsetX,
+ const int offsetY) restrict2;
/**
* Draws the emotion picture above the being.
*/
- void drawEmotion(Graphics *const graphics,
+ void drawEmotion(Graphics *restrict const graphics,
const int offsetX,
- const int offsetY) const A_NONNULL(2);
+ const int offsetY) const restrict2 A_NONNULL(2);
- BeingTypeId getSubType() const
+ BeingTypeId getSubType() const restrict2
{ return mSubType; }
/**
* Set Being's subtype (mostly for view for monsters and NPCs)
*/
- void setSubtype(const BeingTypeId subtype, const uint16_t look);
+ void setSubtype(const BeingTypeId subtype,
+ const uint16_t look) restrict2;
- const BeingInfo *getInfo() const A_WARN_UNUSED
+ const BeingInfo *getInfo() const restrict2 A_WARN_UNUSED
{ return mInfo; }
- TargetCursorSizeT getTargetCursorSize() const override final
- A_WARN_UNUSED;
+ TargetCursorSizeT getTargetCursorSize() const restrict2 override final
+ A_WARN_UNUSED;
- int getTargetOffsetX() const override A_WARN_UNUSED
+ int getTargetOffsetX() const restrict2 override A_WARN_UNUSED
{
if (!mInfo)
return 0;
return mInfo->getTargetOffsetX();
}
- int getTargetOffsetY() const override A_WARN_UNUSED
+ int getTargetOffsetY() const restrict2 override A_WARN_UNUSED
{
if (!mInfo)
return 0;
@@ -384,7 +392,7 @@ class Being notfinal : public ActorSprite,
/**
* Gets the way the object is blocked by other objects.
*/
- virtual unsigned char getBlockWalkMask() const A_WARN_UNUSED
+ virtual unsigned char getBlockWalkMask() const restrict2 A_WARN_UNUSED
{
if (!mInfo)
return 0;
@@ -394,7 +402,7 @@ class Being notfinal : public ActorSprite,
/**
* Gets the way the monster blocks pathfinding for other objects
*/
- BlockTypeT getBlockType() const override A_WARN_UNUSED
+ BlockTypeT getBlockType() const restrict2 override A_WARN_UNUSED
{
if (!mInfo)
return BlockType::NONE;
@@ -404,136 +412,140 @@ class Being notfinal : public ActorSprite,
/**
* Sets the walk speed in pixels per second.
*/
- void setWalkSpeed(const Vector &speed)
+ void setWalkSpeed(const Vector &restrict speed) restrict2
{ mWalkSpeed = speed; mSpeed = speed.x; }
/**
* Gets the walk speed in pixels per second.
*/
- Vector getWalkSpeed() const A_WARN_UNUSED
+ Vector getWalkSpeed() const restrict2 A_WARN_UNUSED
{ return mWalkSpeed; }
/**
* Sets the attack speed.
* @todo In what unit?
*/
- void setAttackSpeed(const int speed)
+ void setAttackSpeed(const int speed) restrict2
{ mAttackSpeed = speed; }
/**
* Gets the attack speed.
* @todo In what unit?
*/
- int getAttackSpeed() const A_WARN_UNUSED
+ int getAttackSpeed() const restrict2 A_WARN_UNUSED
{ return mAttackSpeed; }
/**
* Sets the current action.
*/
- virtual void setAction(const BeingActionT &action,
- const int attackType);
+ virtual void setAction(const BeingActionT &restrict action,
+ const int attackType) restrict2;
/**
* Get the being's action currently performed.
*/
- BeingActionT getCurrentAction() const A_WARN_UNUSED
+ BeingActionT getCurrentAction() const restrict2 A_WARN_UNUSED
{ return mAction; }
/**
* Returns whether this being is still alive.
*/
- bool isAlive() const A_WARN_UNUSED
+ bool isAlive() const restrict2 A_WARN_UNUSED
{ return mAction != BeingAction::DEAD; }
/**
* Returns the current direction.
