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authorAndrei Karas <akaras@inbox.ru>2013-09-14 13:24:42 +0300
committerAndrei Karas <akaras@inbox.ru>2013-09-14 13:24:42 +0300
commite648823e49474bc244c2d78998e40a121fa11658 (patch)
treeb54719b322e8f0fd32b79ec5adbf3c712dcc882f
parentc1e5e2e9ef1d2a278adb7f08446700f63bbead10 (diff)
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fix compilation in windows.
-rw-r--r--src/resources/sdlmusic.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/resources/sdlmusic.cpp b/src/resources/sdlmusic.cpp
index ef8ebb56d..1a6bb7020 100644
--- a/src/resources/sdlmusic.cpp
+++ b/src/resources/sdlmusic.cpp
@@ -41,7 +41,7 @@ Resource *SDLMusic::load(SDL_RWops *const rw)
{
#ifdef USE_SDL2
if (Mix_Music *const music = Mix_LoadMUSType_RW(rw, MUS_OGG, 1))
-#elif defined ANDROID
+#elif defined(WIN32) || defined ANDROID
// +++ here probably mem leak
if (Mix_Music *const music = Mix_LoadMUS_RW(rw))
#else