/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/eathena/npchandler.h"
#include "actormanager.h"
#include "being/localplayer.h"
#include "gui/windows/npcdialog.h"
#include "gui/widgets/createwidget.h"
#include "net/ea/npcrecv.h"
#include "net/eathena/messageout.h"
#include "net/eathena/npcrecv.h"
#include "net/eathena/protocol.h"
#include "net/ea/eaprotocol.h"
#include "debug.h"
extern Net::NpcHandler *npcHandler;
namespace EAthena
{
NpcHandler::NpcHandler() :
MessageHandler(),
Ea::NpcHandler()
{
static const uint16_t _messages[] =
{
SMSG_NPC_CHOICE,
SMSG_NPC_MESSAGE,
SMSG_NPC_NEXT,
SMSG_NPC_CLOSE,
SMSG_NPC_INT_INPUT,
SMSG_NPC_STR_INPUT,
SMSG_NPC_CUTIN,
SMSG_NPC_VIEWPOINT,
SMSG_NPC_SHOW_PROGRESS_BAR,
SMSG_NPC_CLOSE_TIMEOUT,
SMSG_NPC_COMMAND,
SMSG_NPC_CHANGETITLE,
SMSG_NPC_AREA,
SMSG_NPC_SHOW_DIGIT,
SMSG_NPC_PROGRESS_BAR_ABORT,
0
};
handledMessages = _messages;
npcHandler = this;
}
void NpcHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
{
case SMSG_NPC_CHOICE:
Ea::NpcRecv::processNpcChoice(msg);
break;
case SMSG_NPC_MESSAGE:
Ea::NpcRecv::processNpcMessage(msg);
break;
case SMSG_NPC_CLOSE:
Ea::NpcRecv::processNpcClose(msg);
break;
case SMSG_NPC_NEXT:
Ea::NpcRecv::processNpcNext(msg);
break;
case SMSG_NPC_INT_INPUT:
Ea::NpcRecv::processNpcIntInput(msg);
break;
case SMSG_NPC_STR_INPUT:
Ea::NpcRecv::processNpcStrInput(msg);
break;
case SMSG_NPC_CUTIN:
NpcRecv::processNpcCutin(msg);
break;
case SMSG_NPC_VIEWPOINT:
NpcRecv::processNpcViewPoint(msg);
break;
case SMSG_NPC_SHOW_PROGRESS_BAR:
NpcRecv::processNpcShowProgressBar(msg);
break;
case SMSG_NPC_CLOSE_TIMEOUT:
NpcRecv::processNpcCloseTimeout(msg);
break;
case SMSG_NPC_COMMAND:
Ea::NpcRecv::processNpcCommand(msg);
break;
case SMSG_NPC_CHANGETITLE:
Ea::NpcRecv::processChangeTitle(msg);
break;
case SMSG_NPC_AREA:
NpcRecv::processArea(msg);
break;
case SMSG_NPC_SHOW_DIGIT:
NpcRecv::processShowDigit(msg);
break;
case SMSG_NPC_PROGRESS_BAR_ABORT:
NpcRecv::processProgressBarAbort(msg);
break;
default:
break;
}
Ea::NpcRecv::mDialog = nullptr;
}
void NpcHandler::talk(const BeingId npcId) const
{
createOutPacket(CMSG_NPC_TALK);
outMsg.writeBeingId(npcId, "npc id");
outMsg.writeInt8(0, "unused");
}
void NpcHandler::nextDialog(const BeingId npcId) const
{
createOutPacket(CMSG_NPC_NEXT_REQUEST);
outMsg.writeBeingId(npcId, "npc id");
}
void NpcHandler::closeDialog(const BeingId npcId)
{
createOutPacket(CMSG_NPC_CLOSE);
outMsg.writeBeingId(npcId, "npc id");
const NpcDialogs::iterator it = NpcDialog::mNpcDialogs.find(npcId);
if (it != NpcDialog::mNpcDialogs.end())
{
NpcDialog *const dialog = (*it).second;
if (dialog)
dialog->close();
if (dialog == Ea::NpcRecv::mDialog)
Ea::NpcRecv::mDialog = nullptr;
NpcDialog::mNpcDialogs.erase(it);
}
}
void NpcHandler::listInput(const BeingId npcId,
const unsigned char value) const
{
createOutPacket(CMSG_NPC_LIST_CHOICE);
outMsg.writeBeingId(npcId, "npc id");
outMsg.writeInt8(value, "value");
}
void NpcHandler::integerInput(const BeingId npcId,
const int value) const
{
createOutPacket(CMSG_NPC_INT_RESPONSE);
outMsg.writeBeingId(npcId, "npc id");
outMsg.writeInt32(value, "value");
}
void NpcHandler::stringInput(const BeingId npcId,
const std::string &value) const
{
createOutPacket(CMSG_NPC_STR_RESPONSE);
outMsg.writeInt16(static_cast<int16_t>(value.length() + 9), "len");
outMsg.writeBeingId(npcId, "npc id");
outMsg.writeString(value, static_cast<int>(value.length()), "value");
outMsg.writeInt8(0, "null byte");
}
void NpcHandler::buy(const BeingId beingId) const
{