*/
- uint8_t getDirection() const A_WARN_UNUSED
+ uint8_t getDirection() const restrict2 A_WARN_UNUSED
{ return mDirection; }
/**
* Sets the current direction.
*/
- virtual void setDirection(const uint8_t direction);
+ virtual void setDirection(const uint8_t direction) restrict2;
- virtual void setDirectionDelayed(const uint8_t direction)
+ virtual void setDirectionDelayed(const uint8_t direction) restrict2
{ mDirectionDelayed = direction; }
- uint8_t getDirectionDelayed() const A_WARN_UNUSED
+ uint8_t getDirectionDelayed() const restrict2 A_WARN_UNUSED
{ return mDirectionDelayed; }
/**
* Returns the direction the being is facing.
*/
- SpriteDirection::Type getSpriteDirection() const A_WARN_UNUSED
+ SpriteDirection::Type getSpriteDirection() const
+ restrict2 A_WARN_UNUSED
{ return mSpriteDirection; }
- void setPosition(const Vector &pos) override;
+ void setPosition(const Vector &restrict pos) restrict2 override;
/**
* Overloaded method provided for convenience.
*
* @see setPosition(const Vector &pos)
*/
- inline void setPosition(const float x, const float y,
- const float z = 0.0F)
+ inline void setPosition(const float x,
+ const float y,
+ const float z = 0.0F) restrict2
{ setPosition(Vector(x, y, z)); }
/**
* Returns the horizontal size of the current base sprite of the being.
*/
- int getWidth() const override final A_WARN_UNUSED
+ int getWidth() const restrict2 override final A_WARN_UNUSED
{ return std::max(CompoundSprite::getWidth(), DEFAULT_BEING_WIDTH); }
/**
* Returns the vertical size of the current base sprite of the being.
*/
- int getHeight() const override final A_WARN_UNUSED
+ int getHeight() const restrict2 override final A_WARN_UNUSED
{ return std::max(CompoundSprite::getHeight(), DEFAULT_BEING_HEIGHT); }
/**
* Returns the being's pixel radius used to detect collisions.
*/
- virtual int getCollisionRadius() const A_WARN_UNUSED
+ virtual int getCollisionRadius() const restrict2 A_WARN_UNUSED
{ return 16; }
/**
* Shoots a missile particle from this being, to target being
*/
- void fireMissile(Being *const target,
- const std::string &particle) const;
+ void fireMissile(Being *restrict const target,
+ const std::string &restrict particle) const restrict2;
/**
* Returns the path this being is following. An empty path is returned
* when this being isn't following any path currently.
*/
- const Path &getPath() const A_WARN_UNUSED
+ const Path &getPath() const restrict2 A_WARN_UNUSED
{ return mPath; }
- int getDistance() const A_WARN_UNUSED
+ int getDistance() const restrict2 A_WARN_UNUSED
{ return mDistance; }
- void setDistance(const int n)
+ void setDistance(const int n) restrict2
{ mDistance = n; }
/**
* Set the Emoticon type and time displayed above
* the being.
