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authorAndrei Karas <akaras@inbox.ru>2011-04-03 20:10:33 +0300
committerAndrei Karas <akaras@inbox.ru>2011-04-03 20:10:33 +0300
commit51975cd8624fff3b20aa3b7b1932555e32786561 (patch)
tree55ff8d9c5a459bada8038807a1eaf0dfe98945e2
parentfd16292e758ab6fc910ed07441e6e477d616201c (diff)
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Add spawn animation to mobs.
Also impliment sound events: SOUND_EVENT_MOVE, SOUND_EVENT_SIT, SOUND_EVENT_SPAWN
-rw-r--r--src/animatedsprite.cpp5
-rw-r--r--src/being.cpp11
-rw-r--r--src/being.h3
-rw-r--r--src/net/tmwa/beinghandler.cpp19
-rw-r--r--src/net/tmwa/beinghandler.h1
-rw-r--r--src/resources/animation.cpp8
-rw-r--r--src/resources/animation.h4
-rw-r--r--src/resources/beinginfo.h5
-rw-r--r--src/resources/monsterdb.cpp12
-rw-r--r--src/resources/spritedef.cpp5
-rw-r--r--src/resources/spritedef.h1
11 files changed, 67 insertions, 7 deletions
diff --git a/src/animatedsprite.cpp b/src/animatedsprite.cpp
index 5e33b65d2..10bb05cf8 100644
--- a/src/animatedsprite.cpp
+++ b/src/animatedsprite.cpp
@@ -159,6 +159,11 @@ bool AnimatedSprite::updateCurrentAnimation(unsigned int time)
mFrame = 0;
return false;
}
+ if (!mFrame->nextAction.empty())
+ {
+ play(mFrame->nextAction);
+ return true;
+ }
}
return true;
diff --git a/src/being.cpp b/src/being.cpp
index 2e2c68283..a18f28ae3 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -865,6 +865,8 @@ void Being::setAction(Action action, int attackType _UNUSED_)
switch (action)
{
case MOVE:
+ if (mInfo)
+ sound.playSfx(mInfo->getSound(SOUND_EVENT_MOVE), mX, mY);
currentAction = SpriteAction::MOVE;
// Note: When adding a run action,
// Differentiate walk and run with action name,
@@ -872,6 +874,8 @@ void Being::setAction(Action action, int attackType _UNUSED_)
break;
case SIT:
currentAction = SpriteAction::SIT;
+ if (mInfo)
+ sound.playSfx(mInfo->getSound(SOUND_EVENT_SIT), mX, mY);
break;
case ATTACK:
if (mEquippedWeapon)
@@ -919,6 +923,8 @@ void Being::setAction(Action action, int attackType _UNUSED_)
break;
case HURT:
+ if (mInfo)
+ sound.playSfx(mInfo->getSound(SOUND_EVENT_HURT), mX, mY);
//currentAction = SpriteAction::HURT;// Buggy: makes the player stop
// attacking and unable to attack
// again until he moves.
@@ -932,6 +938,11 @@ void Being::setAction(Action action, int attackType _UNUSED_)
case STAND:
currentAction = SpriteAction::STAND;
break;
+ case SPAWN:
+ if (mInfo)
+ sound.playSfx(mInfo->getSound(SOUND_EVENT_SPAWN), mX, mY);
+ currentAction = SpriteAction::SPAWN;
+ break;
default:
logger->log("Being::setAction unknown action: "
+ toString(static_cast<unsigned>(action)));
diff --git a/src/being.h b/src/being.h
index 7d4883ba6..1faec9560 100644
--- a/src/being.h
+++ b/src/being.h
@@ -88,7 +88,8 @@ class Being : public ActorSprite, public ConfigListener
ATTACK,
SIT,
DEAD,
- HURT
+ HURT,
+ SPAWN,
};
enum Speech
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp
index 05f10854a..9e3cdefb8 100644
--- a/src/net/tmwa/beinghandler.cpp
+++ b/src/net/tmwa/beinghandler.cpp
@@ -61,7 +61,8 @@ const int EMOTION_TIME = 500; /**< Duration of emotion icon */
Being *createBeing(int id, short job);
BeingHandler::BeingHandler(bool enableSync):
- mSync(enableSync)
+ mSync(enableSync),
+ mSpawnId(0)
{
static const Uint16 _messages[] =
{
@@ -169,6 +170,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
int hp, maxHP, oldHP;
unsigned char colors[9];
Uint8 dir;
+ int spawnId;
switch (msg.getId())
{
@@ -176,6 +178,11 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
case SMSG_BEING_MOVE:
// Information about a being in range
id = msg.readInt32();
+ if (id == mSpawnId)
+ spawnId = mSpawnId;
+ else
+ spawnId = 0;
+ mSpawnId = 0;
speed = msg.readInt16();
stunMode = msg.readInt16(); // opt1
statusEffects = msg.readInt16(); // opt2
@@ -208,6 +215,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
if (!dstBeing)
break;
+
if (job == 1022 && killStats)
killStats->jackoAlive(dstBeing->getId());
}
@@ -223,14 +231,17 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
if (dstBeing->getType() == Being::PLAYER)
dstBeing->setMoveTime();
- if (msg.getId() == SMSG_BEING_VISIBLE)
+ if (spawnId)
+ {
+ dstBeing->setAction(Being::SPAWN);
+ }
+ else if (msg.getId() == SMSG_BEING_VISIBLE)
{