createOutPacket(CMSG_NPC_BUY_SELL_REQUEST);
outMsg.writeBeingId(beingId, "npc id");
outMsg.writeInt8(0, "action");
}
void NpcHandler::sell(const BeingId beingId) const
{
createOutPacket(CMSG_NPC_BUY_SELL_REQUEST);
outMsg.writeBeingId(beingId, "npc id");
outMsg.writeInt8(1, "action");
}
void NpcHandler::buyItem(const BeingId beingId A_UNUSED,
const int itemId,
const ItemColor color A_UNUSED,
const int amount) const
{
createOutPacket(CMSG_NPC_BUY_REQUEST);
outMsg.writeInt16(8, "len");
outMsg.writeInt16(static_cast<int16_t>(amount), "amount");
outMsg.writeInt16(static_cast<int16_t>(itemId), "item id");
}
void NpcHandler::sellItem(const BeingId beingId A_UNUSED,
const int itemId, const int amount) const
{
createOutPacket(CMSG_NPC_SELL_REQUEST);
outMsg.writeInt16(8, "len");
outMsg.writeInt16(static_cast<int16_t>(itemId + INVENTORY_OFFSET),
"item id");
outMsg.writeInt16(static_cast<int16_t>(amount), "amount");
}
void NpcHandler::completeProgressBar() const
{
createOutPacket(CMSG_NPC_COMPLETE_PROGRESS_BAR);
}
void NpcHandler::produceMix(const int nameId,
const int materialId1,
const int materialId2,
const int materialId3) const
{
createOutPacket(CMSG_NPC_PRODUCE_MIX);
outMsg.writeInt16(static_cast<int16_t>(nameId), "name id");
outMsg.writeInt16(static_cast<int16_t>(materialId1), "material 1");
outMsg.writeInt16(static_cast<int16_t>(materialId2), "material 2");
outMsg.writeInt16(static_cast<int16_t>(materialId3), "material 3");
}
void NpcHandler::cooking(const CookingTypeT type,
const int nameId) const
{
createOutPacket(CMSG_NPC_COOKING);
outMsg.writeInt16(static_cast<int16_t>(type), "type");
outMsg.writeInt16(static_cast<int16_t>(nameId), "name id");
}
void NpcHandler::repair(const int index) const
{
createOutPacket(CMSG_NPC_REPAIR);
outMsg.writeInt16(static_cast<int16_t>(index), "index");
}
void NpcHandler::refine(const int index) const
{
createOutPacket(CMSG_NPC_REFINE);
outMsg.writeInt32(index, "index");
}
void NpcHandler::identify(const int index) const
{
createOutPacket(CMSG_NPC_IDENTIFY);
outMsg.writeInt16(static_cast<int16_t>(index), "index");
}
void NpcHandler::selectArrow(const int nameId) const
{
createOutPacket(CMSG_NPC_SELECT_ARROW);
outMsg.writeInt16(static_cast<int16_t>(nameId), "name id");
}
void NpcHandler::selectAutoSpell(const int skillId) const
{
createOutPacket(CMSG_NPC_SELECT_AUTO_SPELL);
outMsg.writeInt32(static_cast<int16_t>(skillId), "skill id");
}
BeingId NpcHandler::getNpc(Net::MessageIn &msg)
{
if (msg.getId() == SMSG_NPC_CHOICE
|| msg.getId() == SMSG_NPC_MESSAGE
|| msg.getId() == SMSG_NPC_CHANGETITLE)
{
msg.readInt16("len");
}
const BeingId npcId = msg.readBeingId("npc id");
const NpcDialogs::const_iterator diag = NpcDialog::mNpcDialogs.find(npcId);
Ea::NpcRecv::mDialog = nullptr;
if (msg.getId() == SMSG_NPC_VIEWPOINT)
return npcId;
if (diag == NpcDialog::mNpcDialogs.end())
{
// Empty dialogs don't help
if (msg.getId() == SMSG_NPC_CLOSE)
{
closeDialog(npcId);
return npcId;
}
else if (msg.getId() == SMSG_NPC_NEXT)
{
nextDialog(npcId);
return npcId;
}
else
{
CREATEWIDGETV(Ea::NpcRecv::mDialog, NpcDialog, npcId);
Ea::NpcRecv::mDialog->saveCamera();
if (localPlayer)
localPlayer->stopWalking(false);
NpcDialog::mNpcDialogs[npcId] = Ea::NpcRecv::mDialog;
}
}
else
{
NpcDialog *const dialog = diag->second;
if (Ea::NpcRecv::mDialog && Ea::NpcRecv::mDialog != dialog)
Ea::NpcRecv::mDialog->restoreCamera();
Ea::NpcRecv::mDialog = dialog;
if (Ea::NpcRecv::mDialog)
Ea::NpcRecv::mDialog->saveCamera();
}
return npcId;
}
} // namespace EAthena