*/
- void setEmote(const uint8_t emotion, const int emote_time);
+ void setEmote(const uint8_t emotion,
+ const int emote_time) restrict2;
- void setState(const uint8_t state);
+ void setState(const uint8_t state) restrict2;
- virtual void drawSprites(Graphics *const graphics,
+ virtual void drawSprites(Graphics *restrict const graphics,
int posX,
- int posY) const override final A_NONNULL(2);
+ int posY) const
+ restrict2 override final A_NONNULL(2);
- virtual void drawSpritesSDL(Graphics *const graphics,
+ virtual void drawSpritesSDL(Graphics *restrict const graphics,
int posX,
- int posY) const override final
+ int posY) const restrict2 override final
A_NONNULL(2);
- void drawHpBar(Graphics *const graphics,
+ void drawHpBar(Graphics *restrict const graphics,
const int maxHP,
const int hp,
const int damage,
@@ -542,322 +554,332 @@ class Being notfinal : public ActorSprite,
const int x,
const int y,
const int width,
- const int height) const A_NONNULL(2);
+ const int height) const restrict2 A_NONNULL(2);
static void load();
- void optionChanged(const std::string &value) override;
+ void optionChanged(const std::string &restrict value)
+ restrict2 override;
- void flashName(const int time);
+ void flashName(const int time) restrict2;
- int getDamageTaken() const A_WARN_UNUSED
+ int getDamageTaken() const restrict2 A_WARN_UNUSED
{ return mDamageTaken; }
- void setDamageTaken(const int damage)
+ void setDamageTaken(const int damage) restrict2
{ mDamageTaken = damage; }
- void updateName();
+ void updateName() restrict2;
- void setLevel(const int n)
+ void setLevel(const int n) restrict2
{ mLevel = n; }
- virtual int getLevel() const A_WARN_UNUSED
+ virtual int getLevel() const restrict2 A_WARN_UNUSED
{ return mLevel; }
- void setReachable(const ReachableT n)
+ void setReachable(const ReachableT n) restrict2
{ mReachable = n; }
- ReachableT getReachable() const A_WARN_UNUSED
+ ReachableT getReachable() const restrict2 A_WARN_UNUSED
{ return mReachable; }
static void reReadConfig();
static BeingCacheEntry* getCacheEntry(const BeingId id) A_WARN_UNUSED;
- void addToCache() const;
+ void addToCache() const restrict2;
- bool updateFromCache();
+ bool updateFromCache() restrict2;
/**
* Sets the gender of this being.
*/
- virtual void setGender(const GenderT gender);
+ virtual void setGender(const GenderT gender) restrict2;
- GenderT getGender() const A_WARN_UNUSED
+ GenderT getGender() const restrict2 A_WARN_UNUSED
{ return mGender; }
/**
* Return sprite sit action for current environment.
*/
- std::string getSitAction() const A_WARN_UNUSED;
+ std::string getSitAction() const restrict2 A_WARN_UNUSED;
- std::string getCastAction() const A_WARN_UNUSED;
+ std::string getCastAction() const restrict2 A_WARN_UNUSED;
- std::string getCastAction(const SkillInfo *const skill) const
- A_WARN_UNUSED;
+ std::string getCastAction(const SkillInfo *restrict const skill) const
+ restrict2 A_WARN_UNUSED;
- std::string getMoveAction() const A_WARN_UNUSED;
+ std::string getMoveAction() const restrict2 A_WARN_UNUSED;
- std::string getDeadAction() const A_WARN_UNUSED;
+ std::string getDeadAction() const restrict2 A_WARN_UNUSED;
- std::string getStandAction() const A_WARN_UNUSED;
+ std::string getStandAction() const restrict2 A_WARN_UNUSED;
- std::string getSpawnAction() const A_WARN_UNUSED;
+ std::string getSpawnAction() const restrict2 A_WARN_UNUSED;
- std::string getWeaponAttackAction(const ItemInfo *const weapon) const
- A_WARN_UNUSED;
+ std::string getWeaponAttackAction(const ItemInfo *restrict const
+ weapon) const
+ restrict2 A_WARN_UNUSED;
- std::string getAttackAction() const A_WARN_UNUSED;
+ std::string getAttackAction() const restrict2 A_WARN_UNUSED;
- std::string getAttackAction(const Attack *const attack) const
- A_WARN_UNUSED;
+ std::string getAttackAction(const Attack *restrict const attack) const
+ restrict2 A_WARN_UNUSED;
/**
* Whether or not this player is a GM.
*/
- bool isGM() const A_WARN_UNUSED
+ bool isGM() const restrict2 A_WARN_UNUSED
{ return mIsGM; }
/**
* Triggers whether or not to show the name as a GM name.