dstBeing->clearPath();
dstBeing->setActionTime(tick_time);
dstBeing->setAction(Being::STAND);
}
-
// Prevent division by 0 when calculating frame
if (speed == 0)
speed = 150;
@@ -401,7 +412,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
case SMSG_BEING_SPAWN:
// skipping this packet
- msg.readInt32(); // id
+ mSpawnId = msg.readInt32(); // id
msg.readInt16(); // speed
msg.readInt16(); // opt1
msg.readInt16(); // opt2
diff --git a/src/net/tmwa/beinghandler.h b/src/net/tmwa/beinghandler.h
index 1484567fd..aa278b1d6 100644
--- a/src/net/tmwa/beinghandler.h
+++ b/src/net/tmwa/beinghandler.h
@@ -45,6 +45,7 @@ class BeingHandler : public MessageHandler, public Net::BeingHandler
private:
// Should we honor server "Stop Walking" packets
bool mSync;
+ int mSpawnId;
};
} // namespace TmwAthena
diff --git a/src/resources/animation.cpp b/src/resources/animation.cpp
index 328824827..fe5822f7b 100644
--- a/src/resources/animation.cpp
+++ b/src/resources/animation.cpp
@@ -31,7 +31,7 @@ Animation::Animation():
void Animation::addFrame(Image *image, int delay, int offsetX, int offsetY)
{
- Frame frame = { image, delay, offsetX, offsetY };
+ Frame frame = { image, delay, offsetX, offsetY, "" };
mFrames.push_back(frame);
mDuration += delay;
}
@@ -45,3 +45,9 @@ bool Animation::isTerminator(const Frame &candidate)
{
return (candidate.image == NULL);
}
+
+void Animation::addJump(std::string name)
+{
+ Frame frame = { 0, 0, 0, 0, name };
+ mFrames.push_back(frame);
+}
diff --git a/src/resources/animation.h b/src/resources/animation.h
index a78850b3a..9ec8396af 100644
--- a/src/resources/animation.h
+++ b/src/resources/animation.h
@@ -26,6 +26,7 @@
#include <libxml/tree.h>
#include <vector>
+#include <string>
class Image;
@@ -38,6 +39,7 @@ struct Frame
int delay;
int offsetX;
int offsetY;
+ std::string nextAction;
};
/**
@@ -78,6 +80,8 @@ class Animation
int getDuration() const
{ return mDuration; }
+ void addJump(std::string name);
+
/**
* Determines whether the given animation frame is a terminator.
*/
diff --git a/src/resources/beinginfo.h b/src/resources/beinginfo.h
index d5c0c6b28..192a4c3b5 100644
--- a/src/resources/beinginfo.h
+++ b/src/resources/beinginfo.h
@@ -54,7 +54,10 @@ enum SoundEvent
SOUND_EVENT_HIT = 0,
SOUND_EVENT_MISS,
SOUND_EVENT_HURT,
- SOUND_EVENT_DIE
+ SOUND_EVENT_DIE,
+ SOUND_EVENT_MOVE,
+ SOUND_EVENT_SIT,
+ SOUND_EVENT_SPAWN
};
typedef std::map<SoundEvent, std::vector<std::string>* > SoundEvents;
diff --git a/src/resources/monsterdb.cpp b/src/resources/monsterdb.cpp
index 8990d679a..9fce60306 100644
--- a/src/resources/monsterdb.cpp
+++ b/src/resources/monsterdb.cpp
@@ -134,6 +134,18 @@ void MonsterDB::load()
{
currentInfo->addSound(SOUND_EVENT_DIE, filename);
}
+ else if (event == "move")
+ {
+ currentInfo->addSound(SOUND_EVENT_MOVE, filename);
+ }
+ else if (event == "sit")
+ {
+ currentInfo->addSound(SOUND_EVENT_SIT, filename);
+ }
+ else if (event == "spawn")
+ {
+ currentInfo->addSound(SOUND_EVENT_SPAWN, filename);
+ }
else
{
logger->log("MonsterDB: Warning, sound effect %s for "
diff --git a/src/resources/spritedef.cpp b/src/resources/spritedef.cpp
index ceefac845..b3b473cd7 100644
--- a/src/resources/spritedef.cpp
+++ b/src/resources/spritedef.cpp
@@ -102,6 +102,7 @@ void SpriteDef::substituteActions()
substituteAction(SpriteAction::SLEEP, SpriteAction::SIT);
substituteAction(SpriteAction::HURT, SpriteAction::STAND);
substituteAction(SpriteAction::DEAD, SpriteAction::HURT);
+ substituteAction(SpriteAction::SPAWN, SpriteAction::STAND);
}
void SpriteDef::loadSprite(xmlNodePtr spriteNode, int variant,
@@ -287,6 +288,10 @@ void SpriteDef::loadAnimation(xmlNodePtr animationNode,
{
animation->addTerminator();
}
+ else if (xmlStrEqual(frameNode->name, BAD_CAST "jump"))
+ {
+ animation->addJump(XML::getProperty(frameNode, "action", ""));
+ }
} // for frameNode
}
diff --git a/src/resources/spritedef.h b/src/resources/spritedef.h
index 1ad74d744..424d88869 100644
--- a/src/resources/spritedef.h
+++ b/src/resources/spritedef.h
@@ -84,6 +84,7 @@ namespace SpriteAction
static const std::string USE_SPECIAL = "special";
static const std::string CAST_MAGIC = "magic";
static const std::string USE_ITEM = "item";
+ static const std::string SPAWN = "spawn";
static const std::string INVALID = "";
}