// Copyright (c) Copyright (c) Hercules Dev Team, licensed under GNU GPL. // Copyright (c) 2014 - 2015 Evol developers #ifndef EVOL_MAP_SEND #define EVOL_MAP_SEND enum send_target; struct block_list; struct homun_data; struct item_data; struct map_session_data; struct unit_data; void send_npccommand (struct map_session_data *sd, int npcId, int cmd); void send_npccommand2 (struct map_session_data *sd, int npcId, int cmd, int id, int x, int y); void send_local_message(int fd, struct block_list* bl, const char* msg); void send_changelook(struct map_session_data* sd, struct map_session_data* sd2, int fd, int id, int type, int val, int val2, struct item_data *data, int n); void send_mapmask(int fd, int mask); void send_mapmask_brodcast(const int map, const int mask); void send_mob_info(struct block_list* bl1, struct block_list* bl2, enum send_target target); void send_advmoving(struct unit_data* ud, bool moving, struct block_list *tbl, enum send_target target); void send_changemusic(int fd, const char *music); void send_changemusic_brodcast(const int map, const char *music); void send_changenpc_title (struct map_session_data *sd, const int npcId, const char *name); void send_join_ack(int fd, const char *const name, int flag); void send_pc_own_flags(struct block_list* bl); void send_pc_info(struct block_list* bl1, struct block_list* bl2, enum send_target target); void send_npc_info(struct block_list* bl1, struct block_list* bl2, enum send_target target); void send_slave_say(struct map_session_data *sd, struct block_list *bl, const char *const name, const char *const message); void send_online_list(int fd, const char *buf, unsigned size); void send_client_command(struct map_session_data *sd, const char *const command); void send_changelook2(struct map_session_data* sd, struct block_list *bl, int id, int type, int val, int val2, struct item_data *data, int n, enum send_target target); void send_setwall(int m, int layer, int x1, int y1, int x2, int y2, int mask, enum send_target target); void send_setwall_single(int fd, int m, int layer, int x1, int y1, int x2, int y2, int mask); void send_pc_skin(int fd, int npcId, const char *const skin); void send_pc_killed(int fd, struct block_list* bl); void send_walk_fail(int fd, int x, int y); void send_homun_exp(struct homun_data *hd, const int exp); #endif // EVOL_MAP_SEND