*/
- void setGM(const bool gm);
+ void setGM(const bool gm) restrict2;
- bool canTalk() const A_WARN_UNUSED
+ bool canTalk() const restrict2 A_WARN_UNUSED
{ return mType == ActorType::Npc; }
- void talkTo() const;
+ void talkTo() const restrict2;
- void draw(Graphics *const graphics,
+ void draw(Graphics *restrict const graphics,
const int offsetX,
- const int offsetY) const override final A_NONNULL(2);
+ const int offsetY) const
+ restrict2 override final A_NONNULL(2);
- void drawSpriteAt(Graphics *const graphics,
- const int x, const int y) const A_NONNULL(2);
+ void drawSpriteAt(Graphics *restrict const graphics,
+ const int x,
+ const int y) const restrict2 A_NONNULL(2);
- void setMoveTime()
+ void setMoveTime() restrict2
{ mMoveTime = cur_time; }
- void setAttackTime()
+ void setAttackTime() restrict2
{ mAttackTime = cur_time; }
- void setTalkTime()
+ void setTalkTime() restrict2
{ mTalkTime = cur_time; }
- void setTestTime()
+ void setTestTime() restrict2
{ mTestTime = cur_time; }
- void setOtherTime()
+ void setOtherTime() restrict2
{ mOtherTime = cur_time; }
- unsigned int getMoveTime() const
+ unsigned int getMoveTime() const restrict2
{ return mMoveTime; }
- unsigned int getAttackTime() const
+ unsigned int getAttackTime() const restrict2
{ return mAttackTime; }
- unsigned int getTalkTime() const
+ unsigned int getTalkTime() const restrict2
{ return mTalkTime; }
- unsigned int getTestTime() const
+ unsigned int getTestTime() const restrict2
{ return mTestTime; }
- unsigned int getOtherTime() const
+ unsigned int getOtherTime() const restrict2
{ return mOtherTime; }
- void resetCounters();
+ void resetCounters() restrict2;
- void updateColors();
+ void updateColors() restrict2;
- void setEnemy(const bool n)
+ void setEnemy(const bool n) restrict2
{ mEnemy = n; }
- const std::string &getIp() const A_WARN_UNUSED
+ const std::string &getIp() const restrict2 A_WARN_UNUSED
{ return mIp; }
- void setIp(const std::string &ip)
+ void setIp(const std::string &restrict ip) restrict2
{ mIp = ip; }
- unsigned int getPvpRank() const A_WARN_UNUSED
+ unsigned int getPvpRank() const restrict2 A_WARN_UNUSED
{ return mPvpRank; }
- void setPvpRank(const unsigned int rank)
+ void setPvpRank(const unsigned int rank) restrict2
{ mPvpRank = rank; }
- void setHP(const int n);
+ void setHP(const int n) restrict2;
- void setMaxHP(const int hp);
+ void setMaxHP(const int hp) restrict2;
- int getHP() const A_WARN_UNUSED
+ int getHP() const restrict2 A_WARN_UNUSED
{ return mHP; }
uint8_t calcDirection(const int dstX,
- const int dstY) const A_WARN_UNUSED;
+ const int dstY) const restrict2 A_WARN_UNUSED;
- uint8_t calcDirection() const A_WARN_UNUSED;
+ uint8_t calcDirection() const restrict2 A_WARN_UNUSED;
- void setAttackDelay(const int n)
+ void setAttackDelay(const int n) restrict2
{ mAttackDelay = n; }
- int getAttackDelay() const A_WARN_UNUSED
+ int getAttackDelay() const restrict2 A_WARN_UNUSED
{ return mAttackDelay; }
- int getMinHit() const A_WARN_UNUSED
+ int getMinHit() const restrict2 A_WARN_UNUSED
{ return mMinHit; }
- void setMinHit(const int n)
+ void setMinHit(const int n) restrict2
{ mMinHit = n; }
- int getMaxHit() const A_WARN_UNUSED
+ int getMaxHit() const restrict2 A_WARN_UNUSED
{ return mMaxHit; }
- void setMaxHit(const int n)
+ void setMaxHit(const int n) restrict2
{ mMaxHit = n; }
- int getCriticalHit() const A_WARN_UNUSED
+ int getCriticalHit() const restrict2 A_WARN_UNUSED
{ return mCriticalHit; }
- void setCriticalHit(const int n)
+ void setCriticalHit(const int n) restrict2
{ mCriticalHit = n; }
- void updateHit(const int amount);
+ void updateHit(const int amount) restrict2;
- Equipment *getEquipment() A_WARN_UNUSED;
+ Equipment *getEquipment() restrict2 A_WARN_UNUSED;
- void undressItemById(const int id);
+ void undressItemById(const int id) restrict2;
- int getGoodStatus() const A_WARN_UNUSED
+ int getGoodStatus() const restrict2 A_WARN_UNUSED
{ return mGoodStatus; }
- void setGoodStatus(const int n)
+ void setGoodStatus(const int n) restrict2
{ mGoodStatus = n; }
- std::string getGenderSign() const A_WARN_UNUSED;
+ std::string getGenderSign() const restrict2 A_WARN_UNUSED;
- std::string getGenderSignWithSpace() const A_WARN_UNUSED;
+ std::string getGenderSignWithSpace() const restrict2 A_WARN_UNUSED;
- void updateComment();
+ void updateComment() restrict2;
- const std::string getComment() const A_WARN_UNUSED
+ const std::string getComment() const restrict2 A_WARN_UNUSED
{ return mComment; }
- void setComment(const std::string &n)
+ void setComment(const std::string &restrict n) restrict2
{ mComment = n; }
static void clearCache();
- static std::string loadComment(const std::string &name,
- const ActorTypeT &type)
+ static std::string loadComment(const std::string &restrict name,
+ const ActorTypeT &restrict type)
A_WARN_UNUSED;
static void saveComment(const std::string &restrict name,
const std::string &restrict comment,
const ActorTypeT &restrict type);
- bool isAdvanced() const A_WARN_UNUSED
+ bool isAdvanced() const restrict2 A_WARN_UNUSED
{ return mAdvanced; }
- void setAdvanced(const bool n)
+ void setAdvanced(const bool n) restrict2
{ mAdvanced = n; addToCache(); }
- bool isBuyShopEnabled() const A_WARN_UNUSED;
+ bool isBuyShopEnabled() const restrict2 A_WARN_UNUSED;
- bool isSellShopEnabled() const A_WARN_UNUSED;
+ bool isSellShopEnabled() const restrict2 A_WARN_UNUSED;
- void enableShop(const bool b);
+ void enableShop(const bool b) restrict2;
/**
* Sets the attack range.
*/
- void setAttackRange(const int range)
+ void setAttackRange(const int range) restrict2
{ mAttackRange = range; }
- void attack(Being *target = nullptr, bool keep = false,
- bool dontChangeEquipment = false);
+/*
+ void attack(Being *restrict target = nullptr,
+ bool keep = false,
+ bool dontChangeEquipment = false) restrict2;
- void attack2(Being *target = nullptr, bool keep = false,
- bool dontChangeEquipment = false);
+ void attack2(Being *restrict target = nullptr,
+ bool keep = false,
+ bool dontChangeEquipment = false) restrict2;
+*/
- void updatePercentHP();
+ void updatePercentHP() restrict2;
- void setRaceName(const std::string &name)
+ void setRaceName(const std::string &restrict name) restrict2
{ mRaceName = name; }
- std::string getRaceName() const A_WARN_UNUSED
+ std::string getRaceName() const restrict2 A_WARN_UNUSED
{ return mRaceName; }
- int getSpriteID(const int slot) const A_WARN_UNUSED;
+ int getSpriteID(const int slot) const restrict2 A_WARN_UNUSED;
- ItemColor getSpriteColor(const int slot) const A_WARN_UNUSED;
+ ItemColor getSpriteColor(const int slot) const restrict2 A_WARN_UNUSED;
- void setHairStyle(const unsigned int slot, const int id);
+ void setHairStyle(const unsigned int slot,
+ const int id) restrict2;
void setHairColor(const unsigned int slot,
- const ItemColor color);
+ const ItemColor color) restrict2;
- void setHairColor(const ItemColor color)
+ void setHairColor(const ItemColor color) restrict2
{ mHairColor = color; }
ItemColor getHairColor() const A_WARN_UNUSED
{ return mHairColor; }
- void recalcSpritesOrder();
+ void recalcSpritesOrder() restrict2;
- int getHitEffect(const Being *const attacker,
+ int getHitEffect(const Being *restrict const attacker,
const AttackTypeT type,
const int attackId,
- const int level) const A_WARN_UNUSED;
+ const int level) const restrict2 A_WARN_UNUSED;
- Cursor::Cursor getHoverCursor() const A_WARN_UNUSED
+ Cursor::Cursor getHoverCursor() const restrict2 A_WARN_UNUSED
{ return mInfo ? mInfo->getHoverCursor() : Cursor::CURSOR_POINTER; }
- void addAfkEffect();
+ void addAfkEffect() restrict2;
- void removeAfkEffect();
+ void removeAfkEffect() restrict2;
- void updateAwayEffect();
+ void updateAwayEffect() restrict2;
- void addSpecialEffect(const int effect);
+ void addSpecialEffect(const int effect) restrict2;
- void removeSpecialEffect();
+ void removeSpecialEffect() restrict2;
- void addEffect(const std::string &name);
+ void addEffect(const std::string &restrict name) restrict2;
- void addPet(const BeingId id);
+ void addPet(const BeingId id) restrict2;
- void removePet(const BeingId id);
+ void removePet(const BeingId id) restrict2;
- void updatePets();
+ void updatePets() restrict2;
- void fixPetSpawnPos(int &dstX, int &dstY) const;
+ void fixPetSpawnPos(int &restrict dstX,
+ int &restrict dstY) const restrict2;
- const std::vector<Being*> &getPets() const
+ const std::vector<Being*> &getPets() const restrict2
{ return mPets; }
- Being *getFirstPet()
+ Being *getFirstPet() restrict2
{ return mPets.empty() ? nullptr : mPets[0]; }
- void setOwner(Being *const owner)
+ void setOwner(Being *restrict const owner) restrict2
{ mOwner = owner; }
- Being *getOwner() const
+ Being *getOwner() const restrict2
{ return mOwner; }
- void unassignPet(const Being *const pet);
+ void unassignPet(const Being *restrict const pet) restrict2;
- void removeAllPets();
+ void removeAllPets() restrict2;
- Being *findChildPet(const BeingId id);
+ Being *findChildPet(const BeingId id) restrict2;
void playSfx(const SoundInfo &sound,
- Being *const being,
+ Being *restrict const being,
const bool main,
- const int x, const int y) const;
+ const int x, const int y) const restrict2;
- uint16_t getLook() const
+ uint16_t getLook() const restrict2
{ return mLook; }
- void setLook(const uint16_t look);
+ void setLook(const uint16_t look) restrict2;
static uint8_t genderToInt(const GenderT sex) A_CONST A_WARN_UNUSED;
@@ -868,133 +890,134 @@ class Being notfinal : public ActorSprite,
/**
* Sets the new path for this being.
*/
- void setPath(const Path &path);
+ void setPath(const Path &restrict path) restrict2;
- int getSortPixelY() const override A_WARN_UNUSED
+ int getSortPixelY() const restrict2 override A_WARN_UNUSED
{ return static_cast<int>(mPos.y) - mYDiff - mSortOffsetY; }
// { return static_cast<int>(mPos.y) - mYDiff - mSortOffsetY + 16; }
- void setMap(Map *const map) override;
+ void setMap(Map *restrict const map) restrict2 override;
- void recreateItemParticles();
+ void recreateItemParticles() restrict2;
- void incUsage()
+ void incUsage() restrict2
{ mUsageCounter ++; }
- int decUsage()
+ int decUsage() restrict2
{ return --mUsageCounter; }
- virtual int getLastAttackX() const
+ virtual int getLastAttackX() const restrict2
{ return mLastAttackX; }
- virtual int getLastAttackY() const
+ virtual int getLastAttackY() const restrict2
{ return mLastAttackY; }
#ifdef EATHENA_SUPPORT
- void setTrickDead(const bool b) override final;
+ void setTrickDead(const bool b) restrict2 override final;
- void setChat(ChatObject *const obj);
+ void setChat(ChatObject *restrict const obj) restrict2;
- ChatObject *getChat() const
+ ChatObject *getChat() const restrict2
{ return mChat; }
- void setRiding(const bool b) override final;
+ void setRiding(const bool b) restrict2 override final;
- void setHorse(const int horseId);
+ void setHorse(const int horseId) restrict2;
- void removeHorse();
+ void removeHorse() restrict2;
- void setSellBoard(const std::string &text);
+ void setSellBoard(const std::string &restrict text) restrict2;
- std::string getSellBoard() const A_WARN_UNUSED
+ std::string getSellBoard() const restrict2 A_WARN_UNUSED
{ return mSellBoard; }
- void setBuyBoard(const std::string &text);
+ void setBuyBoard(const std::string &restrict text) restrict2;
- std::string getBuyBoard() const A_WARN_UNUSED
+ std::string getBuyBoard() const restrict2 A_WARN_UNUSED
{ return mBuyBoard; }
- void setSpiritBalls(const unsigned int balls);
+ void setSpiritBalls(const unsigned int balls) restrict2;
- unsigned int getSpiritBalls() const A_WARN_UNUSED
+ unsigned int getSpiritBalls() const restrict2 A_WARN_UNUSED
{ return mSpiritBalls; }
#endif
- void setKarma(const int karma)
+ void setKarma(const int karma) restrict2
{ mKarma = karma; }
- int getKarma() const
+ int getKarma() const restrict2
{ return mKarma; }
- void setManner(const int manner)
+ void setManner(const int manner) restrict2
{ mManner = manner; }
- int getManner() const
+ int getManner() const restrict2
{ return mManner; }
- void disablePetAi()
+ void disablePetAi() restrict2
{ mPetAi = false; }
- void enablePetAi()
+ void enablePetAi() restrict2
{ mPetAi = true; }
- int getAreaSize() const
+ int getAreaSize() const restrict2
{ return mAreaSize; }
- void setAreaSize(const int areaSize)
+ void setAreaSize(const int areaSize) restrict2
{ mAreaSize = areaSize; }
- void setTeamId(const uint16_t teamId);
+ void setTeamId(const uint16_t teamId) restrict2;
- void showTeamBadge(const bool show);
+ void showTeamBadge(const bool show) restrict2;
- void showGuildBadge(const bool show);
+ void showGuildBadge(const bool show) restrict2;
- void showGmBadge(const bool show);
+ void showGmBadge(const bool show) restrict2;
- void showPartyBadge(const bool show);
+ void showPartyBadge(const bool show) restrict2;
- void showNameBadge(const bool show);
+ void showNameBadge(const bool show) restrict2;
- void showShopBadge(const bool show);
+ void showShopBadge(const bool show) restrict2;
- void showInactiveBadge(const bool show);
+ void showInactiveBadge(const bool show) restrict2;
- void showAwayBadge(const bool show);
+ void showAwayBadge(const bool show) restrict2;
- void showBadges(const bool show);
+ void showBadges(const bool show) restrict2;
- uint16_t getTeamId() const
+ uint16_t getTeamId() const restrict2
{ return mTeamId; }
- void serverRemove();
+ void serverRemove() restrict2;
protected:
/**
* Updates name's location.
*/
- virtual void updateCoords();
+ virtual void updateCoords() restrict2;
- void showName();
+ void showName() restrict2;
- void addItemParticles(const int id, const SpriteDisplay &display);
+ void addItemParticles(const int id,
+ const SpriteDisplay &restrict display) restrict2;
- void removeAllItemsParticles();
+ void removeAllItemsParticles() restrict2;
- void removeItemParticles(const int id);
+ void removeItemParticles(const int id) restrict2;
- void createSpeechBubble();
+ void createSpeechBubble() restrict2;
- void setDefaultNameColor(const UserColorIdT defaultColor);
+ void setDefaultNameColor(const UserColorIdT defaultColor) restrict2;
- void updateBadgesCount();
+ void updateBadgesCount() restrict2;
- static int getDefaultEffectId(const AttackTypeT &type);
+ static int getDefaultEffectId(const AttackTypeT &restrict type);
- BeingInfo *mInfo;
- AnimatedSprite *mEmotionSprite;
- AnimatedSprite *mAnimationEffect;
- AnimatedSprite *mBadges[BadgeIndex::BadgeIndexSize];
+ BeingInfo *restrict mInfo;
+ AnimatedSprite *restrict mEmotionSprite;
+ AnimatedSprite *restrict mAnimationEffect;
+ AnimatedSprite *restrict mBadges[BadgeIndex::BadgeIndexSize];
std::string mSpriteAction;
std::string mName; /**< Name of character */
@@ -1006,18 +1029,18 @@ class Being notfinal : public ActorSprite,
/**
* Holds a text object when the being displays it's name, 0 otherwise
*/
- FlashText *mDispName;
- const Color *mNameColor;
+ FlashText *restrict mDispName;
+ const Color *restrict mNameColor;
/** Engine-related infos about weapon. */
- const ItemInfo *mEquippedWeapon;
+ const ItemInfo *restrict mEquippedWeapon;
static int mNumberOfHairstyles; /** Number of hair styles in use */
static int mNumberOfRaces; /** Number of races in use */
Path mPath;
- Text *mText;
- const Color *mTextColor;
+ Text *restrict mText;
+ const Color *restrict mTextColor;
Vector mDest; /**< destination coordinates. */
@@ -1063,27 +1086,27 @@ class Being notfinal : public ActorSprite,
* TODO: Used by eAthena only?
*/
int getOffset(const signed char pos,
- const signed char neg) const A_WARN_UNUSED;
+ const signed char neg) const restrict2 A_WARN_UNUSED;
- int searchSlotValue(const std::vector<int> &slotRemap,
- const int val) const A_WARN_UNUSED;
+ int searchSlotValue(const std::vector<int> &restrict slotRemap,
+ const int val) const restrict2 A_WARN_UNUSED;
- static void searchSlotValueItr(std::vector<int>::iterator &it,
+ static void searchSlotValueItr(std::vector<int>::iterator &restrict it,
int &idx,
- std::vector<int> &slotRemap,
+ std::vector<int> &restrict slotRemap,
const int val);
void addSpiritBalls(const unsigned int balls,
- const int effectId);
+ const int effectId) restrict2;
- void removeSpiritBalls(const unsigned int balls);
+ void removeSpiritBalls(const unsigned int balls) restrict2;
- void dumpSprites() const;
+ void dumpSprites() const restrict2;
const ActorTypeT mType;
/** Speech Bubble components */
- SpeechBubble *mSpeechBubble;
+ SpeechBubble *restrict mSpeechBubble;
/**
* Walk speed for x and y movement values.
@@ -1093,20 +1116,20 @@ class Being notfinal : public ActorSprite,
Vector mWalkSpeed;
float mSpeed;
std::string mIp;
- int *mSpriteRemap A_NONNULLPOINTER;
- int *mSpriteHide A_NONNULLPOINTER;
- int *mSpriteDraw A_NONNULLPOINTER;
+ int *restrict mSpriteRemap A_NONNULLPOINTER;
+ int *restrict mSpriteHide A_NONNULLPOINTER;
+ int *restrict mSpriteDraw A_NONNULLPOINTER;
std::string mComment;
#ifdef EATHENA_SUPPORT
std::string mBuyBoard;
std::string mSellBoard;
#endif
std::vector<Being*> mPets;
- Being *mOwner;
- Particle *mSpecialParticle;
+ Being *restrict mOwner;
+ Particle *restrict mSpecialParticle;
#ifdef EATHENA_SUPPORT
- ChatObject *mChat;
- HorseInfo *mHorseInfo;
+ ChatObject *restrict mChat;
+ HorseInfo *restrict mHorseInfo;
std::vector<AnimatedSprite*> mDownHorseSprites;
std::vector<AnimatedSprite*> mUpHorseSprites;
std::vector<Particle*> mSpiritParticles;